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Merge pull request #4347 from peppy/fix-square-graph-overhead
Reduce square graph overhead
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commit
9b989514bb
@ -15,7 +15,7 @@ namespace osu.Game.Tests.Visual
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public class TestCaseSongProgress : OsuTestCase
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public class TestCaseSongProgress : OsuTestCase
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{
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{
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private readonly SongProgress progress;
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private readonly SongProgress progress;
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private readonly SongProgressGraph graph;
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private readonly TestSongProgressGraph graph;
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private readonly StopwatchClock clock;
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private readonly StopwatchClock clock;
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@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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});
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});
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Add(graph = new SongProgressGraph
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Add(graph = new TestSongProgressGraph
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Height = 200,
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Height = 200,
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@ -39,13 +39,24 @@ namespace osu.Game.Tests.Visual
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Origin = Anchor.TopLeft,
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Origin = Anchor.TopLeft,
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});
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});
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AddWaitStep(5);
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AddAssert("ensure not created", () => graph.CreationCount == 0);
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AddStep("display values", displayNewValues);
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AddWaitStep(5);
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AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep(5);
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AddWaitStep(5);
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AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
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AddWaitStep(2);
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AddWaitStep(5);
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AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
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AddRepeatStep("New Values", displayNewValues, 5);
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AddRepeatStep("New Values", displayNewValues, 5);
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displayNewValues();
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AddWaitStep(5);
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AddAssert("ensure debounced", () => graph.CreationCount == 2);
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}
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}
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private void displayNewValues()
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private void displayNewValues()
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@ -60,5 +71,16 @@ namespace osu.Game.Tests.Visual
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progress.AudioClock = clock;
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progress.AudioClock = clock;
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progress.OnSeek = pos => clock.Seek(pos);
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progress.OnSeek = pos => clock.Seek(pos);
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}
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}
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private class TestSongProgressGraph : SongProgressGraph
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{
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public int CreationCount { get; private set; }
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protected override void RecreateGraph()
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{
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base.RecreateGraph();
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CreationCount++;
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}
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}
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using System.Threading;
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using osu.Framework;
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using osu.Framework;
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using osu.Framework.Caching;
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using osu.Framework.Caching;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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@ -12,16 +13,19 @@ using osu.Framework.Graphics.Containers;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Allocation;
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using osu.Framework.Threading;
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namespace osu.Game.Screens.Play
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namespace osu.Game.Screens.Play
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{
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{
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public class SquareGraph : BufferedContainer
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public class SquareGraph : Container
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{
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{
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private Column[] columns = { };
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private BufferedContainer<Column> columns;
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public int ColumnCount => columns.Length;
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public int ColumnCount => columns?.Children.Count ?? 0;
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private int progress;
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private int progress;
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public int Progress
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public int Progress
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{
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{
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get { return progress; }
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get { return progress; }
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@ -36,6 +40,7 @@ namespace osu.Game.Screens.Play
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private float[] calculatedValues = { }; // values but adjusted to fit the amount of columns
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private float[] calculatedValues = { }; // values but adjusted to fit the amount of columns
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private int[] values;
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private int[] values;
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public int[] Values
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public int[] Values
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{
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{
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get { return values; }
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get { return values; }
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@ -48,6 +53,7 @@ namespace osu.Game.Screens.Play
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}
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}
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private Color4 fillColour;
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private Color4 fillColour;
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public Color4 FillColour
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public Color4 FillColour
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{
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{
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get { return fillColour; }
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get { return fillColour; }
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@ -59,13 +65,6 @@ namespace osu.Game.Screens.Play
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}
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}
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}
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}
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public SquareGraph()
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{
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CacheDrawnFrameBuffer = true;
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}
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private Cached layout = new Cached();
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
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{
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{
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if ((invalidation & Invalidation.DrawSize) > 0)
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if ((invalidation & Invalidation.DrawSize) > 0)
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@ -73,25 +72,70 @@ namespace osu.Game.Screens.Play
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return base.Invalidate(invalidation, source, shallPropagate);
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return base.Invalidate(invalidation, source, shallPropagate);
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}
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}
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private Cached layout = new Cached();
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private ScheduledDelegate scheduledCreate;
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protected override void Update()
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protected override void Update()
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{
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{
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base.Update();
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base.Update();
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if (!layout.IsValid)
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if (values != null && !layout.IsValid)
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{
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{
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recreateGraph();
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columns?.FadeOut(500, Easing.OutQuint).Expire();
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scheduledCreate?.Cancel();
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scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
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layout.Validate();
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layout.Validate();
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}
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}
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}
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}
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private CancellationTokenSource cts;
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/// <summary>
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/// Recreates the entire graph.
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/// </summary>
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protected virtual void RecreateGraph()
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{
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var newColumns = new BufferedContainer<Column>
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{
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CacheDrawnFrameBuffer = true,
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RelativeSizeAxes = Axes.Both,
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};
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for (float x = 0; x < DrawWidth; x += Column.WIDTH)
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{
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newColumns.Add(new Column(DrawHeight)
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{
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LitColour = fillColour,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Position = new Vector2(x, 0),
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State = ColumnState.Dimmed,
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});
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}
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cts?.Cancel();
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LoadComponentAsync(newColumns, c =>
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{
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Child = columns = c;
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columns.FadeInFromZero(500, Easing.OutQuint);
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recalculateValues();
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redrawFilled();
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redrawProgress();
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}, (cts = new CancellationTokenSource()).Token);
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}
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/// <summary>
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/// <summary>
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/// Redraws all the columns to match their lit/dimmed state.
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/// Redraws all the columns to match their lit/dimmed state.
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/// </summary>
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/// </summary>
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private void redrawProgress()
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private void redrawProgress()
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{
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{
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for (int i = 0; i < columns.Length; i++)
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for (int i = 0; i < ColumnCount; i++)
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columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed;
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columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed;
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ForceRedraw();
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columns?.ForceRedraw();
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}
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}
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/// <summary>
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/// <summary>
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@ -101,7 +145,7 @@ namespace osu.Game.Screens.Play
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{
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{
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for (int i = 0; i < ColumnCount; i++)
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for (int i = 0; i < ColumnCount; i++)
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columns[i].Filled = calculatedValues.ElementAtOrDefault(i);
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columns[i].Filled = calculatedValues.ElementAtOrDefault(i);
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ForceRedraw();
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columns?.ForceRedraw();
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}
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}
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/// <summary>
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/// <summary>
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@ -130,34 +174,6 @@ namespace osu.Game.Screens.Play
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calculatedValues = newValues.ToArray();
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calculatedValues = newValues.ToArray();
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}
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}
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/// <summary>
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/// Recreates the entire graph.
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/// </summary>
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private void recreateGraph()
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{
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var newColumns = new List<Column>();
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for (float x = 0; x < DrawWidth; x += Column.WIDTH)
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{
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newColumns.Add(new Column
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{
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LitColour = fillColour,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Height = DrawHeight,
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Position = new Vector2(x, 0),
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State = ColumnState.Dimmed,
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});
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}
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columns = newColumns.ToArray();
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Children = columns;
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recalculateValues();
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redrawFilled();
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redrawProgress();
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}
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public class Column : Container, IStateful<ColumnState>
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public class Column : Container, IStateful<ColumnState>
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{
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{
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protected readonly Color4 EmptyColour = Color4.White.Opacity(20);
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protected readonly Color4 EmptyColour = Color4.White.Opacity(20);
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@ -174,6 +190,7 @@ namespace osu.Game.Screens.Play
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private readonly List<Box> drawableRows = new List<Box>();
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private readonly List<Box> drawableRows = new List<Box>();
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private float filled;
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private float filled;
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public float Filled
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public float Filled
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{
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{
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get { return filled; }
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get { return filled; }
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@ -203,21 +220,20 @@ namespace osu.Game.Screens.Play
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}
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}
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}
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}
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public Column()
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public Column(float height)
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{
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{
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Width = WIDTH;
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Width = WIDTH;
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Height = height;
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}
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}
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protected override void LoadComplete()
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[BackgroundDependencyLoader]
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private void load()
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{
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{
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for (int r = 0; r < cubeCount; r++)
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drawableRows.AddRange(Enumerable.Range(0, (int)cubeCount).Select(r => new Box
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{
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{
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drawableRows.Add(new Box
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Size = new Vector2(cube_size),
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{
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Position = new Vector2(0, r * WIDTH + padding),
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Size = new Vector2(cube_size),
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}));
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Position = new Vector2(0, r * WIDTH + padding),
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});
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}
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Children = drawableRows;
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Children = drawableRows;
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