diff --git a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeIntro.cs b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeIntro.cs index 073ed1c217..aa18779d81 100644 --- a/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeIntro.cs +++ b/osu.Game/Screens/OnlinePlay/DailyChallenge/DailyChallengeIntro.cs @@ -45,7 +45,6 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge private IBindable starDifficulty = null!; - private const float initial_v_shift = 32; private const float final_v_shift = 340; [Cached] @@ -296,10 +295,10 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge if (trackContent) { - float vShift = initial_v_shift + (beatmapContent.DrawHeight * beatmapContent.Scale.Y) / 2; + float vShift = (beatmapContent.DrawHeight * beatmapContent.Scale.Y) / 2; float yPos = (float)Interpolation.DampContinuously(bottomDateDisplay.Y, vShift, 16, Clock.ElapsedFrameTime); - float xPos = (float)Interpolation.DampContinuously(bottomDateDisplay.X, getShearForY(vShift) + final_v_shift, 16, Clock.ElapsedFrameTime); + float xPos = (float)Interpolation.DampContinuously(bottomDateDisplay.X, getShearForY(vShift) + beatmapContent.Scale.Y * final_v_shift, 16, Clock.ElapsedFrameTime); topTitleDisplay.Position = new Vector2(-xPos, -yPos); bottomDateDisplay.Position = new Vector2(xPos, yPos); @@ -333,34 +332,32 @@ namespace osu.Game.Screens.OnlinePlay.DailyChallenge private void beginAnimation() { - const float v_spacing = 0; + const float v_spacing = 5; + const float initial_h_shift = 300; using (BeginDelayedSequence(200)) { introContent.Show(); - topTitleDisplay.MoveToOffset(new Vector2(getShearForY(-initial_v_shift), -initial_v_shift)); - bottomDateDisplay.MoveToOffset(new Vector2(getShearForY(initial_v_shift), initial_v_shift)); - - topTitleDisplay.MoveToX(getShearForY(topTitleDisplay.Y) - 500) + topTitleDisplay.MoveToX(getShearForY(topTitleDisplay.Y) - initial_h_shift) .MoveToX(getShearForY(topTitleDisplay.Y) - v_spacing, 300, Easing.OutQuint) .FadeInFromZero(400, Easing.OutQuint); - bottomDateDisplay.MoveToX(getShearForY(bottomDateDisplay.Y) + 500) + bottomDateDisplay.MoveToX(getShearForY(bottomDateDisplay.Y) + initial_h_shift) .MoveToX(getShearForY(bottomDateDisplay.Y) + v_spacing, 300, Easing.OutQuint) .FadeInFromZero(400, Easing.OutQuint); using (BeginDelayedSequence(500)) { - Schedule(() => trackContent = true); - beatmapContent .ScaleTo(1f, 500, Easing.InQuint) .Then() - .ScaleTo(1.02f, 3000); + .ScaleTo(1.1f, 3000); using (BeginDelayedSequence(240)) { + Schedule(() => trackContent = true); + beatmapContent.FadeInFromZero(280, Easing.InQuad); using (BeginDelayedSequence(300))