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mirror of https://github.com/ppy/osu.git synced 2024-11-11 15:07:44 +08:00

Remove countdown implementation from TestMultiplayerClient

This commit is contained in:
Dean Herbert 2022-04-13 21:24:33 +09:00
parent c77a7b75d3
commit 9b433280bd

View File

@ -7,19 +7,16 @@ using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Development;
using osu.Framework.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Multiplayer;
using osu.Game.Online.Multiplayer.Countdown;
using osu.Game.Online.Multiplayer.MatchTypes.TeamVersus;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets.Mods;
using APIUser = osu.Game.Online.API.Requests.Responses.APIUser;
namespace osu.Game.Tests.Visual.Multiplayer
{
@ -141,16 +138,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
switch (Room.State)
{
case MultiplayerRoomState.Open:
// If there are no remaining ready users or the host is not ready, stop any existing countdown.
// Todo: This doesn't yet support non-match-start countdowns.
if (Room.Settings.AutoStartEnabled)
{
bool shouldHaveCountdown = !APIRoom.Playlist.GetCurrentItem()!.Expired && Room.Users.Any(u => u.State == MultiplayerUserState.Ready);
if (shouldHaveCountdown && Room.Countdown == null)
startCountdown(new MatchStartCountdown { TimeRemaining = Room.Settings.AutoStartDuration }, StartMatch);
}
break;
case MultiplayerRoomState.WaitingForLoad:
@ -317,16 +304,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
return Task.CompletedTask;
}
private CancellationTokenSource? countdownSkipSource;
private CancellationTokenSource? countdownStopSource;
private Task countdownTask = Task.CompletedTask;
/// <summary>
/// Skips to the end of the currently-running countdown, if one is running,
/// and runs the callback (e.g. to start the match) as soon as possible unless the countdown has been cancelled.
/// </summary>
public void SkipToEndOfCountdown() => countdownSkipSource?.Cancel();
public override async Task SendMatchRequest(MatchUserRequest request)
{
Debug.Assert(Room != null);
@ -334,14 +311,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
switch (request)
{
case StartMatchCountdownRequest matchCountdownRequest:
startCountdown(new MatchStartCountdown { TimeRemaining = matchCountdownRequest.Duration }, StartMatch);
break;
case StopCountdownRequest _:
stopCountdown();
break;
case ChangeTeamRequest changeTeam:
TeamVersusRoomState roomState = (TeamVersusRoomState)Room.MatchState!;
@ -360,62 +329,6 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
}
private void startCountdown(MultiplayerCountdown countdown, Func<Task> continuation)
{
Debug.Assert(Room != null);
Debug.Assert(ThreadSafety.IsUpdateThread);
stopCountdown();
// Note that this will leak CTSs, however this is a test method and we haven't noticed foregoing disposal of non-linked CTSs to be detrimental.
// If necessary, this can be moved into the final schedule below, and the class-level fields be nulled out accordingly.
var stopSource = countdownStopSource = new CancellationTokenSource();
var skipSource = countdownSkipSource = new CancellationTokenSource();
Task lastCountdownTask = countdownTask;
countdownTask = start();
async Task start()
{
await lastCountdownTask;
Schedule(() =>
{
if (stopSource.IsCancellationRequested)
return;
Room.Countdown = countdown;
MatchEvent(new CountdownChangedEvent { Countdown = countdown });
});
try
{
using (var cancellationSource = CancellationTokenSource.CreateLinkedTokenSource(stopSource.Token, skipSource.Token))
await Task.Delay(countdown.TimeRemaining, cancellationSource.Token).ConfigureAwait(false);
}
catch (OperationCanceledException)
{
// Clients need to be notified of cancellations in the following code.
}
Schedule(() =>
{
if (Room.Countdown != countdown)
return;
Room.Countdown = null;
MatchEvent(new CountdownChangedEvent { Countdown = null });
if (stopSource.IsCancellationRequested)
return;
continuation().WaitSafely();
});
}
}
private void stopCountdown() => countdownStopSource?.Cancel();
public override Task StartMatch()
{
Debug.Assert(Room != null);