mirror of
https://github.com/ppy/osu.git
synced 2025-02-13 21:12:55 +08:00
Merge branch 'master' into import-task-improve
This commit is contained in:
commit
9b391cd661
@ -10,7 +10,7 @@
|
||||
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.904.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.914.0" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup>
|
||||
<!-- Fody does not handle Android build well, and warns when unchanged.
|
||||
|
@ -286,7 +286,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
if (time - part.Time >= 1)
|
||||
continue;
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex(renderer)
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y + size.Y * (1 - originPosition.Y)),
|
||||
TexturePosition = textureRect.BottomLeft,
|
||||
@ -295,7 +295,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex(renderer)
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y + size.Y * (1 - originPosition.Y)),
|
||||
TexturePosition = textureRect.BottomRight,
|
||||
@ -304,7 +304,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex(renderer)
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X + size.X * (1 - originPosition.X), part.Position.Y - size.Y * originPosition.Y),
|
||||
TexturePosition = textureRect.TopRight,
|
||||
@ -313,7 +313,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
Time = part.Time
|
||||
});
|
||||
|
||||
vertexBatch.Add(new TexturedTrailVertex(renderer)
|
||||
vertexBatch.Add(new TexturedTrailVertex
|
||||
{
|
||||
Position = new Vector2(part.Position.X - size.X * originPosition.X, part.Position.Y - size.Y * originPosition.Y),
|
||||
TexturePosition = textureRect.TopLeft,
|
||||
@ -362,22 +362,12 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||
[VertexMember(1, VertexAttribPointerType.Float)]
|
||||
public float Time;
|
||||
|
||||
[VertexMember(1, VertexAttribPointerType.Int)]
|
||||
private readonly int maskingIndex;
|
||||
|
||||
public TexturedTrailVertex(IRenderer renderer)
|
||||
{
|
||||
this = default;
|
||||
maskingIndex = renderer.CurrentMaskingIndex;
|
||||
}
|
||||
|
||||
public bool Equals(TexturedTrailVertex other)
|
||||
{
|
||||
return Position.Equals(other.Position)
|
||||
&& TexturePosition.Equals(other.TexturePosition)
|
||||
&& Colour.Equals(other.Colour)
|
||||
&& Time.Equals(other.Time)
|
||||
&& maskingIndex == other.maskingIndex;
|
||||
&& Time.Equals(other.Time);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ layout(location = 4) out mediump vec2 v_BlendRange;
|
||||
void main(void)
|
||||
{
|
||||
// Transform from screen space to masking space.
|
||||
highp vec3 maskingPos = g_MaskingInfo.ToMaskingSpace * vec3(m_Position, 1.0);
|
||||
highp vec3 maskingPos = g_ToMaskingSpace * vec3(m_Position, 1.0);
|
||||
v_MaskingPosition = maskingPos.xy / maskingPos.z;
|
||||
|
||||
v_Colour = m_Colour;
|
||||
|
@ -115,7 +115,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("mod multiplier correct", () =>
|
||||
{
|
||||
double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
|
||||
return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
|
||||
return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value);
|
||||
});
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
|
||||
@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddAssert("mod multiplier correct", () =>
|
||||
{
|
||||
double multiplier = SelectedMods.Value.Aggregate(1d, (m, mod) => m * mod.ScoreMultiplier);
|
||||
return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value);
|
||||
return Precision.AlmostEquals(multiplier, modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value);
|
||||
});
|
||||
assertCustomisationToggleState(disabled: false, active: false);
|
||||
AddAssert("setting items created", () => modSelectOverlay.ChildrenOfType<ISettingsItem>().Any());
|
||||
@ -787,7 +787,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
InputManager.MoveMouseTo(this.ChildrenOfType<ModPresetPanel>().Single(preset => preset.Preset.Value.Name == "Half Time 0.5x"));
|
||||
InputManager.Click(MouseButton.Left);
|
||||
});
|
||||
AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
|
||||
AddAssert("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.5));
|
||||
|
||||
// this is highly unorthodox in a test, but because the `ModSettingChangeTracker` machinery heavily leans on events and object disposal and re-creation,
|
||||
// it is instrumental in the reproduction of the failure scenario that this test is supposed to cover.
|
||||
@ -796,7 +796,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
AddStep("open customisation area", () => modSelectOverlay.CustomisationButton!.TriggerClick());
|
||||
AddStep("reset half time speed to default", () => modSelectOverlay.ChildrenOfType<ModSettingsArea>().Single()
|
||||
.ChildrenOfType<RevertToDefaultButton<double>>().Single().TriggerClick());
|
||||
AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<DifficultyMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
|
||||
AddUntilStep("difficulty multiplier display shows correct value", () => modSelectOverlay.ChildrenOfType<ScoreMultiplierDisplay>().Single().Current.Value, () => Is.EqualTo(0.7));
|
||||
}
|
||||
|
||||
private void waitForColumnLoad() => AddUntilStep("all column content loaded",
|
||||
|
@ -1,68 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class TestSceneModsEffectDisplay : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Test]
|
||||
public void TestModsEffectDisplay()
|
||||
{
|
||||
TestDisplay testDisplay = null!;
|
||||
Box background = null!;
|
||||
|
||||
AddStep("add display", () =>
|
||||
{
|
||||
Add(testDisplay = new TestDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
});
|
||||
var boxes = testDisplay.ChildrenOfType<Box>();
|
||||
background = boxes.First();
|
||||
});
|
||||
|
||||
AddStep("set value to default", () => testDisplay.Current.Value = 50);
|
||||
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == Color4.White && background.Colour == colourProvider.Background3);
|
||||
|
||||
AddStep("set value to less", () => testDisplay.Current.Value = 40);
|
||||
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyReduction));
|
||||
|
||||
AddStep("set value to bigger", () => testDisplay.Current.Value = 60);
|
||||
AddUntilStep("colours are correct", () => testDisplay.Container.Colour == colourProvider.Background5 && background.Colour == colours.ForModType(ModType.DifficultyIncrease));
|
||||
}
|
||||
|
||||
private partial class TestDisplay : ModCounterDisplay
|
||||
{
|
||||
public Container<Drawable> Container => Content;
|
||||
|
||||
protected override LocalisableString Label => "Test display";
|
||||
|
||||
public TestDisplay()
|
||||
{
|
||||
Current.Default = 50;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,10 +1,9 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable disable
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.ObjectExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Game.Overlays;
|
||||
using osu.Game.Overlays.Mods;
|
||||
@ -12,17 +11,17 @@ using osu.Game.Overlays.Mods;
|
||||
namespace osu.Game.Tests.Visual.UserInterface
|
||||
{
|
||||
[TestFixture]
|
||||
public partial class TestSceneDifficultyMultiplierDisplay : OsuTestScene
|
||||
public partial class TestSceneScoreMultiplierDisplay : OsuTestScene
|
||||
{
|
||||
[Cached]
|
||||
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Green);
|
||||
|
||||
[Test]
|
||||
public void TestDifficultyMultiplierDisplay()
|
||||
public void TestBasic()
|
||||
{
|
||||
DifficultyMultiplierDisplay multiplierDisplay = null;
|
||||
ScoreMultiplierDisplay multiplierDisplay = null!;
|
||||
|
||||
AddStep("create content", () => Child = multiplierDisplay = new DifficultyMultiplierDisplay
|
||||
AddStep("create content", () => Child = multiplierDisplay = new ScoreMultiplierDisplay
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
@ -34,7 +33,7 @@ namespace osu.Game.Tests.Visual.UserInterface
|
||||
|
||||
AddSliderStep("set multiplier", 0, 2, 1d, multiplier =>
|
||||
{
|
||||
if (multiplierDisplay != null)
|
||||
if (multiplierDisplay.IsNotNull())
|
||||
multiplierDisplay.Current.Value = multiplier;
|
||||
});
|
||||
}
|
@ -1,19 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
|
||||
namespace osu.Game.Localisation
|
||||
{
|
||||
public static class DifficultyMultiplierDisplayStrings
|
||||
{
|
||||
private const string prefix = @"osu.Game.Resources.Localisation.DifficultyMultiplierDisplay";
|
||||
|
||||
/// <summary>
|
||||
/// "Difficulty Multiplier"
|
||||
/// </summary>
|
||||
public static LocalisableString DifficultyMultiplier => new TranslatableString(getKey(@"difficulty_multiplier"), @"Difficulty Multiplier");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -44,6 +44,11 @@ namespace osu.Game.Localisation
|
||||
/// </summary>
|
||||
public static LocalisableString TabToSearch => new TranslatableString(getKey(@"tab_to_search"), @"tab to search...");
|
||||
|
||||
/// <summary>
|
||||
/// "Score Multiplier"
|
||||
/// </summary>
|
||||
public static LocalisableString ScoreMultiplier => new TranslatableString(getKey(@"score_multiplier"), @"Score Multiplier");
|
||||
|
||||
private static string getKey(string key) => $@"{prefix}:{key}";
|
||||
}
|
||||
}
|
@ -7,9 +7,6 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Beatmaps.Drawables;
|
||||
@ -18,7 +15,6 @@ using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
using System.Threading;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Configuration;
|
||||
@ -29,36 +25,24 @@ namespace osu.Game.Overlays.Mods
|
||||
/// On the mod select overlay, this provides a local updating view of BPM, star rating and other
|
||||
/// difficulty attributes so the user can have a better insight into what mods are changing.
|
||||
/// </summary>
|
||||
public partial class BeatmapAttributesDisplay : CompositeDrawable
|
||||
public partial class BeatmapAttributesDisplay : ModFooterInformationDisplay
|
||||
{
|
||||
private Container content = null!;
|
||||
private Container innerContent = null!;
|
||||
|
||||
private Box background = null!;
|
||||
private Box innerBackground = null!;
|
||||
|
||||
private StarRatingDisplay starRatingDisplay = null!;
|
||||
private BPMDisplay bpmDisplay = null!;
|
||||
|
||||
private FillFlowContainer<VerticalAttributeDisplay> outerContent = null!;
|
||||
private VerticalAttributeDisplay circleSizeDisplay = null!;
|
||||
private VerticalAttributeDisplay drainRateDisplay = null!;
|
||||
private VerticalAttributeDisplay approachRateDisplay = null!;
|
||||
private VerticalAttributeDisplay overallDifficultyDisplay = null!;
|
||||
|
||||
private const float transition_duration = 250;
|
||||
|
||||
public Bindable<IBeatmapInfo?> BeatmapInfo { get; } = new Bindable<IBeatmapInfo?>();
|
||||
|
||||
public BindableBool Collapsed { get; } = new BindableBool(true);
|
||||
|
||||
[Resolved]
|
||||
private Bindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
|
||||
|
||||
private ModSettingChangeTracker? modSettingChangeTracker;
|
||||
public BindableBool Collapsed { get; } = new BindableBool(true);
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
private ModSettingChangeTracker? modSettingChangeTracker;
|
||||
|
||||
[Resolved]
|
||||
private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
|
||||
@ -66,58 +50,14 @@ namespace osu.Game.Overlays.Mods
|
||||
private CancellationTokenSource? cancellationSource;
|
||||
private IBindable<StarDifficulty?> starDifficulty = null!;
|
||||
|
||||
private const float transition_duration = 250;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
const float shear = ShearedOverlayContainer.SHEAR;
|
||||
|
||||
AutoSizeAxes = Axes.Both;
|
||||
InternalChild = content = new Container
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = ShearedButton.HEIGHT,
|
||||
Shear = new Vector2(shear, 0),
|
||||
CornerRadius = ShearedButton.CORNER_RADIUS,
|
||||
BorderThickness = ShearedButton.BORDER_THICKNESS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
background = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new FillFlowContainer // divide inner and outer content
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
innerContent = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
BorderThickness = ShearedButton.BORDER_THICKNESS,
|
||||
CornerRadius = ShearedButton.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
innerBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new Container // actual inner content
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Width = 140,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding { Horizontal = 15 },
|
||||
Children = new Drawable[]
|
||||
LeftContent.AddRange(new Drawable[]
|
||||
{
|
||||
starRatingDisplay = new StarRatingDisplay(default, animated: true)
|
||||
{
|
||||
@ -127,56 +67,27 @@ namespace osu.Game.Overlays.Mods
|
||||
},
|
||||
bpmDisplay = new BPMDisplay
|
||||
{
|
||||
Origin = Anchor.CentreRight,
|
||||
Anchor = Anchor.CentreRight,
|
||||
Shear = new Vector2(-shear, 0),
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
outerContent = new FillFlowContainer<VerticalAttributeDisplay>
|
||||
{
|
||||
Alpha = 0,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new[]
|
||||
{
|
||||
circleSizeDisplay = new VerticalAttributeDisplay("CS")
|
||||
{
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
},
|
||||
drainRateDisplay = new VerticalAttributeDisplay("HP")
|
||||
{
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
},
|
||||
approachRateDisplay = new VerticalAttributeDisplay("AR")
|
||||
{
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
},
|
||||
overallDifficultyDisplay = new VerticalAttributeDisplay("OD")
|
||||
{
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
},
|
||||
Shear = new Vector2(-shear, 0),
|
||||
AutoSizeAxes = Axes.Y,
|
||||
Width = 75,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
});
|
||||
|
||||
RightContent.Alpha = 0;
|
||||
RightContent.AddRange(new Drawable[]
|
||||
{
|
||||
circleSizeDisplay = new VerticalAttributeDisplay("CS") { Shear = new Vector2(-shear, 0), },
|
||||
drainRateDisplay = new VerticalAttributeDisplay("HP") { Shear = new Vector2(-shear, 0), },
|
||||
approachRateDisplay = new VerticalAttributeDisplay("AR") { Shear = new Vector2(-shear, 0), },
|
||||
overallDifficultyDisplay = new VerticalAttributeDisplay("OD") { Shear = new Vector2(-shear, 0), },
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
background.Colour = colourProvider.Background4;
|
||||
innerBackground.Colour = colourProvider.Background3;
|
||||
Color4 glowColour = colourProvider.Background1;
|
||||
|
||||
content.BorderColour = ColourInfo.GradientVertical(background.Colour, glowColour);
|
||||
innerContent.BorderColour = ColourInfo.GradientVertical(innerBackground.Colour, glowColour);
|
||||
base.LoadComplete();
|
||||
|
||||
mods.BindValueChanged(_ =>
|
||||
{
|
||||
@ -187,15 +98,16 @@ namespace osu.Game.Overlays.Mods
|
||||
updateValues();
|
||||
}, true);
|
||||
|
||||
BeatmapInfo.BindValueChanged(_ => updateValues(), true);
|
||||
|
||||
Collapsed.BindValueChanged(_ =>
|
||||
{
|
||||
// Only start autosize animations on first collapse toggle. This avoids an ugly initial presentation.
|
||||
startAnimating();
|
||||
|
||||
updateCollapsedState();
|
||||
});
|
||||
|
||||
BeatmapInfo.BindValueChanged(_ => updateValues(), true);
|
||||
updateCollapsedState();
|
||||
}
|
||||
|
||||
protected override bool OnHover(HoverEvent e)
|
||||
@ -217,8 +129,13 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private void startAnimating()
|
||||
{
|
||||
content.AutoSizeEasing = Easing.OutQuint;
|
||||
content.AutoSizeDuration = transition_duration;
|
||||
Content.AutoSizeEasing = Easing.OutQuint;
|
||||
Content.AutoSizeDuration = transition_duration;
|
||||
}
|
||||
|
||||
private void updateCollapsedState()
|
||||
{
|
||||
RightContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private void updateValues() => Scheduler.AddOnce(() =>
|
||||
@ -253,11 +170,6 @@ namespace osu.Game.Overlays.Mods
|
||||
overallDifficultyDisplay.Current.Value = adjustedDifficulty.OverallDifficulty;
|
||||
});
|
||||
|
||||
private void updateCollapsedState()
|
||||
{
|
||||
outerContent.FadeTo(Collapsed.Value && !IsHovered ? 0 : 1, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
private partial class BPMDisplay : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 500;
|
||||
@ -266,6 +178,8 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
Font = OsuFont.Default.With(size: 20, weight: FontWeight.SemiBold),
|
||||
UseFullGlyphHeight = false,
|
||||
};
|
||||
|
@ -1,41 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osuTK;
|
||||
using osu.Game.Localisation;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public sealed partial class DifficultyMultiplierDisplay : ModCounterDisplay
|
||||
{
|
||||
protected override LocalisableString Label => DifficultyMultiplierDisplayStrings.DifficultyMultiplier;
|
||||
|
||||
protected override string CounterFormat => @"N2";
|
||||
|
||||
public DifficultyMultiplierDisplay()
|
||||
{
|
||||
Current.Default = 1d;
|
||||
Current.Value = 1d;
|
||||
Add(new SpriteIcon
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Icon = FontAwesome.Solid.Times,
|
||||
Size = new Vector2(7),
|
||||
Margin = new MarginPadding { Top = 1 }
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// required to prevent the counter initially rolling up from 0 to 1
|
||||
// due to `Current.Value` having a nonstandard default value of 1.
|
||||
Counter.SetCountWithoutRolling(Current.Value);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,223 +0,0 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// Base class for displays of singular counters. Not to be confused with <see cref="BeatmapAttributesDisplay"/> which aggregates multiple attributes.
|
||||
/// </summary>
|
||||
public abstract partial class ModCounterDisplay : Container, IHasCurrentValue<double>
|
||||
{
|
||||
public const float HEIGHT = 42;
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private readonly Box contentBackground;
|
||||
private readonly Box labelBackground;
|
||||
private readonly FillFlowContainer content;
|
||||
|
||||
public Bindable<double> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
private readonly BindableWithCurrent<double> current = new BindableWithCurrent<double>();
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
private OverlayColourProvider colourProvider { get; set; } = null!;
|
||||
|
||||
/// <summary>
|
||||
/// Text to display in the left area of the display.
|
||||
/// </summary>
|
||||
protected abstract LocalisableString Label { get; }
|
||||
|
||||
protected virtual float ValueAreaWidth => 56;
|
||||
|
||||
protected virtual string CounterFormat => @"N0";
|
||||
|
||||
protected override Container<Drawable> Content => content;
|
||||
|
||||
protected readonly RollingCounter<double> Counter;
|
||||
|
||||
protected ModCounterDisplay()
|
||||
{
|
||||
Height = HEIGHT;
|
||||
AutoSizeAxes = Axes.X;
|
||||
|
||||
InternalChild = new InputBlockingContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
CornerRadius = ModSelectPanel.CORNER_RADIUS,
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
contentBackground = new Box
|
||||
{
|
||||
Anchor = Anchor.CentreRight,
|
||||
Origin = Anchor.CentreRight,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Width = ValueAreaWidth + ModSelectPanel.CORNER_RADIUS
|
||||
},
|
||||
new GridContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
ColumnDimensions = new[]
|
||||
{
|
||||
new Dimension(GridSizeMode.AutoSize),
|
||||
new Dimension(GridSizeMode.Absolute, ValueAreaWidth)
|
||||
},
|
||||
Content = new[]
|
||||
{
|
||||
new Drawable[]
|
||||
{
|
||||
new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Masking = true,
|
||||
CornerRadius = ModSelectPanel.CORNER_RADIUS,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
labelBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Margin = new MarginPadding { Horizontal = 18 },
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Text = Label,
|
||||
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
|
||||
}
|
||||
}
|
||||
},
|
||||
content = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Spacing = new Vector2(2, 0),
|
||||
Child = Counter = new EffectCounter(CounterFormat)
|
||||
{
|
||||
Anchor = Anchor.CentreLeft,
|
||||
Origin = Anchor.CentreLeft,
|
||||
Current = { BindTarget = Current }
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
labelBackground.Colour = colourProvider.Background4;
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
Current.BindValueChanged(e =>
|
||||
{
|
||||
var effect = CalculateEffectForComparison(e.NewValue.CompareTo(Current.Default));
|
||||
setColours(effect);
|
||||
}, true);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Fades colours of text and its background according to displayed value.
|
||||
/// </summary>
|
||||
/// <param name="effect">Effect of the value.</param>
|
||||
private void setColours(ModEffect effect)
|
||||
{
|
||||
switch (effect)
|
||||
{
|
||||
case ModEffect.NotChanged:
|
||||
contentBackground.FadeColour(colourProvider.Background3, transition_duration, Easing.OutQuint);
|
||||
content.FadeColour(Colour4.White, transition_duration, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case ModEffect.DifficultyReduction:
|
||||
contentBackground.FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint);
|
||||
content.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
case ModEffect.DifficultyIncrease:
|
||||
contentBackground.FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint);
|
||||
content.FadeColour(colourProvider.Background5, transition_duration, Easing.OutQuint);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentOutOfRangeException(nameof(effect));
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Converts signed integer into <see cref="ModEffect"/>. Negative values are counted as difficulty reduction, positive as increase.
|
||||
/// </summary>
|
||||
/// <param name="comparison">Value to convert. Will arrive from comparison between <see cref="Current"/> bindable once it changes and it's <see cref="Bindable{T}.Default"/>.</param>
|
||||
/// <returns>Effect of the value.</returns>
|
||||
protected virtual ModEffect CalculateEffectForComparison(int comparison)
|
||||
{
|
||||
if (comparison == 0)
|
||||
return ModEffect.NotChanged;
|
||||
if (comparison < 0)
|
||||
return ModEffect.DifficultyReduction;
|
||||
|
||||
return ModEffect.DifficultyIncrease;
|
||||
}
|
||||
|
||||
protected enum ModEffect
|
||||
{
|
||||
NotChanged,
|
||||
DifficultyReduction,
|
||||
DifficultyIncrease
|
||||
}
|
||||
|
||||
private partial class EffectCounter : RollingCounter<double>
|
||||
{
|
||||
private readonly string? format;
|
||||
|
||||
public EffectCounter(string? format)
|
||||
{
|
||||
this.format = format;
|
||||
}
|
||||
|
||||
protected override double RollingDuration => 500;
|
||||
|
||||
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(format);
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
|
||||
{
|
||||
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
109
osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs
Normal file
109
osu.Game/Overlays/Mods/ModFooterInformationDisplay.cs
Normal file
@ -0,0 +1,109 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Colour;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osuTK;
|
||||
using osuTK.Graphics;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
public abstract partial class ModFooterInformationDisplay : CompositeDrawable
|
||||
{
|
||||
protected FillFlowContainer LeftContent { get; private set; } = null!;
|
||||
protected FillFlowContainer RightContent { get; private set; } = null!;
|
||||
protected Container Content { get; private set; } = null!;
|
||||
|
||||
private Container innerContent = null!;
|
||||
|
||||
protected Box MainBackground { get; private set; } = null!;
|
||||
protected Box FrontBackground { get; private set; } = null!;
|
||||
|
||||
[Resolved]
|
||||
protected OverlayColourProvider ColourProvider { get; private set; } = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
AutoSizeAxes = Axes.Both;
|
||||
|
||||
InternalChild = Content = new Container
|
||||
{
|
||||
Origin = Anchor.BottomRight,
|
||||
Anchor = Anchor.BottomRight,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Height = ShearedButton.HEIGHT,
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
|
||||
CornerRadius = ShearedButton.CORNER_RADIUS,
|
||||
BorderThickness = ShearedButton.BORDER_THICKNESS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
MainBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
new FillFlowContainer // divide inner and outer content
|
||||
{
|
||||
Origin = Anchor.BottomLeft,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
innerContent = new Container
|
||||
{
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
BorderThickness = ShearedButton.BORDER_THICKNESS,
|
||||
CornerRadius = ShearedButton.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
FrontBackground = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both
|
||||
},
|
||||
LeftContent = new FillFlowContainer // actual inner content
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
AutoSizeAxes = Axes.X,
|
||||
Margin = new MarginPadding { Horizontal = 15 },
|
||||
Spacing = new Vector2(10),
|
||||
}
|
||||
}
|
||||
},
|
||||
RightContent = new FillFlowContainer
|
||||
{
|
||||
Origin = Anchor.CentreLeft,
|
||||
Anchor = Anchor.CentreLeft,
|
||||
AutoSizeAxes = Axes.X,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Direction = FillDirection.Horizontal,
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
MainBackground.Colour = ColourProvider.Background4;
|
||||
FrontBackground.Colour = ColourProvider.Background3;
|
||||
Color4 glowColour = ColourProvider.Background1;
|
||||
|
||||
Content.BorderColour = ColourInfo.GradientVertical(MainBackground.Colour, glowColour);
|
||||
innerContent.BorderColour = ColourInfo.GradientVertical(FrontBackground.Colour, glowColour);
|
||||
}
|
||||
}
|
||||
}
|
@ -26,6 +26,8 @@ namespace osu.Game.Overlays.Mods
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; } = null!;
|
||||
|
||||
private const float contracted_width = WIDTH - 120;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
@ -42,6 +44,8 @@ namespace osu.Game.Overlays.Mods
|
||||
base.LoadComplete();
|
||||
|
||||
ruleset.BindValueChanged(_ => rulesetChanged(), true);
|
||||
|
||||
Width = contracted_width;
|
||||
}
|
||||
|
||||
private IDisposable? presetSubscription;
|
||||
@ -65,7 +69,11 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
cancellationTokenSource?.Cancel();
|
||||
|
||||
if (!presets.Any())
|
||||
bool hasPresets = presets.Any();
|
||||
|
||||
this.ResizeWidthTo(hasPresets ? WIDTH : contracted_width, 200, Easing.OutQuint);
|
||||
|
||||
if (!hasPresets)
|
||||
{
|
||||
removeAndDisposePresetPanels();
|
||||
return;
|
||||
|
@ -61,9 +61,11 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
private const float header_height = 42;
|
||||
|
||||
protected const float WIDTH = 320;
|
||||
|
||||
protected ModSelectColumn()
|
||||
{
|
||||
Width = 320;
|
||||
Width = WIDTH;
|
||||
RelativeSizeAxes = Axes.Y;
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0);
|
||||
|
||||
|
@ -120,11 +120,12 @@ namespace osu.Game.Overlays.Mods
|
||||
private ColumnScrollContainer columnScroll = null!;
|
||||
private ColumnFlowContainer columnFlow = null!;
|
||||
private FillFlowContainer<ShearedButton> footerButtonFlow = null!;
|
||||
private FillFlowContainer footerContentFlow = null!;
|
||||
private DeselectAllModsButton deselectAllModsButton = null!;
|
||||
|
||||
private Container aboveColumnsContent = null!;
|
||||
private DifficultyMultiplierDisplay? multiplierDisplay;
|
||||
private BeatmapAttributesDisplay? modEffectPreviewPanel;
|
||||
private ScoreMultiplierDisplay? multiplierDisplay;
|
||||
private BeatmapAttributesDisplay? beatmapAttributesDisplay;
|
||||
|
||||
protected ShearedButton BackButton { get; private set; } = null!;
|
||||
protected ShearedToggleButton? CustomisationButton { get; private set; }
|
||||
@ -142,8 +143,8 @@ namespace osu.Game.Overlays.Mods
|
||||
if (beatmap == value) return;
|
||||
|
||||
beatmap = value;
|
||||
if (IsLoaded && modEffectPreviewPanel != null)
|
||||
modEffectPreviewPanel.BeatmapInfo.Value = beatmap?.BeatmapInfo;
|
||||
if (IsLoaded && beatmapAttributesDisplay != null)
|
||||
beatmapAttributesDisplay.BeatmapInfo.Value = beatmap?.BeatmapInfo;
|
||||
}
|
||||
}
|
||||
|
||||
@ -181,7 +182,7 @@ namespace osu.Game.Overlays.Mods
|
||||
aboveColumnsContent = new Container
|
||||
{
|
||||
RelativeSizeAxes = Axes.X,
|
||||
Height = ModCounterDisplay.HEIGHT,
|
||||
Height = ScoreMultiplierDisplay.HEIGHT,
|
||||
Padding = new MarginPadding { Horizontal = 100 },
|
||||
Child = SearchTextBox = new ShearedSearchTextBox
|
||||
{
|
||||
@ -196,7 +197,7 @@ namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
Padding = new MarginPadding
|
||||
{
|
||||
Top = ModCounterDisplay.HEIGHT + PADDING,
|
||||
Top = ScoreMultiplierDisplay.HEIGHT + PADDING,
|
||||
Bottom = PADDING
|
||||
},
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
@ -251,22 +252,32 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
if (ShowModEffects)
|
||||
{
|
||||
aboveColumnsContent.Add(multiplierDisplay = new DifficultyMultiplierDisplay
|
||||
{
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight
|
||||
});
|
||||
|
||||
FooterContent.Add(modEffectPreviewPanel = new BeatmapAttributesDisplay
|
||||
FooterContent.Add(footerContentFlow = new FillFlowContainer
|
||||
{
|
||||
AutoSizeAxes = Axes.Both,
|
||||
Direction = FillDirection.Vertical,
|
||||
Spacing = new Vector2(30, 10),
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
Margin = new MarginPadding
|
||||
{
|
||||
Vertical = PADDING,
|
||||
Horizontal = 70
|
||||
Horizontal = 20
|
||||
},
|
||||
Children = new Drawable[]
|
||||
{
|
||||
multiplierDisplay = new ScoreMultiplierDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight
|
||||
},
|
||||
beatmapAttributesDisplay = new BeatmapAttributesDisplay
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
BeatmapInfo = { Value = beatmap?.BeatmapInfo }
|
||||
},
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
@ -339,15 +350,23 @@ namespace osu.Game.Overlays.Mods
|
||||
|
||||
SearchTextBox.PlaceholderText = SearchTextBox.HasFocus ? Resources.Localisation.Web.CommonStrings.InputSearch : ModSelectOverlayStrings.TabToSearch;
|
||||
|
||||
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
|
||||
if (modEffectPreviewPanel != null && Alpha == 1)
|
||||
if (beatmapAttributesDisplay != null)
|
||||
{
|
||||
float rightEdgeOfLastButton = footerButtonFlow.Last().ScreenSpaceDrawQuad.TopRight.X;
|
||||
|
||||
// this is cheating a bit; the 375 value is hardcoded based on how wide the expanded panel _generally_ is.
|
||||
// this is cheating a bit; the 640 value is hardcoded based on how wide the expanded panel _generally_ is.
|
||||
// due to the transition applied, the raw screenspace quad of the panel cannot be used, as it will trigger an ugly feedback cycle of expanding and collapsing.
|
||||
float projectedLeftEdgeOfExpandedModEffectPreviewPanel = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(375 + 70, 0)).X;
|
||||
modEffectPreviewPanel.Collapsed.Value = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedModEffectPreviewPanel;
|
||||
float projectedLeftEdgeOfExpandedBeatmapAttributesDisplay = footerButtonFlow.ToScreenSpace(footerButtonFlow.DrawSize - new Vector2(640, 0)).X;
|
||||
|
||||
bool screenIsntWideEnough = rightEdgeOfLastButton > projectedLeftEdgeOfExpandedBeatmapAttributesDisplay;
|
||||
|
||||
// only update preview panel's collapsed state after we are fully visible, to ensure all the buttons are where we expect them to be.
|
||||
if (Alpha == 1)
|
||||
beatmapAttributesDisplay.Collapsed.Value = screenIsntWideEnough;
|
||||
|
||||
footerContentFlow.LayoutDuration = 200;
|
||||
footerContentFlow.LayoutEasing = Easing.OutQuint;
|
||||
footerContentFlow.Direction = screenIsntWideEnough ? FillDirection.Vertical : FillDirection.Horizontal;
|
||||
}
|
||||
}
|
||||
|
||||
|
160
osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs
Normal file
160
osu.Game/Overlays/Mods/ScoreMultiplierDisplay.cs
Normal file
@ -0,0 +1,160 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions.LocalisationExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Framework.Graphics.UserInterface;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Localisation;
|
||||
using osu.Game.Rulesets.Mods;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Mods
|
||||
{
|
||||
/// <summary>
|
||||
/// On the mod select overlay, this provides a local updating view of the aggregate score multiplier coming from mods.
|
||||
/// </summary>
|
||||
public partial class ScoreMultiplierDisplay : ModFooterInformationDisplay, IHasCurrentValue<double>
|
||||
{
|
||||
public const float HEIGHT = 42;
|
||||
|
||||
public Bindable<double> Current
|
||||
{
|
||||
get => current.Current;
|
||||
set => current.Current = value;
|
||||
}
|
||||
|
||||
private readonly BindableWithCurrent<double> current = new BindableWithCurrent<double>();
|
||||
|
||||
private const float transition_duration = 200;
|
||||
|
||||
private RollingCounter<double> counter = null!;
|
||||
|
||||
private Box flashLayer = null!;
|
||||
|
||||
[Resolved]
|
||||
private OsuColour colours { get; set; } = null!;
|
||||
|
||||
public ScoreMultiplierDisplay()
|
||||
{
|
||||
Current.Default = 1d;
|
||||
Current.Value = 1d;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// You would think that we could add this to `Content`, but borders don't mix well
|
||||
// with additive blending children elements.
|
||||
AddInternal(new Container
|
||||
{
|
||||
Anchor = Anchor.BottomRight,
|
||||
Origin = Anchor.BottomRight,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Shear = new Vector2(ShearedOverlayContainer.SHEAR, 0),
|
||||
CornerRadius = ShearedButton.CORNER_RADIUS,
|
||||
Masking = true,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
flashLayer = new Box
|
||||
{
|
||||
Alpha = 0,
|
||||
Blending = BlendingParameters.Additive,
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
LeftContent.AddRange(new Drawable[]
|
||||
{
|
||||
new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Text = ModSelectOverlayStrings.ScoreMultiplier,
|
||||
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
|
||||
}
|
||||
});
|
||||
|
||||
RightContent.Add(new Container
|
||||
{
|
||||
Width = 40,
|
||||
RelativeSizeAxes = Axes.Y,
|
||||
Margin = new MarginPadding(10),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Child = counter = new EffectCounter
|
||||
{
|
||||
Shear = new Vector2(-ShearedOverlayContainer.SHEAR, 0),
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Current = { BindTarget = Current }
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
Current.BindValueChanged(e =>
|
||||
{
|
||||
if (e.NewValue > Current.Default)
|
||||
{
|
||||
MainBackground
|
||||
.FadeColour(colours.ForModType(ModType.DifficultyIncrease), transition_duration, Easing.OutQuint);
|
||||
counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
else if (e.NewValue < Current.Default)
|
||||
{
|
||||
MainBackground
|
||||
.FadeColour(colours.ForModType(ModType.DifficultyReduction), transition_duration, Easing.OutQuint);
|
||||
counter.FadeColour(ColourProvider.Background5, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
else
|
||||
{
|
||||
MainBackground.FadeColour(ColourProvider.Background4, transition_duration, Easing.OutQuint);
|
||||
counter.FadeColour(Colour4.White, transition_duration, Easing.OutQuint);
|
||||
}
|
||||
|
||||
flashLayer
|
||||
.FadeOutFromOne()
|
||||
.FadeTo(0.15f, 60, Easing.OutQuint)
|
||||
.Then().FadeOut(500, Easing.OutQuint);
|
||||
|
||||
const float move_amount = 4;
|
||||
if (e.NewValue > e.OldValue)
|
||||
counter.MoveToY(Math.Max(-move_amount * 2, counter.Y - move_amount)).Then().MoveToY(0, transition_duration * 2, Easing.OutQuint);
|
||||
else
|
||||
counter.MoveToY(Math.Min(move_amount * 2, counter.Y + move_amount)).Then().MoveToY(0, transition_duration * 2, Easing.OutQuint);
|
||||
}, true);
|
||||
|
||||
// required to prevent the counter initially rolling up from 0 to 1
|
||||
// due to `Current.Value` having a nonstandard default value of 1.
|
||||
counter.SetCountWithoutRolling(Current.Value);
|
||||
}
|
||||
|
||||
private partial class EffectCounter : RollingCounter<double>
|
||||
{
|
||||
protected override double RollingDuration => 500;
|
||||
|
||||
protected override LocalisableString FormatCount(double count) => count.ToLocalisableString(@"0.00x");
|
||||
|
||||
protected override OsuSpriteText CreateSpriteText() => new OsuSpriteText
|
||||
{
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre,
|
||||
Font = OsuFont.Default.With(size: 17, weight: FontWeight.SemiBold)
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
24
osu.Game/Overlays/Settings/MultiplierSettingsSlider.cs
Normal file
24
osu.Game/Overlays/Settings/MultiplierSettingsSlider.cs
Normal file
@ -0,0 +1,24 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
|
||||
namespace osu.Game.Overlays.Settings
|
||||
{
|
||||
public partial class MultiplierSettingsSlider : SettingsSlider<double, MultiplierSettingsSlider.MultiplierRoundedSliderBar>
|
||||
{
|
||||
public MultiplierSettingsSlider()
|
||||
{
|
||||
KeyboardStep = 0.01f;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// A slider bar which adds a "x" to the end of the tooltip string.
|
||||
/// </summary>
|
||||
public partial class MultiplierRoundedSliderBar : RoundedSliderBar<double>
|
||||
{
|
||||
public override LocalisableString TooltipText => $"{base.TooltipText}x";
|
||||
}
|
||||
}
|
||||
}
|
@ -10,6 +10,7 @@ using osu.Framework.Localisation;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.Judgements;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
@ -35,7 +36,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override Type[] IncompatibleMods => new[] { typeof(ModRateAdjust), typeof(ModTimeRamp), typeof(ModAutoplay) };
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
[SettingSource("Initial rate", "The starting speed of the track", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||
public BindableNumber<double> InitialRate { get; } = new BindableDouble(1)
|
||||
{
|
||||
MinValue = 0.5,
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.DifficultyIncrease;
|
||||
public override LocalisableString Description => "Zoooooooooom...";
|
||||
|
||||
[SettingSource("Speed increase", "The actual increase to apply")]
|
||||
[SettingSource("Speed increase", "The actual increase to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(1.5)
|
||||
{
|
||||
MinValue = 1.01,
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Localisation;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Overlays.Settings;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
{
|
||||
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Mods
|
||||
public override ModType Type => ModType.DifficultyReduction;
|
||||
public override LocalisableString Description => "Less zoom...";
|
||||
|
||||
[SettingSource("Speed decrease", "The actual decrease to apply")]
|
||||
[SettingSource("Speed decrease", "The actual decrease to apply", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||
public override BindableNumber<double> SpeedChange { get; } = new BindableDouble(0.75)
|
||||
{
|
||||
MinValue = 0.5,
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Audio;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Configuration;
|
||||
using osu.Game.Overlays.Settings;
|
||||
using osu.Game.Rulesets.UI;
|
||||
|
||||
namespace osu.Game.Rulesets.Mods
|
||||
@ -20,10 +21,10 @@ namespace osu.Game.Rulesets.Mods
|
||||
|
||||
public override double ScoreMultiplier => 0.5;
|
||||
|
||||
[SettingSource("Initial rate", "The starting speed of the track")]
|
||||
[SettingSource("Initial rate", "The starting speed of the track", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||
public abstract BindableNumber<double> InitialRate { get; }
|
||||
|
||||
[SettingSource("Final rate", "The final speed to ramp to")]
|
||||
[SettingSource("Final rate", "The final speed to ramp to", SettingControlType = typeof(MultiplierSettingsSlider))]
|
||||
public abstract BindableNumber<double> FinalRate { get; }
|
||||
|
||||
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
|
||||
|
@ -126,9 +126,12 @@ namespace osu.Game.Screens
|
||||
private void load(ShaderManager manager)
|
||||
{
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE));
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2_NO_MASKING, FragmentShaderDescriptor.BLUR));
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.BLUR));
|
||||
|
||||
loadTargets.Add(manager.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE));
|
||||
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_2, "TriangleBorder"));
|
||||
|
||||
loadTargets.Add(manager.Load(VertexShaderDescriptor.TEXTURE_3, FragmentShaderDescriptor.TEXTURE));
|
||||
}
|
||||
|
||||
|
@ -36,8 +36,8 @@
|
||||
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
|
||||
</PackageReference>
|
||||
<PackageReference Include="Realm" Version="11.1.2" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.904.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.822.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2023.914.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.914.0" />
|
||||
<PackageReference Include="Sentry" Version="3.28.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.32.2" />
|
||||
<PackageReference Include="NUnit" Version="3.13.3" />
|
||||
|
@ -23,6 +23,6 @@
|
||||
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.904.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.914.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
Loading…
Reference in New Issue
Block a user