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Enable NRT for DrawableHitCircle to clean up
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@ -1,12 +1,9 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable disable
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using JetBrains.Annotations;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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@ -27,34 +24,30 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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public partial class DrawableHitCircle : DrawableOsuHitObject, IHasApproachCircle
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{
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public OsuAction? HitAction => HitArea?.HitAction;
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public OsuAction? HitAction => HitArea.HitAction;
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protected virtual OsuSkinComponents CirclePieceComponent => OsuSkinComponents.HitCircle;
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public SkinnableDrawable ApproachCircle { get; private set; }
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public HitReceptor HitArea { get; private set; }
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public SkinnableDrawable CirclePiece { get; private set; }
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public SkinnableDrawable ApproachCircle { get; private set; } = null!;
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public HitReceptor HitArea { get; private set; } = null!;
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public SkinnableDrawable CirclePiece { get; private set; } = null!;
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protected override IEnumerable<Drawable> DimmablePieces => new[]
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{
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CirclePiece,
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};
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protected override IEnumerable<Drawable> DimmablePieces => new[] { CirclePiece };
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Drawable IHasApproachCircle.ApproachCircle => ApproachCircle;
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private Container scaleContainer;
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private Container scaleContainer = null!;
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private ShakeContainer shakeContainer = null!;
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public DrawableHitCircle()
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: this(null)
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{
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}
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public DrawableHitCircle([CanBeNull] HitCircle h = null)
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public DrawableHitCircle(HitCircle? h = null)
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: base(h)
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{
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}
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private ShakeContainer shakeContainer;
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[BackgroundDependencyLoader]
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private void load()
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{
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@ -219,8 +212,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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break;
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case ArmedState.Idle:
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HitArea.ClosestPressPosition = null;
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HitArea.HitAction = null;
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HitArea.Reset();
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break;
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case ArmedState.Miss:
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@ -240,11 +232,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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// IsHovered is used
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public override bool HandlePositionalInput => true;
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public Func<bool> CanBeHit;
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public Action Hit;
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public required Func<bool> CanBeHit { get; set; }
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public required Action Hit { get; set; }
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public OsuAction? HitAction;
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public Vector2? ClosestPressPosition;
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public OsuAction? HitAction { get; private set; }
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public Vector2? ClosestPressPosition { get; private set; }
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public HitReceptor()
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{
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@ -259,7 +251,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public bool OnPressed(KeyBindingPressEvent<OsuAction> e)
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{
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if (!(CanBeHit?.Invoke() ?? false))
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if (CanBeHit())
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return false;
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switch (e.Action)
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@ -283,7 +275,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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if (IsHovered)
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{
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Hit?.Invoke();
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Hit();
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HitAction ??= e.Action;
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return true;
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}
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@ -297,13 +289,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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public void OnReleased(KeyBindingReleaseEvent<OsuAction> e)
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{
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}
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public void Reset()
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{
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HitAction = null;
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ClosestPressPosition = null;
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}
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}
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private partial class ProxyableSkinnableDrawable : SkinnableDrawable
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{
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public override bool RemoveWhenNotAlive => false;
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public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func<ISkinComponentLookup, Drawable> defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
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public ProxyableSkinnableDrawable(ISkinComponentLookup lookup, Func<ISkinComponentLookup, Drawable>? defaultImplementation = null, ConfineMode confineMode = ConfineMode.NoScaling)
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: base(lookup, defaultImplementation, confineMode)
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{
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}
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