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Merge pull request #4347 from peppy/fix-square-graph-overhead

Reduce square graph overhead
This commit is contained in:
Dean Herbert 2019-02-28 12:32:51 +09:00 committed by GitHub
commit 9b989514bb
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 94 additions and 56 deletions

View File

@ -15,7 +15,7 @@ namespace osu.Game.Tests.Visual
public class TestCaseSongProgress : OsuTestCase public class TestCaseSongProgress : OsuTestCase
{ {
private readonly SongProgress progress; private readonly SongProgress progress;
private readonly SongProgressGraph graph; private readonly TestSongProgressGraph graph;
private readonly StopwatchClock clock; private readonly StopwatchClock clock;
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.BottomLeft, Origin = Anchor.BottomLeft,
}); });
Add(graph = new SongProgressGraph Add(graph = new TestSongProgressGraph
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
Height = 200, Height = 200,
@ -39,13 +39,24 @@ namespace osu.Game.Tests.Visual
Origin = Anchor.TopLeft, Origin = Anchor.TopLeft,
}); });
AddWaitStep(5);
AddAssert("ensure not created", () => graph.CreationCount == 0);
AddStep("display values", displayNewValues);
AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking); AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(5); AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking); AddStep("Toggle Bar", () => progress.AllowSeeking = !progress.AllowSeeking);
AddWaitStep(2); AddWaitStep(5);
AddUntilStep(() => graph.CreationCount == 1, "wait for creation count");
AddRepeatStep("New Values", displayNewValues, 5); AddRepeatStep("New Values", displayNewValues, 5);
displayNewValues(); AddWaitStep(5);
AddAssert("ensure debounced", () => graph.CreationCount == 2);
} }
private void displayNewValues() private void displayNewValues()
@ -60,5 +71,16 @@ namespace osu.Game.Tests.Visual
progress.AudioClock = clock; progress.AudioClock = clock;
progress.OnSeek = pos => clock.Seek(pos); progress.OnSeek = pos => clock.Seek(pos);
} }
private class TestSongProgressGraph : SongProgressGraph
{
public int CreationCount { get; private set; }
protected override void RecreateGraph()
{
base.RecreateGraph();
CreationCount++;
}
}
} }
} }

View File

@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Threading;
using osu.Framework; using osu.Framework;
using osu.Framework.Caching; using osu.Framework.Caching;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
@ -12,16 +13,19 @@ using osu.Framework.Graphics.Containers;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Allocation;
using osu.Framework.Threading;
namespace osu.Game.Screens.Play namespace osu.Game.Screens.Play
{ {
public class SquareGraph : BufferedContainer public class SquareGraph : Container
{ {
private Column[] columns = { }; private BufferedContainer<Column> columns;
public int ColumnCount => columns.Length; public int ColumnCount => columns?.Children.Count ?? 0;
private int progress; private int progress;
public int Progress public int Progress
{ {
get { return progress; } get { return progress; }
@ -36,6 +40,7 @@ namespace osu.Game.Screens.Play
private float[] calculatedValues = { }; // values but adjusted to fit the amount of columns private float[] calculatedValues = { }; // values but adjusted to fit the amount of columns
private int[] values; private int[] values;
public int[] Values public int[] Values
{ {
get { return values; } get { return values; }
@ -48,6 +53,7 @@ namespace osu.Game.Screens.Play
} }
private Color4 fillColour; private Color4 fillColour;
public Color4 FillColour public Color4 FillColour
{ {
get { return fillColour; } get { return fillColour; }
@ -59,13 +65,6 @@ namespace osu.Game.Screens.Play
} }
} }
public SquareGraph()
{
CacheDrawnFrameBuffer = true;
}
private Cached layout = new Cached();
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true) public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{ {
if ((invalidation & Invalidation.DrawSize) > 0) if ((invalidation & Invalidation.DrawSize) > 0)
@ -73,25 +72,70 @@ namespace osu.Game.Screens.Play
return base.Invalidate(invalidation, source, shallPropagate); return base.Invalidate(invalidation, source, shallPropagate);
} }
private Cached layout = new Cached();
private ScheduledDelegate scheduledCreate;
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
if (!layout.IsValid) if (values != null && !layout.IsValid)
{ {
recreateGraph(); columns?.FadeOut(500, Easing.OutQuint).Expire();
scheduledCreate?.Cancel();
scheduledCreate = Scheduler.AddDelayed(RecreateGraph, 500);
layout.Validate(); layout.Validate();
} }
} }
private CancellationTokenSource cts;
/// <summary>
/// Recreates the entire graph.
/// </summary>
protected virtual void RecreateGraph()
{
var newColumns = new BufferedContainer<Column>
{
CacheDrawnFrameBuffer = true,
RelativeSizeAxes = Axes.Both,
};
for (float x = 0; x < DrawWidth; x += Column.WIDTH)
{
newColumns.Add(new Column(DrawHeight)
{
LitColour = fillColour,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Position = new Vector2(x, 0),
State = ColumnState.Dimmed,
});
}
cts?.Cancel();
LoadComponentAsync(newColumns, c =>
{
Child = columns = c;
columns.FadeInFromZero(500, Easing.OutQuint);
recalculateValues();
redrawFilled();
redrawProgress();
}, (cts = new CancellationTokenSource()).Token);
}
/// <summary> /// <summary>
/// Redraws all the columns to match their lit/dimmed state. /// Redraws all the columns to match their lit/dimmed state.
/// </summary> /// </summary>
private void redrawProgress() private void redrawProgress()
{ {
for (int i = 0; i < columns.Length; i++) for (int i = 0; i < ColumnCount; i++)
columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed; columns[i].State = i <= progress ? ColumnState.Lit : ColumnState.Dimmed;
ForceRedraw(); columns?.ForceRedraw();
} }
/// <summary> /// <summary>
@ -101,7 +145,7 @@ namespace osu.Game.Screens.Play
{ {
for (int i = 0; i < ColumnCount; i++) for (int i = 0; i < ColumnCount; i++)
columns[i].Filled = calculatedValues.ElementAtOrDefault(i); columns[i].Filled = calculatedValues.ElementAtOrDefault(i);
ForceRedraw(); columns?.ForceRedraw();
} }
/// <summary> /// <summary>
@ -130,34 +174,6 @@ namespace osu.Game.Screens.Play
calculatedValues = newValues.ToArray(); calculatedValues = newValues.ToArray();
} }
/// <summary>
/// Recreates the entire graph.
/// </summary>
private void recreateGraph()
{
var newColumns = new List<Column>();
for (float x = 0; x < DrawWidth; x += Column.WIDTH)
{
newColumns.Add(new Column
{
LitColour = fillColour,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Height = DrawHeight,
Position = new Vector2(x, 0),
State = ColumnState.Dimmed,
});
}
columns = newColumns.ToArray();
Children = columns;
recalculateValues();
redrawFilled();
redrawProgress();
}
public class Column : Container, IStateful<ColumnState> public class Column : Container, IStateful<ColumnState>
{ {
protected readonly Color4 EmptyColour = Color4.White.Opacity(20); protected readonly Color4 EmptyColour = Color4.White.Opacity(20);
@ -174,6 +190,7 @@ namespace osu.Game.Screens.Play
private readonly List<Box> drawableRows = new List<Box>(); private readonly List<Box> drawableRows = new List<Box>();
private float filled; private float filled;
public float Filled public float Filled
{ {
get { return filled; } get { return filled; }
@ -203,21 +220,20 @@ namespace osu.Game.Screens.Play
} }
} }
public Column() public Column(float height)
{ {
Width = WIDTH; Width = WIDTH;
Height = height;
} }
protected override void LoadComplete() [BackgroundDependencyLoader]
private void load()
{ {
for (int r = 0; r < cubeCount; r++) drawableRows.AddRange(Enumerable.Range(0, (int)cubeCount).Select(r => new Box
{ {
drawableRows.Add(new Box Size = new Vector2(cube_size),
{ Position = new Vector2(0, r * WIDTH + padding),
Size = new Vector2(cube_size), }));
Position = new Vector2(0, r * WIDTH + padding),
});
}
Children = drawableRows; Children = drawableRows;