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Order beatmap difficulty icons correctly
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parent
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@ -44,7 +44,7 @@ namespace osu.Game.Overlays.BeatmapSet
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Beatmap.Value = BeatmapSet.Beatmaps.First();
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Beatmap.Value = BeatmapSet.Beatmaps.First();
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plays.Value = BeatmapSet.OnlineInfo.PlayCount;
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plays.Value = BeatmapSet.OnlineInfo.PlayCount;
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favourites.Value = BeatmapSet.OnlineInfo.FavouriteCount;
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favourites.Value = BeatmapSet.OnlineInfo.FavouriteCount;
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difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.Select(b => new DifficultySelectorButton(b)
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difficulties.ChildrenEnumerable = BeatmapSet.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty).Select(b => new DifficultySelectorButton(b)
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{
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{
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State = DifficultySelectorState.NotSelected,
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State = DifficultySelectorState.NotSelected,
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OnHovered = beatmap =>
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OnHovered = beatmap =>
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@ -2,6 +2,7 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using OpenTK;
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using OpenTK;
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@ -208,7 +209,7 @@ namespace osu.Game.Overlays.Direct
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{
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{
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var icons = new List<DifficultyIcon>();
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var icons = new List<DifficultyIcon>();
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foreach (var b in SetInfo.Beatmaps)
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foreach (var b in SetInfo.Beatmaps.OrderBy(beatmap => beatmap.StarDifficulty))
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icons.Add(new DifficultyIcon(b));
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icons.Add(new DifficultyIcon(b));
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return icons;
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return icons;
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