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Fix deselection of autoplay mod failing
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parent
57a8cd7461
commit
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@ -9,6 +9,7 @@ using osu.Framework.Screens;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Notifications;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Scoring;
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using osu.Game.Screens.Play;
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using osu.Game.Screens.Ranking;
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@ -42,6 +43,8 @@ namespace osu.Game.Screens.Select
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protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
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private ModAutoplay getAutoplayMod() => Ruleset.Value.CreateInstance().GetAutoplayMod();
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public override void OnResuming(IScreen last)
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{
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base.OnResuming(last);
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@ -50,10 +53,10 @@ namespace osu.Game.Screens.Select
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if (removeAutoModOnResume)
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{
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var autoType = Ruleset.Value.CreateInstance().GetAutoplayMod()?.GetType();
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var autoType = getAutoplayMod()?.GetType();
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if (autoType != null)
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ModSelect.DeselectTypes(new[] { autoType }, true);
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Mods.Value = Mods.Value.Where(m => m.GetType() != autoType).ToArray();
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removeAutoModOnResume = false;
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}
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@ -81,12 +84,9 @@ namespace osu.Game.Screens.Select
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// Ctrl+Enter should start map with autoplay enabled.
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if (GetContainingInputManager().CurrentState?.Keyboard.ControlPressed == true)
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{
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var auto = Ruleset.Value.CreateInstance().GetAutoplayMod();
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var autoType = auto?.GetType();
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var autoplayMod = getAutoplayMod();
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var mods = Mods.Value;
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if (autoType == null)
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if (autoplayMod == null)
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{
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notifications?.Post(new SimpleNotification
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{
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@ -95,9 +95,11 @@ namespace osu.Game.Screens.Select
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return false;
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}
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if (mods.All(m => m.GetType() != autoType))
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var mods = Mods.Value;
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if (mods.All(m => m.GetType() != autoplayMod.GetType()))
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{
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Mods.Value = mods.Append(auto).ToArray();
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Mods.Value = mods.Append(autoplayMod).ToArray();
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removeAutoModOnResume = true;
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}
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}
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