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Merge pull request #16575 from hlysine/osu-diff-calc-max-combo

Fix max combo calculation in osu diffcalc and add tests
This commit is contained in:
Dean Herbert 2022-04-04 14:47:25 +09:00 committed by GitHub
commit 9bd7ccb1ce
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8 changed files with 77 additions and 39 deletions

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@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Catch.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
[TestCase(4.0505463516206195d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(4.0505463516206195d, 127, "diffcalc-test")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(5.1696411260785498d, "diffcalc-test")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new CatchModDoubleTime());
[TestCase(5.1696411260785498d, 127, "diffcalc-test")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new CatchModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new CatchDifficultyCalculator(new CatchRuleset().RulesetInfo, beatmap);

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@ -14,13 +14,13 @@ namespace osu.Game.Rulesets.Mania.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Mania";
[TestCase(2.3449735700206298d, "diffcalc-test")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(2.3449735700206298d, 151, "diffcalc-test")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(2.7879104989252959d, "diffcalc-test")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new ManiaModDoubleTime());
[TestCase(2.7879104989252959d, 151, "diffcalc-test")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new ManiaModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new ManiaDifficultyCalculator(new ManiaRuleset().RulesetInfo, beatmap);

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@ -15,15 +15,20 @@ namespace osu.Game.Rulesets.Osu.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Osu";
[TestCase(6.6972307565739273d, "diffcalc-test")]
[TestCase(1.4484754139145539d, "zero-length-sliders")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(6.6972307565739273d, 206, "diffcalc-test")]
[TestCase(1.4484754139145539d, 45, "zero-length-sliders")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(8.9382559208689809d, "diffcalc-test")]
[TestCase(1.7548875851757628d, "zero-length-sliders")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new OsuModDoubleTime());
[TestCase(8.9382559208689809d, 206, "diffcalc-test")]
[TestCase(1.7548875851757628d, 45, "zero-length-sliders")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModDoubleTime());
[TestCase(6.6972307218715166d, 239, "diffcalc-test")]
[TestCase(1.4484754139145537d, 54, "zero-length-sliders")]
public void TestClassicMod(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new OsuModClassic());
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new OsuDifficultyCalculator(new OsuRuleset().RulesetInfo, beatmap);

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@ -61,10 +61,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.Difficulty.ApproachRate, 1800, 1200, 450) / clockRate;
double drainRate = beatmap.Difficulty.DrainRate;
int maxCombo = beatmap.HitObjects.Count;
// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
maxCombo += beatmap.HitObjects.OfType<Slider>().Sum(s => s.NestedHitObjects.Count - 1);
int maxCombo = beatmap.GetMaxCombo();
int hitCirclesCount = beatmap.HitObjects.Count(h => h is HitCircle);
int sliderCount = beatmap.HitObjects.Count(h => h is Slider);

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@ -14,15 +14,15 @@ namespace osu.Game.Rulesets.Taiko.Tests
{
protected override string ResourceAssembly => "osu.Game.Rulesets.Taiko";
[TestCase(2.2420075288523802d, "diffcalc-test")]
[TestCase(2.2420075288523802d, "diffcalc-test-strong")]
public void Test(double expected, string name)
=> base.Test(expected, name);
[TestCase(2.2420075288523802d, 200, "diffcalc-test")]
[TestCase(2.2420075288523802d, 200, "diffcalc-test-strong")]
public void Test(double expectedStarRating, int expectedMaxCombo, string name)
=> base.Test(expectedStarRating, expectedMaxCombo, name);
[TestCase(3.134084469440479d, "diffcalc-test")]
[TestCase(3.134084469440479d, "diffcalc-test-strong")]
public void TestClockRateAdjusted(double expected, string name)
=> Test(expected, name, new TaikoModDoubleTime());
[TestCase(3.134084469440479d, 200, "diffcalc-test")]
[TestCase(3.134084469440479d, 200, "diffcalc-test-strong")]
public void TestClockRateAdjusted(double expectedStarRating, int expectedMaxCombo, string name)
=> Test(expectedStarRating, expectedMaxCombo, name, new TaikoModDoubleTime());
protected override DifficultyCalculator CreateDifficultyCalculator(IWorkingBeatmap beatmap) => new TaikoDifficultyCalculator(new TaikoRuleset().RulesetInfo, beatmap);

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@ -5,6 +5,7 @@ using System.Collections.Generic;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Scoring;
namespace osu.Game.Beatmaps
{
@ -70,4 +71,27 @@ namespace osu.Game.Beatmaps
/// </summary>
new IReadOnlyList<T> HitObjects { get; }
}
public static class BeatmapExtensions
{
/// <summary>
/// Finds the maximum achievable combo by hitting all <see cref="HitObject"/>s in a beatmap.
/// </summary>
public static int GetMaxCombo(this IBeatmap beatmap)
{
int combo = 0;
foreach (var h in beatmap.HitObjects)
addCombo(h, ref combo);
return combo;
static void addCombo(HitObject hitObject, ref int combo)
{
if (hitObject.CreateJudgement().MaxResult.AffectsCombo())
combo++;
foreach (var nested in hitObject.NestedHitObjects)
addCombo(nested, ref combo);
}
}
}
}

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@ -15,6 +15,7 @@ using osu.Game.Rulesets.Difficulty.Preprocessing;
using osu.Game.Rulesets.Difficulty.Skills;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Utils;
namespace osu.Game.Rulesets.Difficulty
{
@ -119,15 +120,23 @@ namespace osu.Game.Rulesets.Difficulty
/// <summary>
/// Calculates the difficulty of the beatmap using all mod combinations applicable to the beatmap.
/// </summary>
/// <remarks>
/// This can only be used to compute difficulties for legacy mod combinations.
/// </remarks>
/// <returns>A collection of structures describing the difficulty of the beatmap for each mod combination.</returns>
public IEnumerable<DifficultyAttributes> CalculateAll(CancellationToken cancellationToken = default)
public IEnumerable<DifficultyAttributes> CalculateAllLegacyCombinations(CancellationToken cancellationToken = default)
{
var rulesetInstance = ruleset.CreateInstance();
foreach (var combination in CreateDifficultyAdjustmentModCombinations())
{
if (combination is MultiMod multi)
yield return Calculate(multi.Mods, cancellationToken);
else
yield return Calculate(combination.Yield(), cancellationToken);
Mod classicMod = rulesetInstance.CreateAllMods().SingleOrDefault(m => m is ModClassic);
var finalCombination = ModUtils.FlattenMod(combination);
if (classicMod != null)
finalCombination = finalCombination.Append(classicMod);
yield return Calculate(finalCombination.ToArray(), cancellationToken);
}
}

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@ -22,10 +22,13 @@ namespace osu.Game.Tests.Beatmaps
protected abstract string ResourceAssembly { get; }
protected void Test(double expected, string name, params Mod[] mods)
protected void Test(double expectedStarRating, int expectedMaxCombo, string name, params Mod[] mods)
{
var attributes = CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods);
// Platform-dependent math functions (Pow, Cbrt, Exp, etc) may result in minute differences.
Assert.That(CreateDifficultyCalculator(getBeatmap(name)).Calculate(mods).StarRating, Is.EqualTo(expected).Within(0.00001));
Assert.That(attributes.StarRating, Is.EqualTo(expectedStarRating).Within(0.00001));
Assert.That(attributes.MaxCombo, Is.EqualTo(expectedMaxCombo));
}
private IWorkingBeatmap getBeatmap(string name)