mirror of
https://github.com/ppy/osu.git
synced 2024-12-15 05:02:55 +08:00
Merge branch 'master' into fix-multi-logout-crash
This commit is contained in:
commit
9b9366e2d7
@ -13,12 +13,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
{
|
||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||
{
|
||||
/// <summary>
|
||||
/// A multiplier applied to the length of the scrolling area to determine a safe default lifetime end for hitobjects.
|
||||
/// This is only used to limit the lifetime end within reason, as proper lifetime management should be implemented on hitobjects themselves.
|
||||
/// </summary>
|
||||
private const float safe_lifetime_end_multiplier = 2;
|
||||
|
||||
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||
|
||||
@ -123,28 +117,22 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
||||
if (cached.IsValid)
|
||||
return;
|
||||
|
||||
double endTime = hitObject.HitObject.StartTime;
|
||||
|
||||
if (hitObject.HitObject is IHasEndTime e)
|
||||
{
|
||||
endTime = e.EndTime;
|
||||
|
||||
switch (direction.Value)
|
||||
{
|
||||
case ScrollingDirection.Up:
|
||||
case ScrollingDirection.Down:
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
|
||||
case ScrollingDirection.Left:
|
||||
case ScrollingDirection.Right:
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime, timeRange.Value, scrollLength);
|
||||
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, e.EndTime, timeRange.Value, scrollLength);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
hitObject.LifetimeEnd = scrollingInfo.Algorithm.TimeAt(scrollLength * safe_lifetime_end_multiplier, endTime, timeRange.Value, scrollLength);
|
||||
|
||||
foreach (var obj in hitObject.NestedHitObjects)
|
||||
{
|
||||
computeInitialStateRecursive(obj);
|
||||
|
Loading…
Reference in New Issue
Block a user