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small tweaks, container edge - effect addition..
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@ -10,6 +10,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Graphics;
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@ -27,9 +28,9 @@ namespace osu.Game.Screens.Select
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public partial class BeatmapInfoWedgeV2 : VisibilityContainer
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{
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private const float shear_width = 21;
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private const int wedge_height = 120;
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private const float wedge_height = 120;
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private const float transition_duration = 250;
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private const float corner_radius = 10;
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private static readonly Vector2 wedged_container_shear = new Vector2(shear_width / wedge_height, 0);
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@ -45,14 +46,20 @@ namespace osu.Game.Screens.Select
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public BeatmapInfoWedgeV2()
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{
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CornerRadius = 10;
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Shear = wedged_container_shear;
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Masking = true;
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Alpha = 0;
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EdgeEffect = new EdgeEffectParameters
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{
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Colour = Colour4.Black.Opacity(.25f),
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Type = EdgeEffectType.Shadow,
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Radius = corner_radius,
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Roundness = corner_radius
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};
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CornerRadius = corner_radius;
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Children = new Drawable[]
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{
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//These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area
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// These elements can't be grouped with the rest of the content, due to being present either outside or under the backgrounds area
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difficultyColourBar = new Container
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{
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Colour = Colour4.Transparent,
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@ -61,7 +68,7 @@ namespace osu.Game.Screens.Select
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Origin = Anchor.TopRight,
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RelativeSizeAxes = Axes.Y,
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//By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it.
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// By limiting the width we avoid this box showing up as an outline around the drawables that are on top of it.
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Width = 40,
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Child = new Box { RelativeSizeAxes = Axes.Both }
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},
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@ -70,7 +77,7 @@ namespace osu.Game.Screens.Select
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Colour = Colour4.Transparent,
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Anchor = Anchor.CentreRight,
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Origin = Anchor.Centre,
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Scale = new Vector2(0.4f),
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Scale = new Vector2(0.35f),
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Shear = -wedged_container_shear,
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X = -15,
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Direction = FillDirection.Vertical
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@ -85,10 +92,10 @@ namespace osu.Game.Screens.Select
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float starAngle = (float)(Math.Atan(shear_width / wedge_height) * (180 / Math.PI));
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//Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container
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// Applying the rotation directly to the StarCounter distorts the stars, hence it is applied to the child container
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starCounter.Children.First().Rotation = starAngle;
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//Makes sure the stars center themselves properly in the colour bar
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// Makes sure the stars center themselves properly in the colour bar
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starCounter.Children.First().Anchor = Anchor.Centre;
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starCounter.Children.First().Origin = Anchor.Centre;
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}
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@ -153,13 +160,13 @@ namespace osu.Game.Screens.Select
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{
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Masking = true,
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X = -30,
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CornerRadius = 10,
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CornerRadius = corner_radius,
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RelativeSizeAxes = Axes.Both,
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Depth = DisplayedContent?.Depth + 1 ?? 0,
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Children = new Drawable[]
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{
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new BeatmapInfoWedgeBackground(beatmap) { Shear = -Shear },
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Info = new WedgeInfoText { Shear = -Shear }
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Info = new WedgeInfoText(beatmap) { Shear = -Shear }
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}
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}, loaded =>
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{
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@ -182,11 +189,10 @@ namespace osu.Game.Screens.Select
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private ILocalisedBindableString titleBinding = null!;
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private ILocalisedBindableString artistBinding = null!;
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[Resolved]
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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private readonly WorkingBeatmap working;
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[Resolved]
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private BeatmapInfoWedgeV2 wedge { get; set; } = null!;
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private IBindable<IReadOnlyList<Mod>> mods { get; set; } = null!;
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[Resolved]
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private OsuColour colours { get; set; } = null!;
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@ -194,16 +200,24 @@ namespace osu.Game.Screens.Select
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[Resolved]
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private BeatmapDifficultyCache difficultyCache { get; set; } = null!;
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[Resolved]
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private BeatmapInfoWedgeV2 wedge { get; set; } = null!;
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private ModSettingChangeTracker? settingChangeTracker;
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private IBindable<StarDifficulty?>? starDifficulty;
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private CancellationTokenSource? cancellationSource;
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public WedgeInfoText(WorkingBeatmap working)
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{
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this.working = working;
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}
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[BackgroundDependencyLoader]
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private void load(LocalisationManager localisation)
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{
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var beatmapInfo = wedge.Beatmap!.BeatmapInfo;
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var metadata = wedge.beatmap!.Metadata;
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var beatmapInfo = working.BeatmapInfo;
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var metadata = working.Metadata;
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RelativeSizeAxes = Axes.Both;
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@ -249,7 +263,7 @@ namespace osu.Game.Screens.Select
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Name = "Top-left aligned metadata",
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Direction = FillDirection.Vertical,
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Position = new Vector2(80, 12),
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Width = .8f,
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Width = .7f,
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AutoSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.X,
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Children = new Drawable[]
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@ -289,7 +303,7 @@ namespace osu.Game.Screens.Select
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wedge.difficultyColourBar.FadeColour(colours.ForStarDifficulty(s.NewValue));
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}, true);
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starDifficulty = difficultyCache.GetBindableDifficulty(wedge.beatmap!.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty = difficultyCache.GetBindableDifficulty(working.BeatmapInfo, (cancellationSource = new CancellationTokenSource()).Token);
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starDifficulty.BindValueChanged(s =>
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{
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starRatingDisplay.Current.Value = s.NewValue ?? default;
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