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Merge pull request #8212 from peppy/update-loader-animation
Update loader animation
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commit
9b029fa9e0
@ -1,12 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using System.Threading;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens;
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using osu.Game.Screens.Menu;
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using osuTK.Graphics;
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@ -14,14 +17,14 @@ using osuTK.Graphics;
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namespace osu.Game.Tests.Visual.Menus
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{
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[TestFixture]
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public class TestSceneLoaderAnimation : ScreenTestScene
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public class TestSceneLoader : ScreenTestScene
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{
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private TestLoader loader;
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[Cached]
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private OsuLogo logo;
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public TestSceneLoaderAnimation()
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public TestSceneLoader()
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{
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Child = logo = new OsuLogo
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{
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@ -42,33 +45,33 @@ namespace osu.Game.Tests.Visual.Menus
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LoadScreen(loader);
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});
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AddAssert("spinner did not display", () => loader.LoadingSpinner?.Alpha == 0);
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AddUntilStep("loaded", () => loader.ScreenLoaded);
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AddUntilStep("not current", () => !loader.IsCurrentScreen());
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}
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[Test]
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public void TestDelayedLoad()
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{
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AddStep("begin loading", () => LoadScreen(loader = new TestLoader()));
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AddUntilStep("wait for logo visible", () => loader.Logo?.Alpha > 0);
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AddUntilStep("wait for spinner visible", () => loader.LoadingSpinner?.Alpha > 0);
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AddStep("finish loading", () => loader.AllowLoad.Set());
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AddUntilStep("loaded", () => loader.Logo != null && loader.ScreenLoaded);
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AddUntilStep("logo gone", () => loader.Logo?.Alpha == 0);
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AddUntilStep("spinner gone", () => loader.LoadingSpinner?.Alpha == 0);
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AddUntilStep("loaded", () => loader.ScreenLoaded);
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AddUntilStep("not current", () => !loader.IsCurrentScreen());
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}
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private class TestLoader : Loader
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{
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public readonly ManualResetEventSlim AllowLoad = new ManualResetEventSlim();
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public OsuLogo Logo;
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public LoadingSpinner LoadingSpinner => this.ChildrenOfType<LoadingSpinner>().FirstOrDefault();
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private TestScreen screen;
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public bool ScreenLoaded => screen.IsCurrentScreen();
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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Logo = logo;
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base.LogoArriving(logo, resuming);
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}
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protected override OsuScreen CreateLoadableScreen() => screen = new TestScreen();
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protected override ShaderPrecompiler CreateShaderPrecompiler() => new TestShaderPrecompiler(AllowLoad);
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@ -19,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
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protected Container MainContents;
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protected const float TRANSITION_DURATION = 500;
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public const float TRANSITION_DURATION = 500;
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private const float spin_duration = 900;
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@ -27,7 +27,8 @@ namespace osu.Game.Graphics.UserInterface
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/// Constuct a new loading spinner.
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/// </summary>
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/// <param name="withBox">Whether the spinner should have a surrounding black box for visibility.</param>
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public LoadingSpinner(bool withBox = false)
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/// <param name="inverted">Whether colours should be inverted (black spinner instead of white).</param>
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public LoadingSpinner(bool withBox = false, bool inverted = false)
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{
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Size = new Vector2(60);
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@ -45,7 +46,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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new Box
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{
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Colour = Color4.Black,
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Colour = inverted ? Color4.White : Color4.Black,
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RelativeSizeAxes = Axes.Both,
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Alpha = withBox ? 0.7f : 0
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},
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@ -53,6 +54,7 @@ namespace osu.Game.Graphics.UserInterface
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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Colour = inverted ? Color4.Black : Color4.White,
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Scale = new Vector2(withBox ? 0.6f : 1),
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RelativeSizeAxes = Axes.Both,
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Icon = FontAwesome.Solid.CircleNotch
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@ -5,12 +5,14 @@ using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shaders;
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using osu.Framework.Utils;
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using osu.Game.Screens.Menu;
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using osuTK;
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using osu.Framework.Screens;
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using osu.Framework.Threading;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using IntroSequence = osu.Game.Configuration.IntroSequence;
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namespace osu.Game.Screens
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@ -24,31 +26,12 @@ namespace osu.Game.Screens
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ValidForResume = false;
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}
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protected override void LogoArriving(OsuLogo logo, bool resuming)
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{
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base.LogoArriving(logo, resuming);
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logo.BeatMatching = false;
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logo.Triangles = false;
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logo.RelativePositionAxes = Axes.None;
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logo.Origin = Anchor.BottomRight;
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logo.Anchor = Anchor.BottomRight;
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logo.Position = new Vector2(-40);
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logo.Scale = new Vector2(0.2f);
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logo.Delay(500).FadeInFromZero(1000, Easing.OutQuint);
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}
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protected override void LogoSuspending(OsuLogo logo)
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{
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base.LogoSuspending(logo);
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logo.FadeOut(logo.Alpha * 400);
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}
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private OsuScreen loadableScreen;
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private ShaderPrecompiler precompiler;
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private IntroSequence introSequence;
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private LoadingSpinner spinner;
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private ScheduledDelegate spinnerShow;
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protected virtual OsuScreen CreateLoadableScreen()
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{
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@ -82,6 +65,17 @@ namespace osu.Game.Screens
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LoadComponentAsync(precompiler = CreateShaderPrecompiler(), AddInternal);
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LoadComponentAsync(loadableScreen = CreateLoadableScreen());
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LoadComponentAsync(spinner = new LoadingSpinner(true, true)
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{
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Anchor = Anchor.BottomRight,
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Origin = Anchor.BottomRight,
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Margin = new MarginPadding(40),
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}, _ =>
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{
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AddInternal(spinner);
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spinnerShow = Scheduler.AddDelayed(spinner.Show, 200);
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});
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checkIfLoaded();
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}
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@ -93,7 +87,15 @@ namespace osu.Game.Screens
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return;
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}
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this.Push(loadableScreen);
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spinnerShow?.Cancel();
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if (spinner.State.Value == Visibility.Visible)
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{
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spinner.Hide();
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Scheduler.AddDelayed(() => this.Push(loadableScreen), LoadingSpinner.TRANSITION_DURATION);
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}
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else
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this.Push(loadableScreen);
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}
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[BackgroundDependencyLoader]
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