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Add some text to the test scene showing hits/misses
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parent
12210017e4
commit
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@ -5,12 +5,17 @@ using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Replays;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Rulesets.Osu.Judgements;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Replays;
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using osu.Game.Rulesets.Replays;
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@ -410,7 +415,21 @@ namespace osu.Game.Rulesets.Osu.Tests
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{
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p.ScoreProcessor.NewJudgement += result =>
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{
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if (currentPlayer == p) judgementResults.Add(result);
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if (currentPlayer == p)
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judgementResults.Add(result);
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DrawableHitObject drawableObj = this.ChildrenOfType<DrawableHitObject>().Single(h => h.HitObject == result.HitObject);
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var text = new OsuSpriteText
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{
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Origin = Anchor.Centre,
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Position = Content.ToLocalSpace(drawableObj.ToScreenSpace(drawableObj.OriginPosition)) - new Vector2(0, 20),
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Text = result.IsHit ? "hit" : "miss"
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};
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Add(text);
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text.FadeOutFromOne(1000).Expire();
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};
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};
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