mirror of
https://github.com/ppy/osu.git
synced 2025-01-07 22:22:59 +08:00
Add some text to the test scene showing hits/misses
This commit is contained in:
parent
12210017e4
commit
9ae3be817f
@ -5,12 +5,17 @@ using System;
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Replays;
|
using osu.Game.Replays;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
|
using osu.Game.Rulesets.Osu.Judgements;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
using osu.Game.Rulesets.Osu.Replays;
|
using osu.Game.Rulesets.Osu.Replays;
|
||||||
using osu.Game.Rulesets.Replays;
|
using osu.Game.Rulesets.Replays;
|
||||||
@ -410,7 +415,21 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
{
|
{
|
||||||
p.ScoreProcessor.NewJudgement += result =>
|
p.ScoreProcessor.NewJudgement += result =>
|
||||||
{
|
{
|
||||||
if (currentPlayer == p) judgementResults.Add(result);
|
if (currentPlayer == p)
|
||||||
|
judgementResults.Add(result);
|
||||||
|
|
||||||
|
DrawableHitObject drawableObj = this.ChildrenOfType<DrawableHitObject>().Single(h => h.HitObject == result.HitObject);
|
||||||
|
|
||||||
|
var text = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Position = Content.ToLocalSpace(drawableObj.ToScreenSpace(drawableObj.OriginPosition)) - new Vector2(0, 20),
|
||||||
|
Text = result.IsHit ? "hit" : "miss"
|
||||||
|
};
|
||||||
|
|
||||||
|
Add(text);
|
||||||
|
|
||||||
|
text.FadeOutFromOne(1000).Expire();
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user