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Remove hide/restore event flow
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@ -113,16 +113,6 @@ namespace osu.Game.Beatmaps
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return imported.PerformRead(s => GetWorkingBeatmap(s.Beatmaps.First()));
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}
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/// <summary>
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/// Fired when a single difficulty has been hidden.
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/// </summary>
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public event Action<BeatmapInfo>? BeatmapHidden;
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/// <summary>
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/// Fired when a single difficulty has been restored.
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/// </summary>
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public event Action<BeatmapInfo>? BeatmapRestored;
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/// <summary>
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/// Delete a beatmap difficulty.
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/// </summary>
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@ -134,8 +124,6 @@ namespace osu.Game.Beatmaps
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{
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beatmapInfo.Hidden = true;
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transaction.Commit();
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BeatmapHidden?.Invoke(beatmapInfo);
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}
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}
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@ -150,8 +138,6 @@ namespace osu.Game.Beatmaps
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{
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beatmapInfo.Hidden = false;
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transaction.Commit();
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BeatmapRestored?.Invoke(beatmapInfo);
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}
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}
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