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Merge branch 'ppy:master' into gameplay-leaderboard-fix

This commit is contained in:
Dawid Sośnia 2022-11-18 12:11:22 +01:00 committed by GitHub
commit 9ad484a0f4
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5 changed files with 95 additions and 19 deletions
osu.Game.Tests/Visual/Settings
osu.Game
Overlays/Settings/Sections/Input
Screens/Edit/Compose/Components/Timeline

@ -40,6 +40,43 @@ namespace osu.Game.Tests.Visual.Settings
AddWaitStep("wait for scroll", 5); AddWaitStep("wait for scroll", 5);
} }
[Test]
public void TestBindingTwoNonModifiers()
{
AddStep("press j", () => InputManager.PressKey(Key.J));
scrollToAndStartBinding("Increase volume");
AddStep("press k", () => InputManager.Key(Key.K));
AddStep("release j", () => InputManager.ReleaseKey(Key.J));
checkBinding("Increase volume", "K");
}
[Test]
public void TestBindingSingleKey()
{
scrollToAndStartBinding("Increase volume");
AddStep("press k", () => InputManager.Key(Key.K));
checkBinding("Increase volume", "K");
}
[Test]
public void TestBindingSingleModifier()
{
scrollToAndStartBinding("Increase volume");
AddStep("press shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
checkBinding("Increase volume", "LShift");
}
[Test]
public void TestBindingSingleKeyWithModifier()
{
scrollToAndStartBinding("Increase volume");
AddStep("press shift", () => InputManager.PressKey(Key.ShiftLeft));
AddStep("press k", () => InputManager.Key(Key.K));
AddStep("release shift", () => InputManager.ReleaseKey(Key.ShiftLeft));
checkBinding("Increase volume", "LShift-K");
}
[Test] [Test]
public void TestBindingMouseWheelToNonGameplay() public void TestBindingMouseWheelToNonGameplay()
{ {
@ -169,7 +206,8 @@ namespace osu.Game.Tests.Visual.Settings
AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0); AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0);
AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0))); AddAssert("binding cleared",
() => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
} }
[Test] [Test]
@ -198,7 +236,8 @@ namespace osu.Game.Tests.Visual.Settings
AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0); AddUntilStep("restore button hidden", () => settingsKeyBindingRow.ChildrenOfType<RestoreDefaultValueButton<bool>>().First().Alpha == 0);
AddAssert("binding cleared", () => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0))); AddAssert("binding cleared",
() => settingsKeyBindingRow.ChildrenOfType<KeyBindingRow.KeyButton>().ElementAt(0).KeyBinding.KeyCombination.Equals(settingsKeyBindingRow.Defaults.ElementAt(0)));
} }
[Test] [Test]
@ -256,8 +295,8 @@ namespace osu.Game.Tests.Visual.Settings
var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text.ToString() == name)); var firstRow = panel.ChildrenOfType<KeyBindingRow>().First(r => r.ChildrenOfType<OsuSpriteText>().Any(s => s.Text.ToString() == name));
var firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First(); var firstButton = firstRow.ChildrenOfType<KeyBindingRow.KeyButton>().First();
return firstButton.Text.Text == keyName; return firstButton.Text.Text.ToString();
}); }, () => Is.EqualTo(keyName));
} }
private void scrollToAndStartBinding(string name) private void scrollToAndStartBinding(string name)

@ -33,6 +33,11 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class KeyBindingRow : Container, IFilterable public class KeyBindingRow : Container, IFilterable
{ {
/// <summary>
/// Invoked when the binding of this row is updated with a change being written.
/// </summary>
public Action<KeyBindingRow> BindingUpdated { get; set; }
private readonly object action; private readonly object action;
private readonly IEnumerable<RealmKeyBinding> bindings; private readonly IEnumerable<RealmKeyBinding> bindings;
@ -153,7 +158,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
Spacing = new Vector2(5), Spacing = new Vector2(5),
Children = new Drawable[] Children = new Drawable[]
{ {
new CancelButton { Action = finalise }, new CancelButton { Action = () => finalise(false) },
new ClearButton { Action = clear }, new ClearButton { Action = clear },
}, },
}, },
@ -226,7 +231,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
} }
} }
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromMouseButton(e.Button));
return true; return true;
} }
@ -240,7 +245,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
} }
if (bindTarget.IsHovered) if (bindTarget.IsHovered)
finalise(); finalise(false);
// prevent updating bind target before clear button's action // prevent updating bind target before clear button's action
else if (!cancelAndClearButtons.Any(b => b.IsHovered)) else if (!cancelAndClearButtons.Any(b => b.IsHovered))
updateBindTarget(); updateBindTarget();
@ -252,7 +257,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
if (bindTarget.IsHovered) if (bindTarget.IsHovered)
{ {
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta)); bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState, e.ScrollDelta), KeyCombination.FromScrollDelta(e.ScrollDelta).First());
finalise(); finalise();
return true; return true;
} }
@ -263,10 +268,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
protected override bool OnKeyDown(KeyDownEvent e) protected override bool OnKeyDown(KeyDownEvent e)
{ {
if (!HasFocus) if (!HasFocus || e.Repeat)
return false; return false;
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromKey(e.Key));
if (!isModifier(e.Key)) finalise(); if (!isModifier(e.Key)) finalise();
return true; return true;
@ -288,7 +293,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus) if (!HasFocus)
return false; return false;
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromJoystickButton(e.Button));
finalise(); finalise();
return true; return true;
@ -310,7 +315,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus) if (!HasFocus)
return false; return false;
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromMidiKey(e.Key));
finalise(); finalise();
return true; return true;
@ -332,7 +337,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus) if (!HasFocus)
return false; return false;
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromTabletAuxiliaryButton(e.Button));
finalise(); finalise();
return true; return true;
@ -354,7 +359,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
if (!HasFocus) if (!HasFocus)
return false; return false;
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState)); bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState), KeyCombination.FromTabletPenButton(e.Button));
finalise(); finalise();
return true; return true;
@ -377,10 +382,10 @@ namespace osu.Game.Overlays.Settings.Sections.Input
return; return;
bindTarget.UpdateKeyCombination(InputKey.None); bindTarget.UpdateKeyCombination(InputKey.None);
finalise(); finalise(false);
} }
private void finalise() private void finalise(bool hasChanged = true)
{ {
if (bindTarget != null) if (bindTarget != null)
{ {
@ -393,6 +398,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
// schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.) // schedule to ensure we don't instantly get focus back on next OnMouseClick (see AcceptFocus impl.)
bindTarget = null; bindTarget = null;
if (hasChanged)
BindingUpdated?.Invoke(this);
}); });
} }
@ -417,7 +424,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
protected override void OnFocusLost(FocusLostEvent e) protected override void OnFocusLost(FocusLostEvent e)
{ {
finalise(); finalise(false);
base.OnFocusLost(e); base.OnFocusLost(e);
} }
@ -563,6 +570,14 @@ namespace osu.Game.Overlays.Settings.Sections.Input
} }
} }
/// <summary>
/// Update from a key combination, only allowing a single non-modifier key to be specified.
/// </summary>
/// <param name="fullState">A <see cref="KeyCombination"/> generated from the full input state.</param>
/// <param name="triggerKey">The key which triggered this update, and should be used as the binding.</param>
public void UpdateKeyCombination(KeyCombination fullState, InputKey triggerKey) =>
UpdateKeyCombination(new KeyCombination(fullState.Keys.Where(KeyCombination.IsModifierKey).Append(triggerKey)));
public void UpdateKeyCombination(KeyCombination newCombination) public void UpdateKeyCombination(KeyCombination newCombination)
{ {
if (KeyBinding.RulesetName != null && !RealmKeyBindingStore.CheckValidForGameplay(newCombination)) if (KeyBinding.RulesetName != null && !RealmKeyBindingStore.CheckValidForGameplay(newCombination))

@ -19,6 +19,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public abstract class KeyBindingsSubsection : SettingsSubsection public abstract class KeyBindingsSubsection : SettingsSubsection
{ {
/// <summary>
/// After a successful binding, automatically select the next binding row to make quickly
/// binding a large set of keys easier on the user.
/// </summary>
protected virtual bool AutoAdvanceTarget => false;
protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults; protected IEnumerable<Framework.Input.Bindings.KeyBinding> Defaults;
public RulesetInfo Ruleset { get; protected set; } public RulesetInfo Ruleset { get; protected set; }
@ -49,7 +55,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList()) Add(new KeyBindingRow(defaultGroup.Key, bindings.Where(b => b.ActionInt.Equals(intKey)).ToList())
{ {
AllowMainMouseButtons = Ruleset != null, AllowMainMouseButtons = Ruleset != null,
Defaults = defaultGroup.Select(d => d.KeyCombination) Defaults = defaultGroup.Select(d => d.KeyCombination),
BindingUpdated = onBindingUpdated
}); });
} }
@ -58,6 +65,16 @@ namespace osu.Game.Overlays.Settings.Sections.Input
Action = () => Children.OfType<KeyBindingRow>().ForEach(k => k.RestoreDefaults()) Action = () => Children.OfType<KeyBindingRow>().ForEach(k => k.RestoreDefaults())
}); });
} }
private void onBindingUpdated(KeyBindingRow sender)
{
if (AutoAdvanceTarget)
{
var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault();
if (next != null)
GetContainingInputManager().ChangeFocus(next);
}
}
} }
public class ResetButton : DangerousSettingsButton public class ResetButton : DangerousSettingsButton

@ -8,6 +8,8 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
public class VariantBindingsSubsection : KeyBindingsSubsection public class VariantBindingsSubsection : KeyBindingsSubsection
{ {
protected override bool AutoAdvanceTarget => true;
protected override LocalisableString Header { get; } protected override LocalisableString Header { get; }
public VariantBindingsSubsection(RulesetInfo ruleset, int variant) public VariantBindingsSubsection(RulesetInfo ruleset, int variant)

@ -436,8 +436,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
base.OnDragEnd(e); base.OnDragEnd(e);
OnDragHandled?.Invoke(null); dragOperation?.Cancel();
dragOperation = null;
changeHandler?.EndChange(); changeHandler?.EndChange();
OnDragHandled?.Invoke(null);
} }
} }