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Merge pull request #22516 from mk56-spn/BPM_counter_fix
Fix BPM counter value being affected by non-mod-related playback rate changes
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@ -37,11 +37,8 @@ namespace osu.Game.Screens.Play.HUD
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{
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base.Update();
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//We don't want it going to 0 when we pause. so we block the updates
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if (gameplayClock.IsPaused.Value) return;
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// We want to check Rate every update to cover windup/down
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Current.Value = beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(gameplayClock.CurrentTime).BPM * gameplayClock.Rate;
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Current.Value = beatmap.Value.Beatmap.ControlPointInfo.TimingPointAt(gameplayClock.CurrentTime).BPM * gameplayClock.GetTrueGameplayRate();
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}
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protected override OsuSpriteText CreateSpriteText()
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