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Moved HitObject adjustment methods to a static helper class
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9906ab3449
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@ -2,14 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Beatmaps.Timing;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osuTK.Graphics;
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using osuTK.Graphics;
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namespace osu.Game.Beatmaps.ControlPoints
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namespace osu.Game.Beatmaps.ControlPoints
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@ -110,35 +105,5 @@ namespace osu.Game.Beatmaps.ControlPoints
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&& BeatLength.Equals(other.BeatLength);
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&& BeatLength.Equals(other.BeatLength);
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public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength, OmitFirstBarLine);
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public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength, OmitFirstBarLine);
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public List<HitObject> HitObjectsInTimingRange(IBeatmap beatmap)
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{
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// If the first group, we grab all hitobjects prior to the next, if the last group, we grab all remaining hitobjects
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double startTime = beatmap.ControlPointInfo.TimingPoints.Any(x => x.Time < Time) ? Time : double.MinValue;
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double endTime = beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(x => x.Time > Time)?.Time ?? double.MaxValue;
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return beatmap.HitObjects.Where(x => Precision.AlmostBigger(x.StartTime, startTime) && Precision.DefinitelyBigger(endTime, x.StartTime)).ToList();
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}
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public void AdjustHitObjectOffset(IBeatmap beatmap, double adjust)
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{
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foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap))
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{
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hitObject.StartTime += adjust;
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}
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}
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public void SetHitObjectBPM(IBeatmap beatmap, double oldBeatLength)
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{
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foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap))
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{
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double beat = (hitObject.StartTime - Time) / oldBeatLength;
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hitObject.StartTime = (beat * BeatLength) + Time;
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if (hitObject is not IHasRepeats && hitObject is IHasDuration hitObjectWithDuration)
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hitObjectWithDuration.Duration *= BeatLength / oldBeatLength;
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}
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}
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}
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}
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}
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}
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@ -112,7 +112,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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{
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// Only adjust hit object offsets if the group contains a timing control point
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// Only adjust hit object offsets if the group contains a timing control point
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if (Beatmap.AdjustNotesOnOffsetBPMChange.Value && cp is TimingControlPoint tp)
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if (Beatmap.AdjustNotesOnOffsetBPMChange.Value && cp is TimingControlPoint tp)
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tp.AdjustHitObjectOffset(Beatmap, time - SelectedGroup.Value.Time);
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TimingSectionAdjustments.AdjustHitObjectOffset(Beatmap, tp, time - SelectedGroup.Value.Time);
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Beatmap.ControlPointInfo.Add(time, cp);
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Beatmap.ControlPointInfo.Add(time, cp);
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}
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}
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@ -209,7 +209,7 @@ namespace osu.Game.Screens.Edit.Timing
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foreach (var cp in currentGroupItems)
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foreach (var cp in currentGroupItems)
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{
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{
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if (beatmap.AdjustNotesOnOffsetBPMChange.Value && cp is TimingControlPoint tp)
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if (beatmap.AdjustNotesOnOffsetBPMChange.Value && cp is TimingControlPoint tp)
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tp.AdjustHitObjectOffset(beatmap, adjust);
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TimingSectionAdjustments.AdjustHitObjectOffset(beatmap, tp, adjust);
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beatmap.ControlPointInfo.Add(newOffset, cp);
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beatmap.ControlPointInfo.Add(newOffset, cp);
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}
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}
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@ -1,11 +1,17 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Utils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Graphics.UserInterfaceV2;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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namespace osu.Game.Screens.Edit.Timing
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namespace osu.Game.Screens.Edit.Timing
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{
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{
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@ -48,7 +54,7 @@ namespace osu.Game.Screens.Edit.Timing
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if (!Beatmap.AdjustNotesOnOffsetBPMChange.Value || ControlPoint.Value == null)
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if (!Beatmap.AdjustNotesOnOffsetBPMChange.Value || ControlPoint.Value == null)
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return;
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return;
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ControlPoint.Value.SetHitObjectBPM(Beatmap, val.OldValue);
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TimingSectionAdjustments.SetHitObjectBPM(Beatmap, ControlPoint.Value, val.OldValue);
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Beatmap.UpdateAllHitObjects();
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Beatmap.UpdateAllHitObjects();
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});
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});
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}
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}
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@ -128,4 +134,37 @@ namespace osu.Game.Screens.Edit.Timing
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private static double beatLengthToBpm(double beatLength) => 60000 / beatLength;
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private static double beatLengthToBpm(double beatLength) => 60000 / beatLength;
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}
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}
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public static class TimingSectionAdjustments
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{
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public static List<HitObject> HitObjectsInTimingRange(IBeatmap beatmap, double time)
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{
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// If the first group, we grab all hitobjects prior to the next, if the last group, we grab all remaining hitobjects
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double startTime = beatmap.ControlPointInfo.TimingPoints.Any(x => x.Time < time) ? time : double.MinValue;
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double endTime = beatmap.ControlPointInfo.TimingPoints.FirstOrDefault(x => x.Time > time)?.Time ?? double.MaxValue;
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return beatmap.HitObjects.Where(x => Precision.AlmostBigger(x.StartTime, startTime) && Precision.DefinitelyBigger(endTime, x.StartTime)).ToList();
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}
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public static void AdjustHitObjectOffset(IBeatmap beatmap, TimingControlPoint timingControlPoint, double adjust)
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{
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foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint.Time))
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{
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hitObject.StartTime += adjust;
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}
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}
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public static void SetHitObjectBPM(IBeatmap beatmap, TimingControlPoint timingControlPoint, double oldBeatLength)
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{
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foreach (HitObject hitObject in HitObjectsInTimingRange(beatmap, timingControlPoint.Time))
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{
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double beat = (hitObject.StartTime - timingControlPoint.Time) / oldBeatLength;
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hitObject.StartTime = (beat * timingControlPoint.BeatLength) + timingControlPoint.Time;
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if (hitObject is not IHasRepeats && hitObject is IHasDuration hitObjectWithDuration)
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hitObjectWithDuration.Duration *= timingControlPoint.BeatLength / oldBeatLength;
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}
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}
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}
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}
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}
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