1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-14 14:32:55 +08:00

Merge branch 'master' into add-realm-blocking-logging

This commit is contained in:
Salman Ahmed 2022-07-02 12:41:36 +03:00 committed by GitHub
commit 9b833524c0
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 383 additions and 288 deletions

View File

@ -126,12 +126,6 @@ jobs:
with:
dotnet-version: "6.0.x"
# macOS agents recently have empty NuGet config files, resulting in restore failures,
# see https://github.com/actions/virtual-environments/issues/5768
# Add the global nuget package source manually for now.
- name: Setup NuGet.Config
run: echo '<configuration><packageSources><add key="nuget.org" value="https://api.nuget.org/v3/index.json" protocolVersion="3" /></packageSources></configuration>' > ~/.config/NuGet/NuGet.Config
# Contrary to seemingly any other msbuild, msbuild running on macOS/Mono
# cannot accept .sln(f) files as arguments.
# Build just the main game for now.

View File

@ -51,8 +51,8 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.629.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.702.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">
<!-- Realm needs to be directly referenced in all Xamarin projects, as it will not pull in its transitive dependencies otherwise. -->

View File

@ -24,7 +24,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
var user = new APIUser { Id = 33 };
AddRepeatStep("add user multiple times", () => MultiplayerClient.AddUser(user), 3);
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
AddUntilStep("room has 2 users", () => MultiplayerClient.ClientRoom?.Users.Count == 2);
}
[Test]
@ -33,10 +33,10 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
var user = new APIUser { Id = 44 };
AddStep("add user", () => MultiplayerClient.AddUser(user));
AddAssert("room has 2 users", () => MultiplayerClient.Room?.Users.Count == 2);
AddUntilStep("room has 2 users", () => MultiplayerClient.ClientRoom?.Users.Count == 2);
AddRepeatStep("remove user multiple times", () => MultiplayerClient.RemoveUser(user), 3);
AddAssert("room has 1 user", () => MultiplayerClient.Room?.Users.Count == 1);
AddStep("remove user", () => MultiplayerClient.RemoveUser(user));
AddUntilStep("room has 1 user", () => MultiplayerClient.ClientRoom?.Users.Count == 1);
}
[Test]
@ -59,7 +59,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
changeState(6, MultiplayerUserState.WaitingForLoad);
checkPlayingUserCount(6);
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.Room?.Users.Last().User).AsNonNull()));
AddStep("another user left", () => MultiplayerClient.RemoveUser((MultiplayerClient.ServerRoom?.Users.Last().User).AsNonNull()));
checkPlayingUserCount(5);
AddStep("leave room", () => MultiplayerClient.LeaveRoom());
@ -103,7 +103,7 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
{
for (int i = 0; i < userCount; ++i)
{
int userId = MultiplayerClient.Room?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
int userId = MultiplayerClient.ServerRoom?.Users[i].UserID ?? throw new AssertionException("Room cannot be null!");
MultiplayerClient.ChangeUserState(userId, state);
}
});

View File

@ -91,7 +91,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestCreatedWithCorrectMode()
{
AddAssert("room created with correct mode", () => MultiplayerClient.APIRoom?.QueueMode.Value == Mode);
AddUntilStep("room created with correct mode", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == Mode);
}
protected void RunGameplay()

View File

@ -30,19 +30,19 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
public void TestItemAddedToTheEndOfQueue()
{
addItem(() => OtherBeatmap);
AddAssert("playlist has 2 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
AddUntilStep("playlist has 2 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
addItem(() => InitialBeatmap);
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
AddUntilStep("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
AddAssert("first item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
AddUntilStep("first item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
@ -50,9 +50,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RunGameplay();
AddAssert("playlist has only one item", () => MultiplayerClient.APIRoom?.Playlist.Count == 1);
AddAssert("playlist item is expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("last item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
AddUntilStep("playlist has only one item", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 1);
AddUntilStep("playlist item is expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
AddUntilStep("last item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
@ -63,13 +63,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
AddAssert("first item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
AddUntilStep("first item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
RunGameplay();
AddAssert("second item expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == true);
AddAssert("next item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[2].ID);
AddUntilStep("second item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == true);
AddUntilStep("next item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[2].ID);
}
[Test]
@ -82,9 +82,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
AddStep("change queue mode", () => MultiplayerClient.ChangeSettings(queueMode: QueueMode.HostOnly));
AddAssert("playlist has 3 items", () => MultiplayerClient.APIRoom?.Playlist.Count == 3);
AddAssert("item 2 is not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("current item is the other beatmap", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
AddUntilStep("playlist has 3 items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 3);
AddUntilStep("item 2 is not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
AddUntilStep("current item is the other beatmap", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == 2);
}
[Test]

View File

@ -24,7 +24,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
[Test]
public void TestFirstItemSelectedByDefault()
{
AddAssert("first item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
AddUntilStep("first item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => InitialBeatmap);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
@ -40,7 +40,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
selectNewItem(() => OtherBeatmap);
AddAssert("playlist item still selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[0].ID);
AddUntilStep("playlist item still selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[0].ID);
}
[Test]
@ -48,10 +48,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
RunGameplay();
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
AddAssert("first playlist item expired", () => MultiplayerClient.APIRoom?.Playlist[0].Expired == true);
AddAssert("second playlist item not expired", () => MultiplayerClient.APIRoom?.Playlist[1].Expired == false);
AddAssert("second playlist item selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == MultiplayerClient.APIRoom?.Playlist[1].ID);
AddUntilStep("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
AddUntilStep("first playlist item expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[0].Expired == true);
AddUntilStep("second playlist item not expired", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Expired == false);
AddUntilStep("second playlist item selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == MultiplayerClient.ClientAPIRoom?.Playlist[1].ID);
}
[Test]
@ -60,12 +60,12 @@ namespace osu.Game.Tests.Visual.Multiplayer
RunGameplay();
IBeatmapInfo firstBeatmap = null;
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.APIRoom?.Playlist[0].Beatmap);
AddStep("get first playlist item beatmap", () => firstBeatmap = MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap);
selectNewItem(() => OtherBeatmap);
AddAssert("first playlist item hasn't changed", () => MultiplayerClient.APIRoom?.Playlist[0].Beatmap == firstBeatmap);
AddAssert("second playlist item changed", () => MultiplayerClient.APIRoom?.Playlist[1].Beatmap != firstBeatmap);
AddUntilStep("first playlist item hasn't changed", () => MultiplayerClient.ServerAPIRoom?.Playlist[0].Beatmap == firstBeatmap);
AddUntilStep("second playlist item changed", () => MultiplayerClient.ClientAPIRoom?.Playlist[1].Beatmap != firstBeatmap);
}
[Test]
@ -76,7 +76,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
QueueMode = QueueMode.AllPlayers
}).WaitSafely());
AddUntilStep("api room updated", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("api room updated", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
}
[Test]
@ -84,7 +84,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
addItem(() => OtherBeatmap);
AddAssert("playlist contains two items", () => MultiplayerClient.APIRoom?.Playlist.Count == 2);
AddUntilStep("playlist contains two items", () => MultiplayerClient.ClientAPIRoom?.Playlist.Count == 2);
}
private void selectNewItem(Func<BeatmapInfo> beatmap)

View File

@ -116,25 +116,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
// all ready
AddUntilStep("all players ready", () =>
{
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = multiplayerClient.ClientRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
return multiplayerClient.Room?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
return multiplayerClient.ClientRoom?.Users.All(u => u.State == MultiplayerUserState.Ready) == true;
});
AddStep("unready all players at once", () =>
{
Debug.Assert(multiplayerClient.Room != null);
Debug.Assert(multiplayerClient.ServerRoom != null);
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
foreach (var u in multiplayerClient.ServerRoom.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Idle);
});
AddStep("ready all players at once", () =>
{
Debug.Assert(multiplayerClient.Room != null);
Debug.Assert(multiplayerClient.ServerRoom != null);
foreach (var u in multiplayerClient.Room.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
foreach (var u in multiplayerClient.ServerRoom.Users) multiplayerClient.ChangeUserState(u.UserID, MultiplayerUserState.Ready);
});
}
@ -146,7 +146,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void removeLastUser()
{
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
@ -156,7 +156,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void kickLastUser()
{
APIUser lastUser = multiplayerClient.Room?.Users.Last().User;
APIUser lastUser = multiplayerClient.ServerRoom?.Users.Last().User;
if (lastUser == null || lastUser == multiplayerClient.LocalUser?.User)
return;
@ -166,14 +166,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void markNextPlayerReady()
{
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
var nextUnready = multiplayerClient.ServerRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Idle);
if (nextUnready != null)
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Ready);
}
private void markNextPlayerIdle()
{
var nextUnready = multiplayerClient.Room?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
var nextUnready = multiplayerClient.ServerRoom?.Users.FirstOrDefault(c => c.State == MultiplayerUserState.Ready);
if (nextUnready != null)
multiplayerClient.ChangeUserState(nextUnready.UserID, MultiplayerUserState.Idle);
}
@ -243,8 +243,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddUntilStep("Check participant count correct", () => multiplayerClient.ClientAPIRoom?.ParticipantCount.Value == 1);
AddUntilStep("Check participant list contains user", () => multiplayerClient.ClientAPIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -303,8 +303,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("wait for room open", () => this.ChildrenOfType<MultiplayerMatchSubScreen>().FirstOrDefault()?.IsLoaded == true);
AddUntilStep("wait for join", () => multiplayerClient.RoomJoined);
AddAssert("Check participant count correct", () => multiplayerClient.APIRoom?.ParticipantCount.Value == 1);
AddAssert("Check participant list contains user", () => multiplayerClient.APIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
AddUntilStep("Check participant count correct", () => multiplayerClient.ClientAPIRoom?.ParticipantCount.Value == 1);
AddUntilStep("Check participant list contains user", () => multiplayerClient.ClientAPIRoom?.RecentParticipants.Count(u => u.Id == API.LocalUser.Value.Id) == 1);
}
[Test]
@ -323,7 +323,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("room has password", () => multiplayerClient.APIRoom?.Password.Value == "password");
AddUntilStep("room has password", () => multiplayerClient.ClientAPIRoom?.Password.Value == "password");
}
[Test]
@ -377,7 +377,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
});
AddStep("change password", () => multiplayerClient.ChangeSettings(password: "password2"));
AddUntilStep("local password changed", () => multiplayerClient.APIRoom?.Password.Value == "password2");
AddUntilStep("local password changed", () => multiplayerClient.ClientAPIRoom?.Password.Value == "password2");
}
[Test]
@ -421,22 +421,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
AddStep("Select next beatmap", () => InputManager.Key(Key.Down));
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.Room?.Playlist.First().BeatmapID);
AddUntilStep("Beatmap doesn't match current item", () => Beatmap.Value.BeatmapInfo.OnlineID != multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.Room?.Playlist.First().BeatmapID);
AddUntilStep("Beatmap matches current item", () => Beatmap.Value.BeatmapInfo.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().BeatmapID);
}
[Test]
@ -459,22 +459,22 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
AddStep("Switch ruleset", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Ruleset.Value = new CatchRuleset().RulesetInfo);
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.Room?.Playlist.First().RulesetID);
AddUntilStep("Ruleset doesn't match current item", () => Ruleset.Value.OnlineID != multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.Room?.Playlist.First().RulesetID);
AddUntilStep("Ruleset matches current item", () => Ruleset.Value.OnlineID == multiplayerClient.ClientRoom?.Playlist.First().RulesetID);
}
[Test]
@ -497,25 +497,25 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("Enter song select", () =>
{
var currentSubScreen = ((Screens.OnlinePlay.Multiplayer.Multiplayer)multiplayerComponents.CurrentScreen).CurrentSubScreen;
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.Room?.Settings.PlaylistItemId);
((MultiplayerMatchSubScreen)currentSubScreen).OpenSongSelection(multiplayerClient.ClientRoom?.Settings.PlaylistItemId);
});
AddUntilStep("wait for song select", () => this.ChildrenOfType<MultiplayerMatchSongSelect>().FirstOrDefault()?.BeatmapSetsLoaded == true);
AddAssert("Mods match current item",
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddUntilStep("Mods match current item",
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddStep("Switch required mods", () => ((MultiplayerMatchSongSelect)multiplayerComponents.MultiplayerScreen.CurrentSubScreen).Mods.Value = new Mod[] { new OsuModDoubleTime() });
AddAssert("Mods don't match current item",
() => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddUntilStep("Mods don't match current item",
() => !SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddStep("start match externally", () => multiplayerClient.StartMatch().WaitSafely());
AddUntilStep("play started", () => multiplayerComponents.CurrentScreen is Player);
AddAssert("Mods match current item",
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.Room.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
AddUntilStep("Mods match current item",
() => SelectedMods.Value.Select(m => m.Acronym).SequenceEqual(multiplayerClient.ClientRoom.AsNonNull().Playlist.First().RequiredMods.Select(m => m.Acronym)));
}
[Test]
@ -890,7 +890,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
})).WaitSafely());
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
AddUntilStep("item arrived in playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 2);
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue contains item", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Single().ID == 2);
@ -921,10 +921,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
RulesetID = new OsuRuleset().RulesetInfo.OnlineID,
})).WaitSafely());
AddUntilStep("item arrived in playlist", () => multiplayerClient.Room?.Playlist.Count == 2);
AddUntilStep("item arrived in playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 2);
AddStep("delete item as other user", () => multiplayerClient.RemoveUserPlaylistItem(1234, 2).WaitSafely());
AddUntilStep("item removed from playlist", () => multiplayerClient.Room?.Playlist.Count == 1);
AddUntilStep("item removed from playlist", () => multiplayerClient.ClientRoom?.Playlist.Count == 1);
AddStep("exit gameplay as initial user", () => multiplayerComponents.MultiplayerScreen.MakeCurrent());
AddUntilStep("queue is empty", () => this.ChildrenOfType<MultiplayerQueueList>().Single().Items.Count == 0);
@ -957,7 +957,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
runGameplay();
AddStep("exit gameplay for other user", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Idle));
AddUntilStep("wait for room to be idle", () => multiplayerClient.Room?.State == MultiplayerRoomState.Open);
AddUntilStep("wait for room to be idle", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Open);
runGameplay();
@ -969,9 +969,9 @@ namespace osu.Game.Tests.Visual.Multiplayer
multiplayerClient.StartMatch().WaitSafely();
});
AddUntilStep("wait for loading", () => multiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddUntilStep("wait for loading", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
AddStep("set player loaded", () => multiplayerClient.ChangeUserState(1234, MultiplayerUserState.Loaded));
AddUntilStep("wait for gameplay to start", () => multiplayerClient.Room?.State == MultiplayerRoomState.Playing);
AddUntilStep("wait for gameplay to start", () => multiplayerClient.ClientRoom?.State == MultiplayerRoomState.Playing);
AddUntilStep("wait for local user to enter spectator", () => multiplayerComponents.CurrentScreen is MultiSpectatorScreen);
}
}
@ -996,7 +996,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("click ready button", () =>
{
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.Room?.Users.Single(u => u.UserID == playingUserId);
user = playingUserId == null ? multiplayerClient.LocalUser : multiplayerClient.ServerRoom?.Users.Single(u => u.UserID == playingUserId);
lastState = user?.State ?? MultiplayerUserState.Idle;
InputManager.MoveMouseTo(readyButton);

View File

@ -152,7 +152,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
ClickButtonWhenEnabled<MultiplayerReadyButton>();
AddUntilStep("match started", () => MultiplayerClient.Room?.State == MultiplayerRoomState.WaitingForLoad);
AddUntilStep("match started", () => MultiplayerClient.ClientRoom?.State == MultiplayerRoomState.WaitingForLoad);
}
[Test]
@ -253,7 +253,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddUntilStep("last playlist item selected", () =>
{
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.APIRoom?.Playlist.Last().ID);
var lastItem = this.ChildrenOfType<DrawableRoomPlaylistItem>().Single(p => p.Item.ID == MultiplayerClient.ServerAPIRoom?.Playlist.Last().ID);
return lastItem.IsSelectedItem;
});
}

View File

@ -53,14 +53,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("one unique panel", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 1);
AddStep("add non-resolvable user", () => MultiplayerClient.TestAddUnresolvedUser());
AddAssert("null user added", () => MultiplayerClient.Room.AsNonNull().Users.Count(u => u.User == null) == 1);
AddUntilStep("null user added", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count(u => u.User == null) == 1);
AddUntilStep("two unique panels", () => this.ChildrenOfType<ParticipantPanel>().Select(p => p.User).Distinct().Count() == 2);
AddStep("kick null user", () => this.ChildrenOfType<ParticipantPanel>().Single(p => p.User.User == null)
.ChildrenOfType<ParticipantPanel.KickButton>().Single().TriggerClick());
AddAssert("null user kicked", () => MultiplayerClient.Room.AsNonNull().Users.Count == 1);
AddUntilStep("null user kicked", () => MultiplayerClient.ClientRoom.AsNonNull().Users.Count == 1);
}
[Test]
@ -80,7 +80,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("remove host", () => MultiplayerClient.RemoveUser(API.LocalUser.Value));
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.User == secondUser);
AddAssert("single panel is for second user", () => this.ChildrenOfType<ParticipantPanel>().Single().User.UserID == secondUser.Id);
}
[Test]
@ -217,7 +217,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("kick second user", () => this.ChildrenOfType<ParticipantPanel.KickButton>().Single(d => d.IsPresent).TriggerClick());
AddAssert("second user kicked", () => MultiplayerClient.Room?.Users.Single().UserID == API.LocalUser.Value.Id);
AddUntilStep("second user kicked", () => MultiplayerClient.ClientRoom?.Users.Single().UserID == API.LocalUser.Value.Id);
}
[Test]

View File

@ -30,10 +30,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddStep("initialise gameplay", () =>
{
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.APIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
Stack.Push(player = new MultiplayerPlayer(MultiplayerClient.ServerAPIRoom, new PlaylistItem(Beatmap.Value.BeatmapInfo)
{
RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID,
}, MultiplayerClient.Room?.Users.ToArray()));
}, MultiplayerClient.ServerRoom?.Users.ToArray()));
});
AddUntilStep("wait for player to be current", () => player.IsCurrentScreen() && player.IsLoaded);

View File

@ -52,7 +52,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(500, 300),
Items = { BindTarget = MultiplayerClient.APIRoom!.Playlist }
Items = { BindTarget = MultiplayerClient.ClientAPIRoom!.Playlist }
};
});
@ -70,7 +70,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestDeleteButtonAlwaysVisibleForHost()
{
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
assertDeleteButtonVisibility(1, true);
@ -82,7 +82,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestDeleteButtonOnlyVisibleForItemOwnerIfNotHost()
{
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddStep("join other user", () => MultiplayerClient.AddUser(new APIUser { Id = 1234 }));
AddStep("set other user as host", () => MultiplayerClient.TransferHost(1234));
@ -101,7 +101,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestCurrentItemDoesNotHaveDeleteButton()
{
AddStep("set all players queue mode", () => MultiplayerClient.ChangeSettings(new MultiplayerRoomSettings { QueueMode = QueueMode.AllPlayers }).WaitSafely());
AddUntilStep("wait for queue mode change", () => MultiplayerClient.APIRoom?.QueueMode.Value == QueueMode.AllPlayers);
AddUntilStep("wait for queue mode change", () => MultiplayerClient.ClientAPIRoom?.QueueMode.Value == QueueMode.AllPlayers);
addPlaylistItem(() => API.LocalUser.Value.OnlineID);
@ -109,7 +109,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
assertDeleteButtonVisibility(1, true);
AddStep("finish current item", () => MultiplayerClient.FinishCurrentItem().WaitSafely());
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.Room?.Settings.PlaylistItemId == 2);
AddUntilStep("wait for next item to be selected", () => MultiplayerClient.ClientRoom?.Settings.PlaylistItemId == 2);
AddUntilStep("wait for two items in playlist", () => playlist.ChildrenOfType<DrawableRoomPlaylistItem>().Count() == 2);
assertDeleteButtonVisibility(0, false);

View File

@ -99,10 +99,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
public void TestToggleWhenIdle(MultiplayerUserState initialState)
{
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("user is spectating", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Spectating);
AddUntilStep("user is spectating", () => MultiplayerClient.ClientRoom?.Users[0].State == MultiplayerUserState.Spectating);
ClickButtonWhenEnabled<MultiplayerSpectateButton>();
AddUntilStep("user is idle", () => MultiplayerClient.Room?.Users[0].State == MultiplayerUserState.Idle);
AddUntilStep("user is idle", () => MultiplayerClient.ClientRoom?.Users[0].State == MultiplayerUserState.Idle);
}
[TestCase(MultiplayerRoomState.Closed)]

View File

@ -76,8 +76,8 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
AddAssert("user state arrived", () => multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
AddUntilStep("room type is team vs", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("user state arrived", () => multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState is TeamVersusUserState);
}
[Test]
@ -96,7 +96,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddUntilStep("user on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("add another user", () => multiplayerClient.AddUser(new APIUser { Username = "otheruser", Id = 44 }));
AddStep("press own button", () =>
@ -104,17 +104,17 @@ namespace osu.Game.Tests.Visual.Multiplayer
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().First());
InputManager.Click(MouseButton.Left);
});
AddAssert("user on team 1", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddUntilStep("user on team 1", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 1);
AddStep("press own button again", () => InputManager.Click(MouseButton.Left));
AddAssert("user on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddUntilStep("user on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddStep("press other user's button", () =>
{
InputManager.MoveMouseTo(multiplayerComponents.ChildrenOfType<TeamDisplay>().ElementAt(1));
InputManager.Click(MouseButton.Left);
});
AddAssert("user still on team 0", () => (multiplayerClient.Room?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
AddUntilStep("user still on team 0", () => (multiplayerClient.ClientRoom?.Users.FirstOrDefault()?.MatchState as TeamVersusUserState)?.TeamID == 0);
}
[Test]
@ -133,14 +133,14 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("match type head to head", () => multiplayerClient.APIRoom?.Type.Value == MatchType.HeadToHead);
AddUntilStep("match type head to head", () => multiplayerClient.ClientAPIRoom?.Type.Value == MatchType.HeadToHead);
AddStep("change match type", () => multiplayerClient.ChangeSettings(new MultiplayerRoomSettings
{
MatchType = MatchType.TeamVersus
}).WaitSafely());
AddUntilStep("api room updated to team versus", () => multiplayerClient.APIRoom?.Type.Value == MatchType.TeamVersus);
AddUntilStep("api room updated to team versus", () => multiplayerClient.ClientAPIRoom?.Type.Value == MatchType.TeamVersus);
}
[Test]
@ -158,13 +158,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
AddUntilStep("room type is head to head", () => multiplayerClient.Room?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("room type is head to head", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.HeadToHead);
AddUntilStep("team displays are not displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam == null));
AddStep("change to team vs", () => multiplayerClient.ChangeSettings(matchType: MatchType.TeamVersus));
AddUntilStep("room type is team vs", () => multiplayerClient.Room?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("room type is team vs", () => multiplayerClient.ClientRoom?.Settings.MatchType == MatchType.TeamVersus);
AddUntilStep("team displays are displaying teams", () => multiplayerComponents.ChildrenOfType<TeamDisplay>().All(d => d.DisplayedTeam != null));
}

View File

@ -576,12 +576,13 @@ namespace osu.Game.Tests.Visual.Online
private Channel createAnnounceChannel()
{
int id = RNG.Next(0, DummyAPIAccess.DUMMY_USER_ID - 1);
const int announce_channel_id = 133337;
return new Channel
{
Name = $"Announce {id}",
Name = $"Announce {announce_channel_id}",
Type = ChannelType.Announce,
Id = id,
Id = announce_channel_id,
};
}

View File

@ -165,6 +165,9 @@ namespace osu.Game.Graphics.UserInterface
base.OnHoverLost(e);
}
protected override bool ShouldHandleAsRelativeDrag(MouseDownEvent e)
=> Nub.ReceivePositionalInputAt(e.ScreenSpaceMouseDownPosition);
protected override void OnDragEnd(DragEndEvent e)
{
updateGlow();

View File

@ -413,7 +413,7 @@ namespace osu.Game.Online.Multiplayer
UserJoined?.Invoke(user);
RoomUpdated?.Invoke();
});
}, false);
}
Task IMultiplayerClient.UserLeft(MultiplayerRoomUser user) =>

View File

@ -6,6 +6,8 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -28,6 +30,9 @@ namespace osu.Game.Overlays.Mods
{
public const int BUTTON_WIDTH = 200;
protected override string PopInSampleName => "";
protected override string PopOutSampleName => @"SongSelect/mod-select-overlay-pop-out";
[Cached]
public Bindable<IReadOnlyList<Mod>> SelectedMods { get; private set; } = new Bindable<IReadOnlyList<Mod>>(Array.Empty<Mod>());
@ -101,17 +106,21 @@ namespace osu.Game.Overlays.Mods
private ShearedToggleButton? customisationButton;
private Sample? columnAppearSample;
protected ModSelectOverlay(OverlayColourScheme colourScheme = OverlayColourScheme.Green)
: base(colourScheme)
{
}
[BackgroundDependencyLoader]
private void load(OsuGameBase game, OsuColour colours)
private void load(OsuGameBase game, OsuColour colours, AudioManager audio)
{
Header.Title = ModSelectOverlayStrings.ModSelectTitle;
Header.Description = ModSelectOverlayStrings.ModSelectDescription;
columnAppearSample = audio.Samples.Get(@"SongSelect/mod-column-pop-in");
AddRange(new Drawable[]
{
new ClickToReturnContainer
@ -453,8 +462,31 @@ namespace osu.Game.Overlays.Mods
.MoveToY(0, duration, Easing.OutQuint)
.FadeIn(duration, Easing.OutQuint);
if (!allFiltered)
nonFilteredColumnCount += 1;
if (allFiltered)
continue;
int columnNumber = nonFilteredColumnCount;
Scheduler.AddDelayed(() =>
{
var channel = columnAppearSample?.GetChannel();
if (channel == null) return;
// Still play sound effects for off-screen columns up to a certain point.
if (columnNumber > 5 && !column.Active.Value) return;
// use X position of the column on screen as a basis for panning the sample
float balance = column.Parent.BoundingBox.Centre.X / RelativeToAbsoluteFactor.X;
// dip frequency and ramp volume of sample over the first 5 displayed columns
float progress = Math.Min(1, columnNumber / 5f);
channel.Frequency.Value = 1.3 - (progress * 0.3) + RNG.NextDouble(0.1);
channel.Volume.Value = Math.Max(progress, 0.2);
channel.Balance.Value = -1 + balance * 2;
channel.Play();
}, delay);
nonFilteredColumnCount += 1;
}
}

View File

@ -4,19 +4,18 @@
#nullable disable
using System;
using osuTK;
using osuTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using osu.Framework.Input.Bindings;
using osu.Game.Graphics.UserInterface;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Screens.Select
{
@ -68,7 +67,6 @@ namespace osu.Game.Screens.Select
private readonly Box light;
public FooterButton()
: base(HoverSampleSet.Toolbar)
{
AutoSizeAxes = Axes.Both;
Shear = SHEAR;

View File

@ -113,12 +113,12 @@ namespace osu.Game.Skinning
accuracy.Position = new Vector2(-accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 - horizontal_padding, vertical_offset + 5);
accuracy.Origin = Anchor.TopRight;
accuracy.Anchor = Anchor.TopCentre;
}
if (combo != null)
{
combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5);
combo.Anchor = Anchor.TopCentre;
if (combo != null)
{
combo.Position = new Vector2(accuracy.ScreenSpaceDeltaToParentSpace(score.ScreenSpaceDrawQuad.Size).X / 2 + horizontal_padding, vertical_offset + 5);
combo.Anchor = Anchor.TopCentre;
}
}
var hitError = container.OfType<HitErrorMeter>().FirstOrDefault();

View File

@ -6,9 +6,11 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading.Tasks;
using MessagePack;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
@ -29,7 +31,32 @@ namespace osu.Game.Tests.Visual.Multiplayer
/// <summary>
/// The local client's <see cref="Room"/>. This is not always equivalent to the server-side room.
/// </summary>
public new Room? APIRoom => base.APIRoom;
public Room? ClientAPIRoom => base.APIRoom;
/// <summary>
/// The local client's <see cref="MultiplayerRoom"/>. This is not always equivalent to the server-side room.
/// </summary>
public MultiplayerRoom? ClientRoom => base.Room;
/// <summary>
/// The server's <see cref="Room"/>. This is always up-to-date.
/// </summary>
public Room? ServerAPIRoom { get; private set; }
/// <summary>
/// The server's <see cref="MultiplayerRoom"/>. This is always up-to-date.
/// </summary>
public MultiplayerRoom? ServerRoom { get; private set; }
[Obsolete]
protected new Room APIRoom => throw new InvalidOperationException($"Accessing the client-side API room via {nameof(TestMultiplayerClient)} is unsafe. "
+ $"Use {nameof(ClientAPIRoom)} if this was intended.");
[Obsolete]
public new MultiplayerRoom Room => throw new InvalidOperationException($"Accessing the client-side room via {nameof(TestMultiplayerClient)} is unsafe. "
+ $"Use {nameof(ClientRoom)} if this was intended.");
public new MultiplayerRoomUser? LocalUser => ServerRoom?.Users.SingleOrDefault(u => u.User?.Id == API.LocalUser.Value.Id);
public Action<MultiplayerRoom>? RoomSetupAction;
@ -40,17 +67,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private readonly TestMultiplayerRoomManager roomManager;
/// <summary>
/// Guaranteed up-to-date playlist.
/// </summary>
private readonly List<MultiplayerPlaylistItem> serverSidePlaylist = new List<MultiplayerPlaylistItem>();
/// <summary>
/// Guaranteed up-to-date API room.
/// </summary>
private Room? serverSideAPIRoom;
private MultiplayerPlaylistItem? currentItem => Room?.Playlist[currentIndex];
private MultiplayerPlaylistItem? currentItem => ServerRoom?.Playlist[currentIndex];
private int currentIndex;
private long lastPlaylistItemId;
@ -79,153 +96,163 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void addUser(MultiplayerRoomUser user)
{
((IMultiplayerClient)this).UserJoined(user).WaitSafely();
Debug.Assert(ServerRoom != null);
// We want the user to be immediately available for testing, so force a scheduler update to run the update-bound continuation.
Scheduler.Update();
ServerRoom.Users.Add(user);
((IMultiplayerClient)this).UserJoined(clone(user)).WaitSafely();
switch (Room?.MatchState)
switch (ServerRoom?.MatchState)
{
case TeamVersusRoomState teamVersus:
// simulate the server's automatic assignment of users to teams on join.
// the "best" team is the one with the least users on it.
int bestTeam = teamVersus.Teams
.Select(team => (teamID: team.ID, userCount: Room.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
.Select(team => (teamID: team.ID, userCount: ServerRoom.Users.Count(u => (u.MatchState as TeamVersusUserState)?.TeamID == team.ID)))
.OrderBy(pair => pair.userCount)
.First().teamID;
((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState { TeamID = bestTeam }).WaitSafely();
user.MatchState = new TeamVersusUserState { TeamID = bestTeam };
((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(user.MatchState)).WaitSafely();
break;
}
}
public void RemoveUser(APIUser user)
{
Debug.Assert(Room != null);
Debug.Assert(ServerRoom != null);
((IMultiplayerClient)this).UserLeft(new MultiplayerRoomUser(user.Id));
ServerRoom.Users.Remove(ServerRoom.Users.Single(u => u.UserID == user.Id));
((IMultiplayerClient)this).UserLeft(clone(new MultiplayerRoomUser(user.Id)));
Schedule(() =>
{
if (Room.Users.Any())
TransferHost(Room.Users.First().UserID);
});
if (ServerRoom.Users.Any())
TransferHost(ServerRoom.Users.First().UserID);
}
public void ChangeRoomState(MultiplayerRoomState newState)
{
((IMultiplayerClient)this).RoomStateChanged(newState);
Debug.Assert(ServerRoom != null);
ServerRoom.State = clone(newState);
((IMultiplayerClient)this).RoomStateChanged(clone(ServerRoom.State));
}
public void ChangeUserState(int userId, MultiplayerUserState newState)
{
((IMultiplayerClient)this).UserStateChanged(userId, newState);
Debug.Assert(ServerRoom != null);
var user = ServerRoom.Users.Single(u => u.UserID == userId);
user.State = clone(newState);
((IMultiplayerClient)this).UserStateChanged(clone(userId), clone(user.State));
updateRoomStateIfRequired();
}
private void updateRoomStateIfRequired()
{
Debug.Assert(APIRoom != null);
Debug.Assert(ServerRoom != null);
Schedule(() =>
switch (ServerRoom.State)
{
Debug.Assert(Room != null);
case MultiplayerRoomState.Open:
break;
switch (Room.State)
{
case MultiplayerRoomState.Open:
break;
case MultiplayerRoomState.WaitingForLoad:
if (ServerRoom.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
{
var loadedUsers = ServerRoom.Users.Where(u => u.State == MultiplayerUserState.Loaded).ToArray();
case MultiplayerRoomState.WaitingForLoad:
if (Room.Users.All(u => u.State != MultiplayerUserState.WaitingForLoad))
if (loadedUsers.Length == 0)
{
var loadedUsers = Room.Users.Where(u => u.State == MultiplayerUserState.Loaded).ToArray();
if (loadedUsers.Length == 0)
{
// all users have bailed from the load sequence. cancel the game start.
ChangeRoomState(MultiplayerRoomState.Open);
return;
}
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.Loaded))
ChangeUserState(u.UserID, MultiplayerUserState.Playing);
((IMultiplayerClient)this).GameplayStarted();
ChangeRoomState(MultiplayerRoomState.Playing);
}
break;
case MultiplayerRoomState.Playing:
if (Room.Users.All(u => u.State != MultiplayerUserState.Playing))
{
foreach (var u in Room.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
ChangeUserState(u.UserID, MultiplayerUserState.Results);
// all users have bailed from the load sequence. cancel the game start.
ChangeRoomState(MultiplayerRoomState.Open);
((IMultiplayerClient)this).ResultsReady();
FinishCurrentItem().WaitSafely();
return;
}
break;
}
});
foreach (var u in ServerRoom.Users.Where(u => u.State == MultiplayerUserState.Loaded))
ChangeUserState(u.UserID, MultiplayerUserState.Playing);
((IMultiplayerClient)this).GameplayStarted();
ChangeRoomState(MultiplayerRoomState.Playing);
}
break;
case MultiplayerRoomState.Playing:
if (ServerRoom.Users.All(u => u.State != MultiplayerUserState.Playing))
{
foreach (var u in ServerRoom.Users.Where(u => u.State == MultiplayerUserState.FinishedPlay))
ChangeUserState(u.UserID, MultiplayerUserState.Results);
ChangeRoomState(MultiplayerRoomState.Open);
((IMultiplayerClient)this).ResultsReady();
FinishCurrentItem().WaitSafely();
}
break;
}
}
public void ChangeUserBeatmapAvailability(int userId, BeatmapAvailability newBeatmapAvailability)
{
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(userId, newBeatmapAvailability);
Debug.Assert(ServerRoom != null);
var user = ServerRoom.Users.Single(u => u.UserID == userId);
user.BeatmapAvailability = newBeatmapAvailability;
((IMultiplayerClient)this).UserBeatmapAvailabilityChanged(clone(userId), clone(user.BeatmapAvailability));
}
protected override async Task<MultiplayerRoom> JoinRoom(long roomId, string? password = null)
{
serverSideAPIRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
roomId = clone(roomId);
password = clone(password);
if (password != serverSideAPIRoom.Password.Value)
ServerAPIRoom = roomManager.ServerSideRooms.Single(r => r.RoomID.Value == roomId);
if (password != ServerAPIRoom.Password.Value)
throw new InvalidOperationException("Invalid password.");
serverSidePlaylist.Clear();
serverSidePlaylist.AddRange(serverSideAPIRoom.Playlist.Select(item => new MultiplayerPlaylistItem(item)));
lastPlaylistItemId = serverSidePlaylist.Max(item => item.ID);
lastPlaylistItemId = ServerAPIRoom.Playlist.Max(item => item.ID);
var localUser = new MultiplayerRoomUser(api.LocalUser.Value.Id)
{
User = api.LocalUser.Value
};
var room = new MultiplayerRoom(roomId)
ServerRoom = new MultiplayerRoom(roomId)
{
Settings =
{
Name = serverSideAPIRoom.Name.Value,
MatchType = serverSideAPIRoom.Type.Value,
Name = ServerAPIRoom.Name.Value,
MatchType = ServerAPIRoom.Type.Value,
Password = password,
QueueMode = serverSideAPIRoom.QueueMode.Value,
AutoStartDuration = serverSideAPIRoom.AutoStartDuration.Value
QueueMode = ServerAPIRoom.QueueMode.Value,
AutoStartDuration = ServerAPIRoom.AutoStartDuration.Value
},
Playlist = serverSidePlaylist.ToList(),
Playlist = ServerAPIRoom.Playlist.Select(item => new MultiplayerPlaylistItem(item)).ToList(),
Users = { localUser },
Host = localUser
};
await updatePlaylistOrder(room).ConfigureAwait(false);
await updateCurrentItem(room, false).ConfigureAwait(false);
await updatePlaylistOrder(ServerRoom).ConfigureAwait(false);
await updateCurrentItem(ServerRoom, false).ConfigureAwait(false);
RoomSetupAction?.Invoke(room);
RoomSetupAction?.Invoke(ServerRoom);
RoomSetupAction = null;
return room;
return clone(ServerRoom);
}
protected override void OnRoomJoined()
{
Debug.Assert(APIRoom != null);
Debug.Assert(Room != null);
Debug.Assert(ServerRoom != null);
// emulate the server sending this after the join room. scheduler required to make sure the join room event is fired first (in Join).
changeMatchType(Room.Settings.MatchType).WaitSafely();
changeMatchType(ServerRoom.Settings.MatchType).WaitSafely();
RoomJoined = true;
}
@ -236,29 +263,45 @@ namespace osu.Game.Tests.Visual.Multiplayer
return Task.CompletedTask;
}
public override Task TransferHost(int userId) => ((IMultiplayerClient)this).HostChanged(userId);
public override Task TransferHost(int userId)
{
userId = clone(userId);
Debug.Assert(ServerRoom != null);
ServerRoom.Host = ServerRoom.Users.Single(u => u.UserID == userId);
return ((IMultiplayerClient)this).HostChanged(clone(userId));
}
public override Task KickUser(int userId)
{
Debug.Assert(Room != null);
userId = clone(userId);
return ((IMultiplayerClient)this).UserKicked(Room.Users.Single(u => u.UserID == userId));
Debug.Assert(ServerRoom != null);
var user = ServerRoom.Users.Single(u => u.UserID == userId);
ServerRoom.Users.Remove(user);
return ((IMultiplayerClient)this).UserKicked(clone(user));
}
public override async Task ChangeSettings(MultiplayerRoomSettings settings)
{
Debug.Assert(Room != null);
Debug.Assert(APIRoom != null);
settings = clone(settings);
Debug.Assert(ServerRoom != null);
Debug.Assert(currentItem != null);
// Server is authoritative for the time being.
settings.PlaylistItemId = Room.Settings.PlaylistItemId;
settings.PlaylistItemId = ServerRoom.Settings.PlaylistItemId;
ServerRoom.Settings = settings;
await changeQueueMode(settings.QueueMode).ConfigureAwait(false);
await ((IMultiplayerClient)this).SettingsChanged(settings).ConfigureAwait(false);
await ((IMultiplayerClient)this).SettingsChanged(clone(settings)).ConfigureAwait(false);
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
foreach (var user in ServerRoom.Users.Where(u => u.State == MultiplayerUserState.Ready))
ChangeUserState(user.UserID, MultiplayerUserState.Idle);
await changeMatchType(settings.MatchType).ConfigureAwait(false);
@ -267,43 +310,52 @@ namespace osu.Game.Tests.Visual.Multiplayer
public override Task ChangeState(MultiplayerUserState newState)
{
newState = clone(newState);
if (newState == MultiplayerUserState.Idle && LocalUser?.State == MultiplayerUserState.WaitingForLoad)
return Task.CompletedTask;
ChangeUserState(api.LocalUser.Value.Id, newState);
ChangeUserState(api.LocalUser.Value.Id, clone(newState));
return Task.CompletedTask;
}
public override Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability)
{
ChangeUserBeatmapAvailability(api.LocalUser.Value.Id, newBeatmapAvailability);
ChangeUserBeatmapAvailability(api.LocalUser.Value.Id, clone(newBeatmapAvailability));
return Task.CompletedTask;
}
public void ChangeUserMods(int userId, IEnumerable<Mod> newMods)
=> ChangeUserMods(userId, newMods.Select(m => new APIMod(m)).ToList());
=> ChangeUserMods(userId, newMods.Select(m => new APIMod(m)));
public void ChangeUserMods(int userId, IEnumerable<APIMod> newMods)
{
((IMultiplayerClient)this).UserModsChanged(userId, newMods.ToList());
Debug.Assert(ServerRoom != null);
var user = ServerRoom.Users.Single(u => u.UserID == userId);
user.Mods = newMods.ToArray();
((IMultiplayerClient)this).UserModsChanged(clone(userId), clone(user.Mods));
}
public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
{
ChangeUserMods(api.LocalUser.Value.Id, newMods);
ChangeUserMods(api.LocalUser.Value.Id, clone(newMods));
return Task.CompletedTask;
}
public override async Task SendMatchRequest(MatchUserRequest request)
{
Debug.Assert(Room != null);
request = clone(request);
Debug.Assert(ServerRoom != null);
Debug.Assert(LocalUser != null);
switch (request)
{
case ChangeTeamRequest changeTeam:
TeamVersusRoomState roomState = (TeamVersusRoomState)Room.MatchState!;
TeamVersusRoomState roomState = (TeamVersusRoomState)ServerRoom.MatchState!;
TeamVersusUserState userState = (TeamVersusUserState)LocalUser.MatchState!;
var targetTeam = roomState.Teams.FirstOrDefault(t => t.ID == changeTeam.TeamID);
@ -312,7 +364,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
userState.TeamID = targetTeam.ID;
await ((IMultiplayerClient)this).MatchUserStateChanged(LocalUser.UserID, userState).ConfigureAwait(false);
await ((IMultiplayerClient)this).MatchUserStateChanged(clone(LocalUser.UserID), clone(userState)).ConfigureAwait(false);
}
break;
@ -321,10 +373,10 @@ namespace osu.Game.Tests.Visual.Multiplayer
public override Task StartMatch()
{
Debug.Assert(Room != null);
Debug.Assert(ServerRoom != null);
ChangeRoomState(MultiplayerRoomState.WaitingForLoad);
foreach (var user in Room.Users.Where(u => u.State == MultiplayerUserState.Ready))
foreach (var user in ServerRoom.Users.Where(u => u.State == MultiplayerUserState.Ready))
ChangeUserState(user.UserID, MultiplayerUserState.WaitingForLoad);
return ((IMultiplayerClient)this).LoadRequested();
@ -341,36 +393,35 @@ namespace osu.Game.Tests.Visual.Multiplayer
public async Task AddUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
{
Debug.Assert(Room != null);
Debug.Assert(APIRoom != null);
Debug.Assert(ServerRoom != null);
Debug.Assert(currentItem != null);
if (Room.Settings.QueueMode == QueueMode.HostOnly && Room.Host?.UserID != LocalUser?.UserID)
if (ServerRoom.Settings.QueueMode == QueueMode.HostOnly && ServerRoom.Host?.UserID != LocalUser?.UserID)
throw new InvalidOperationException("Local user is not the room host.");
item.OwnerID = userId;
await addItem(item).ConfigureAwait(false);
await updateCurrentItem(Room).ConfigureAwait(false);
await updateCurrentItem(ServerRoom).ConfigureAwait(false);
updateRoomStateIfRequired();
}
public override Task AddPlaylistItem(MultiplayerPlaylistItem item) => AddUserPlaylistItem(api.LocalUser.Value.OnlineID, item);
public override Task AddPlaylistItem(MultiplayerPlaylistItem item) => AddUserPlaylistItem(api.LocalUser.Value.OnlineID, clone(item));
public async Task EditUserPlaylistItem(int userId, MultiplayerPlaylistItem item)
{
Debug.Assert(Room != null);
Debug.Assert(ServerRoom != null);
Debug.Assert(currentItem != null);
Debug.Assert(serverSideAPIRoom != null);
Debug.Assert(ServerAPIRoom != null);
item.OwnerID = userId;
var existingItem = serverSidePlaylist.SingleOrDefault(i => i.ID == item.ID);
var existingItem = ServerRoom.Playlist.SingleOrDefault(i => i.ID == item.ID);
if (existingItem == null)
throw new InvalidOperationException("Attempted to change an item that doesn't exist.");
if (existingItem.OwnerID != userId && Room.Host?.UserID != LocalUser?.UserID)
if (existingItem.OwnerID != userId && ServerRoom.Host?.UserID != LocalUser?.UserID)
throw new InvalidOperationException("Attempted to change an item which is not owned by the user.");
if (existingItem.Expired)
@ -379,21 +430,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
// Ensure the playlist order doesn't change.
item.PlaylistOrder = existingItem.PlaylistOrder;
serverSidePlaylist[serverSidePlaylist.IndexOf(existingItem)] = item;
serverSideAPIRoom.Playlist[serverSideAPIRoom.Playlist.IndexOf(serverSideAPIRoom.Playlist.Single(i => i.ID == item.ID))] = new PlaylistItem(item);
ServerRoom.Playlist[ServerRoom.Playlist.IndexOf(existingItem)] = item;
ServerAPIRoom.Playlist[ServerAPIRoom.Playlist.IndexOf(ServerAPIRoom.Playlist.Single(i => i.ID == item.ID))] = new PlaylistItem(item);
await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
await ((IMultiplayerClient)this).PlaylistItemChanged(clone(item)).ConfigureAwait(false);
}
public override Task EditPlaylistItem(MultiplayerPlaylistItem item) => EditUserPlaylistItem(api.LocalUser.Value.OnlineID, item);
public override Task EditPlaylistItem(MultiplayerPlaylistItem item) => EditUserPlaylistItem(api.LocalUser.Value.OnlineID, clone(item));
public async Task RemoveUserPlaylistItem(int userId, long playlistItemId)
{
Debug.Assert(Room != null);
Debug.Assert(APIRoom != null);
Debug.Assert(serverSideAPIRoom != null);
Debug.Assert(ServerRoom != null);
Debug.Assert(ServerAPIRoom != null);
var item = serverSidePlaylist.Find(i => i.ID == playlistItemId);
var item = ServerRoom.Playlist.FirstOrDefault(i => i.ID == playlistItemId);
if (item == null)
throw new InvalidOperationException("Item does not exist in the room.");
@ -407,70 +457,78 @@ namespace osu.Game.Tests.Visual.Multiplayer
if (item.Expired)
throw new InvalidOperationException("Attempted to remove an item which has already been played.");
serverSidePlaylist.Remove(item);
serverSideAPIRoom.Playlist.RemoveAll(i => i.ID == item.ID);
await ((IMultiplayerClient)this).PlaylistItemRemoved(playlistItemId).ConfigureAwait(false);
ServerRoom.Playlist.Remove(item);
ServerAPIRoom.Playlist.RemoveAll(i => i.ID == item.ID);
await ((IMultiplayerClient)this).PlaylistItemRemoved(clone(playlistItemId)).ConfigureAwait(false);
await updateCurrentItem(Room).ConfigureAwait(false);
await updateCurrentItem(ServerRoom).ConfigureAwait(false);
updateRoomStateIfRequired();
}
public override Task RemovePlaylistItem(long playlistItemId) => RemoveUserPlaylistItem(api.LocalUser.Value.OnlineID, playlistItemId);
public override Task RemovePlaylistItem(long playlistItemId) => RemoveUserPlaylistItem(api.LocalUser.Value.OnlineID, clone(playlistItemId));
private async Task changeMatchType(MatchType type)
{
Debug.Assert(Room != null);
Debug.Assert(ServerRoom != null);
switch (type)
{
case MatchType.HeadToHead:
await ((IMultiplayerClient)this).MatchRoomStateChanged(null).ConfigureAwait(false);
ServerRoom.MatchState = null;
await ((IMultiplayerClient)this).MatchRoomStateChanged(clone(ServerRoom.MatchState)).ConfigureAwait(false);
foreach (var user in ServerRoom.Users)
{
user.MatchState = null;
await ((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(user.MatchState)).ConfigureAwait(false);
}
foreach (var user in Room.Users)
await ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, null).ConfigureAwait(false);
break;
case MatchType.TeamVersus:
await ((IMultiplayerClient)this).MatchRoomStateChanged(TeamVersusRoomState.CreateDefault()).ConfigureAwait(false);
ServerRoom.MatchState = TeamVersusRoomState.CreateDefault();
await ((IMultiplayerClient)this).MatchRoomStateChanged(clone(ServerRoom.MatchState)).ConfigureAwait(false);
foreach (var user in ServerRoom.Users)
{
user.MatchState = new TeamVersusUserState();
await ((IMultiplayerClient)this).MatchUserStateChanged(clone(user.UserID), clone(user.MatchState)).ConfigureAwait(false);
}
foreach (var user in Room.Users)
await ((IMultiplayerClient)this).MatchUserStateChanged(user.UserID, new TeamVersusUserState()).ConfigureAwait(false);
break;
}
}
private async Task changeQueueMode(QueueMode newMode)
{
Debug.Assert(Room != null);
Debug.Assert(APIRoom != null);
Debug.Assert(ServerRoom != null);
Debug.Assert(currentItem != null);
// When changing to host-only mode, ensure that at least one non-expired playlist item exists by duplicating the current item.
if (newMode == QueueMode.HostOnly && serverSidePlaylist.All(item => item.Expired))
if (newMode == QueueMode.HostOnly && ServerRoom.Playlist.All(item => item.Expired))
await duplicateCurrentItem().ConfigureAwait(false);
await updatePlaylistOrder(Room).ConfigureAwait(false);
await updateCurrentItem(Room).ConfigureAwait(false);
await updatePlaylistOrder(ServerRoom).ConfigureAwait(false);
await updateCurrentItem(ServerRoom).ConfigureAwait(false);
}
public async Task FinishCurrentItem()
{
Debug.Assert(Room != null);
Debug.Assert(APIRoom != null);
Debug.Assert(ServerRoom != null);
Debug.Assert(currentItem != null);
// Expire the current playlist item.
currentItem.Expired = true;
currentItem.PlayedAt = DateTimeOffset.Now;
await ((IMultiplayerClient)this).PlaylistItemChanged(currentItem).ConfigureAwait(false);
await updatePlaylistOrder(Room).ConfigureAwait(false);
await ((IMultiplayerClient)this).PlaylistItemChanged(clone(currentItem)).ConfigureAwait(false);
await updatePlaylistOrder(ServerRoom).ConfigureAwait(false);
// In host-only mode, a duplicate playlist item will be used for the next round.
if (Room.Settings.QueueMode == QueueMode.HostOnly && serverSidePlaylist.All(item => item.Expired))
if (ServerRoom.Settings.QueueMode == QueueMode.HostOnly && ServerRoom.Playlist.All(item => item.Expired))
await duplicateCurrentItem().ConfigureAwait(false);
await updateCurrentItem(Room).ConfigureAwait(false);
await updateCurrentItem(ServerRoom).ConfigureAwait(false);
}
private async Task duplicateCurrentItem()
@ -489,51 +547,54 @@ namespace osu.Game.Tests.Visual.Multiplayer
private async Task addItem(MultiplayerPlaylistItem item)
{
Debug.Assert(Room != null);
Debug.Assert(serverSideAPIRoom != null);
Debug.Assert(ServerRoom != null);
Debug.Assert(ServerAPIRoom != null);
item.ID = ++lastPlaylistItemId;
serverSidePlaylist.Add(item);
serverSideAPIRoom.Playlist.Add(new PlaylistItem(item));
await ((IMultiplayerClient)this).PlaylistItemAdded(item).ConfigureAwait(false);
ServerRoom.Playlist.Add(item);
ServerAPIRoom.Playlist.Add(new PlaylistItem(item));
await ((IMultiplayerClient)this).PlaylistItemAdded(clone(item)).ConfigureAwait(false);
await updatePlaylistOrder(Room).ConfigureAwait(false);
await updatePlaylistOrder(ServerRoom).ConfigureAwait(false);
}
private IEnumerable<MultiplayerPlaylistItem> upcomingItems => serverSidePlaylist.Where(i => !i.Expired).OrderBy(i => i.PlaylistOrder);
private IEnumerable<MultiplayerPlaylistItem> upcomingItems => ServerRoom?.Playlist.Where(i => !i.Expired).OrderBy(i => i.PlaylistOrder) ?? Enumerable.Empty<MultiplayerPlaylistItem>();
private async Task updateCurrentItem(MultiplayerRoom room, bool notify = true)
{
// Pick the next non-expired playlist item by playlist order, or default to the most-recently-expired item.
MultiplayerPlaylistItem nextItem = upcomingItems.FirstOrDefault() ?? serverSidePlaylist.OrderByDescending(i => i.PlayedAt).First();
Debug.Assert(ServerRoom != null);
currentIndex = serverSidePlaylist.IndexOf(nextItem);
// Pick the next non-expired playlist item by playlist order, or default to the most-recently-expired item.
MultiplayerPlaylistItem nextItem = upcomingItems.FirstOrDefault() ?? ServerRoom.Playlist.OrderByDescending(i => i.PlayedAt).First();
currentIndex = ServerRoom.Playlist.IndexOf(nextItem);
long lastItem = room.Settings.PlaylistItemId;
room.Settings.PlaylistItemId = nextItem.ID;
if (notify && nextItem.ID != lastItem)
await ((IMultiplayerClient)this).SettingsChanged(room.Settings).ConfigureAwait(false);
await ((IMultiplayerClient)this).SettingsChanged(clone(room.Settings)).ConfigureAwait(false);
}
private async Task updatePlaylistOrder(MultiplayerRoom room)
{
Debug.Assert(serverSideAPIRoom != null);
Debug.Assert(ServerRoom != null);
Debug.Assert(ServerAPIRoom != null);
List<MultiplayerPlaylistItem> orderedActiveItems;
switch (room.Settings.QueueMode)
{
default:
orderedActiveItems = serverSidePlaylist.Where(item => !item.Expired).OrderBy(item => item.ID).ToList();
orderedActiveItems = ServerRoom.Playlist.Where(item => !item.Expired).OrderBy(item => item.ID).ToList();
break;
case QueueMode.AllPlayersRoundRobin:
var itemsByPriority = new List<(MultiplayerPlaylistItem item, int priority)>();
// Assign a priority for items from each user, starting from 0 and increasing in order which the user added the items.
foreach (var group in serverSidePlaylist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID))
foreach (var group in ServerRoom.Playlist.Where(item => !item.Expired).OrderBy(item => item.ID).GroupBy(item => item.OwnerID))
{
int priority = 0;
itemsByPriority.AddRange(group.Select(item => (item, priority++)));
@ -564,12 +625,18 @@ namespace osu.Game.Tests.Visual.Multiplayer
item.PlaylistOrder = (ushort)i;
await ((IMultiplayerClient)this).PlaylistItemChanged(item).ConfigureAwait(false);
await ((IMultiplayerClient)this).PlaylistItemChanged(clone(item)).ConfigureAwait(false);
}
// Also ensure that the API room's playlist is correct.
foreach (var item in serverSideAPIRoom.Playlist)
item.PlaylistOrder = serverSidePlaylist.Single(i => i.ID == item.ID).PlaylistOrder;
foreach (var item in ServerAPIRoom.Playlist)
item.PlaylistOrder = ServerRoom.Playlist.Single(i => i.ID == item.ID).PlaylistOrder;
}
private T clone<T>(T incoming)
{
byte[]? serialized = MessagePackSerializer.Serialize(typeof(T), incoming, SignalRUnionWorkaroundResolver.OPTIONS);
return MessagePackSerializer.Deserialize<T>(serialized, SignalRUnionWorkaroundResolver.OPTIONS);
}
}
}

View File

@ -36,8 +36,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.14.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.629.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.702.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
<PackageReference Include="Sentry" Version="3.17.1" />
<PackageReference Include="SharpCompress" Version="0.31.0" />
<PackageReference Include="NUnit" Version="3.13.3" />

View File

@ -61,8 +61,8 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.629.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.628.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.702.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.702.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net6.0) -->
<PropertyGroup>
@ -84,7 +84,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="5.0.14" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="5.0.14" />
<PackageReference Include="Newtonsoft.Json" Version="13.0.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.629.0" />
<PackageReference Include="ppy.osu.Framework" Version="2022.702.0" />
<PackageReference Include="SharpCompress" Version="0.31.0" />
<PackageReference Include="NUnit" Version="3.13.3" />
<PackageReference Include="System.ComponentModel.Annotations" Version="5.0.0" />