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Rename to AbortGameplay() and handle additional states
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750bfae909
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@ -80,7 +80,7 @@ namespace osu.Game.Online.Multiplayer
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/// <summary>
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/// <summary>
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/// Aborts an ongoing gameplay load.
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/// Aborts an ongoing gameplay load.
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/// </summary>
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/// </summary>
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Task AbortLoad();
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Task AbortGameplay();
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/// <summary>
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/// <summary>
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/// Adds an item to the playlist.
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/// Adds an item to the playlist.
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@ -333,7 +333,7 @@ namespace osu.Game.Online.Multiplayer
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public abstract Task StartMatch();
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public abstract Task StartMatch();
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public abstract Task AbortLoad();
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public abstract Task AbortGameplay();
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public abstract Task AddPlaylistItem(MultiplayerPlaylistItem item);
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public abstract Task AddPlaylistItem(MultiplayerPlaylistItem item);
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@ -154,12 +154,12 @@ namespace osu.Game.Online.Multiplayer
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return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
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return connection.InvokeAsync(nameof(IMultiplayerServer.StartMatch));
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}
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}
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public override Task AbortLoad()
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public override Task AbortGameplay()
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{
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{
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if (!IsConnected.Value)
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if (!IsConnected.Value)
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return Task.CompletedTask;
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return Task.CompletedTask;
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return connection.InvokeAsync(nameof(IMultiplayerServer.AbortLoad));
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return connection.InvokeAsync(nameof(IMultiplayerServer.AbortGameplay));
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}
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}
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public override Task AddPlaylistItem(MultiplayerPlaylistItem item)
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public override Task AddPlaylistItem(MultiplayerPlaylistItem item)
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@ -30,7 +30,9 @@ namespace osu.Game.Screens.OnlinePlay.Multiplayer
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break;
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break;
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case MultiplayerUserState.WaitingForLoad:
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case MultiplayerUserState.WaitingForLoad:
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client.AbortLoad();
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case MultiplayerUserState.Loaded:
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case MultiplayerUserState.Playing:
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client.AbortGameplay();
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break;
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break;
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default:
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default:
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@ -317,7 +317,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
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return ((IMultiplayerClient)this).LoadRequested();
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return ((IMultiplayerClient)this).LoadRequested();
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}
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}
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public override Task AbortLoad()
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public override Task AbortGameplay()
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{
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{
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Debug.Assert(Room != null);
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Debug.Assert(Room != null);
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Debug.Assert(LocalUser != null);
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Debug.Assert(LocalUser != null);
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