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Fix delay in value retrieval causing offsetting when zooming
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@ -56,7 +56,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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}
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}
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private void transformZoomTo(int newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
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private void transformZoomTo(int newZoom, float focusPoint, double duration = 0, Easing easing = Easing.None)
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=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, zoomedContent.DrawWidth), newZoom, duration, easing));
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=> this.TransformTo(this.PopulateTransform(new TransformZoom(focusPoint, zoomedContent.DrawWidth, Current), newZoom, duration, easing));
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private class TransformZoom : Transform<float, ZoomableScrollContainer>
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private class TransformZoom : Transform<float, ZoomableScrollContainer>
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{
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{
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@ -71,19 +71,21 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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private readonly float waveformSize;
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private readonly float waveformSize;
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/// <summary>
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/// <summary>
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/// The scroll offset at the start time of the transform/
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/// The scroll offset at the start of the transform.
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/// </summary>
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/// </summary>
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private float startScrollOffset;
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private readonly float scrollOffset;
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/// <summary>
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/// <summary>
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/// Transforms <see cref="TimeTimelinem"/> to a new value.
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/// Transforms <see cref="TimeTimelinem"/> to a new value.
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/// </summary>
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/// </summary>
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/// <param name="focusPoint">The focus point in the waveform, in absolute coordinates local to the waveform.</param>
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/// <param name="focusPoint">The focus point in the waveform, in absolute coordinates local to the waveform.</param>
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/// <param name="waveformSize">The size of the waveform.</param>
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/// <param name="waveformSize">The size of the waveform.</param>
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public TransformZoom(float focusPoint, float waveformSize)
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/// <param name="scrollOffset">The scroll offset at the start of the transform.</param>
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public TransformZoom(float focusPoint, float waveformSize, float scrollOffset)
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{
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{
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this.focusPoint = focusPoint;
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this.focusPoint = focusPoint;
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this.waveformSize = waveformSize;
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this.waveformSize = waveformSize;
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this.scrollOffset = scrollOffset;
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}
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}
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public override string TargetMember => nameof(currentZoom);
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public override string TargetMember => nameof(currentZoom);
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@ -100,7 +102,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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{
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{
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float newZoom = valueAt(time);
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float newZoom = valueAt(time);
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float focusOffset = focusPoint - startScrollOffset;
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float focusOffset = focusPoint - scrollOffset;
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float expectedWidth = d.DrawWidth * newZoom;
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float expectedWidth = d.DrawWidth * newZoom;
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float targetOffset = expectedWidth * (focusPoint / waveformSize) - focusOffset;
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float targetOffset = expectedWidth * (focusPoint / waveformSize) - focusOffset;
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@ -108,11 +110,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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d.ScrollTo(targetOffset, false);
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d.ScrollTo(targetOffset, false);
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}
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}
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protected override void ReadIntoStartValue(ZoomableScrollContainer d)
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protected override void ReadIntoStartValue(ZoomableScrollContainer d) => StartValue = d.currentZoom;
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{
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startScrollOffset = d.Current;
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StartValue = d.currentZoom;
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}
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}
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}
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}
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}
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}
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}
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