diff --git a/osu.Game/Rulesets/Edit/Checks/CheckLowestDiffDrainTime.cs b/osu.Game/Rulesets/Edit/Checks/CheckLowestDiffDrainTime.cs index 58346f7e3e..641bd66f14 100644 --- a/osu.Game/Rulesets/Edit/Checks/CheckLowestDiffDrainTime.cs +++ b/osu.Game/Rulesets/Edit/Checks/CheckLowestDiffDrainTime.cs @@ -64,7 +64,6 @@ namespace osu.Game.Rulesets.Edit.Checks yield return new IssueTemplateTooShort(this).Create( applicableThreshold.name, canUsePlayTime ? "play" : "drain", - context.Beatmap.BeatmapInfo.DifficultyName, applicableThreshold.thresholdMs - thresholdReduction, effectiveTime ); @@ -74,15 +73,14 @@ namespace osu.Game.Rulesets.Edit.Checks public class IssueTemplateTooShort : IssueTemplate { public IssueTemplateTooShort(ICheck check) - : base(check, IssueType.Problem, "With a lowest difficulty {0}, the {1} time of {2} must be at least {3}, currently {4}.") + : base(check, IssueType.Problem, "With the lowest difficulty being \"{0}\", the {1} time of this difficulty must be at least {3}, currently {4}.") { } - public Issue Create(string lowestDiffLevel, string timeType, string beatmapName, double requiredTime, double currentTime) + public Issue Create(string lowestDiffLevel, string timeType, double requiredTime, double currentTime) => new Issue(this, lowestDiffLevel, timeType, - beatmapName, TimeSpan.FromMilliseconds(requiredTime).ToString(@"m\:ss"), TimeSpan.FromMilliseconds(currentTime).ToString(@"m\:ss")); }