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Merge branch 'master' into update-button

This commit is contained in:
Dean Herbert 2020-05-13 20:50:33 +09:00 committed by GitHub
commit 9ab3e3a6d5
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55 changed files with 891 additions and 207 deletions

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.502.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.511.0" />
</ItemGroup>
</Project>

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@ -18,7 +18,8 @@ namespace osu.Android
try
{
string versionName = packageInfo.VersionCode.ToString();
// todo: needs checking before play store redeploy.
string versionName = packageInfo.VersionName;
// undo play store version garbling
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
}

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@ -6,15 +6,14 @@ using System.IO;
using System.Linq;
using System.Reflection;
using System.Threading.Tasks;
using Microsoft.Win32;
using osu.Desktop.Overlays;
using osu.Framework.Platform;
using osu.Game;
using osuTK.Input;
using Microsoft.Win32;
using osu.Desktop.Updater;
using osu.Framework;
using osu.Framework.Logging;
using osu.Framework.Platform.Windows;
using osu.Framework.Screens;
using osu.Game.Screens.Menu;
using osu.Game.Updater;
@ -37,7 +36,11 @@ namespace osu.Desktop
try
{
if (Host is DesktopGameHost desktopHost)
return new StableStorage(desktopHost);
{
string stablePath = getStableInstallPath();
if (!string.IsNullOrEmpty(stablePath))
return new DesktopStorage(stablePath, desktopHost);
}
}
catch (Exception)
{
@ -47,6 +50,35 @@ namespace osu.Desktop
return null;
}
private string getStableInstallPath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
protected override UpdateManager CreateUpdateManager()
{
switch (RuntimeInfo.OS)
@ -111,45 +143,5 @@ namespace osu.Desktop
Task.Factory.StartNew(() => Import(filePaths), TaskCreationOptions.LongRunning);
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : WindowsStorage
{
protected override string LocateBasePath()
{
static bool checkExists(string p) => Directory.Exists(Path.Combine(p, "Songs"));
string stableInstallPath;
try
{
using (RegistryKey key = Registry.ClassesRoot.OpenSubKey("osu"))
stableInstallPath = key?.OpenSubKey(@"shell\open\command")?.GetValue(string.Empty).ToString().Split('"')[1].Replace("osu!.exe", "");
if (checkExists(stableInstallPath))
return stableInstallPath;
}
catch
{
}
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), @"osu!");
if (checkExists(stableInstallPath))
return stableInstallPath;
stableInstallPath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.UserProfile), ".osu");
if (checkExists(stableInstallPath))
return stableInstallPath;
return null;
}
public StableStorage(DesktopGameHost host)
: base(string.Empty, host)
{
}
}
}
}

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@ -10,10 +10,13 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
@ -48,6 +51,8 @@ namespace osu.Game.Rulesets.Mania.Tests
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Up);
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
@ -81,7 +86,7 @@ namespace osu.Game.Rulesets.Mania.Tests
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
AddStep("set down scroll", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = ScrollingDirection.Down);
setScrollStep(ScrollingDirection.Down);
AddStep("seek to last object", () =>
{
@ -116,6 +121,8 @@ namespace osu.Game.Rulesets.Mania.Tests
DrawableHitObject lastObject = null;
Vector2 originalPosition = Vector2.Zero;
setScrollStep(ScrollingDirection.Down);
AddStep("seek to last object", () =>
{
lastObject = this.ChildrenOfType<DrawableHitObject>().Single(d => d.HitObject == composer.EditorBeatmap.HitObjects.Last());
@ -147,6 +154,46 @@ namespace osu.Game.Rulesets.Mania.Tests
AddAssert("hitobjects not moved vertically", () => lastObject.DrawPosition.Y - originalPosition.Y <= DefaultNotePiece.NOTE_HEIGHT);
}
[Test]
public void TestDragHoldNoteSelectionVertically()
{
setScrollStep(ScrollingDirection.Down);
AddStep("setup beatmap", () =>
{
composer.EditorBeatmap.Clear();
composer.EditorBeatmap.Add(new HoldNote
{
Column = 1,
EndTime = 200
});
});
DrawableHoldNote holdNote = null;
AddStep("grab hold note", () =>
{
holdNote = this.ChildrenOfType<DrawableHoldNote>().Single();
InputManager.MoveMouseTo(holdNote);
InputManager.PressButton(MouseButton.Left);
});
AddStep("move drag upwards", () =>
{
InputManager.MoveMouseTo(holdNote, new Vector2(0, -100));
InputManager.ReleaseButton(MouseButton.Left);
});
AddAssert("head note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.BottomLeft, holdNote.Head.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("tail note positioned correctly", () => Precision.AlmostEquals(holdNote.ScreenSpaceDrawQuad.TopLeft, holdNote.Tail.ScreenSpaceDrawQuad.BottomLeft));
AddAssert("head blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(0).DrawPosition == holdNote.Head.DrawPosition);
AddAssert("tail blueprint positioned correctly", () => this.ChildrenOfType<HoldNoteNoteSelectionBlueprint>().ElementAt(1).DrawPosition == holdNote.Tail.DrawPosition);
}
private void setScrollStep(ScrollingDirection direction)
=> AddStep($"set scroll direction = {direction}", () => ((Bindable<ScrollingDirection>)composer.Composer.ScrollingInfo.Direction).Value = direction);
private class TestComposer : CompositeDrawable
{
[Cached(typeof(EditorBeatmap))]

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@ -7,6 +7,7 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
@ -49,6 +50,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override void OnMouseUp(MouseUpEvent e)
{
if (e.Button != MouseButton.Left)
return;
base.OnMouseUp(e);
EndPlacement(true);
}

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@ -11,6 +11,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
@ -46,6 +47,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
if (Column == null)
return base.OnMouseDown(e);

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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
@ -30,6 +31,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
protected override bool OnMouseDown(MouseDownEvent e)
{
if (e.Button != MouseButton.Left)
return false;
base.OnMouseDown(e);
// Place the note immediately.

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@ -399,7 +399,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{
public TestSlider()
{
DefaultsApplied += () =>
DefaultsApplied += _ =>
{
HeadCircle.HitWindows = new TestHitWindows();
TailCircle.HitWindows = new TestHitWindows();

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@ -28,8 +28,11 @@ namespace osu.Game.Rulesets.Osu.Mods
slider.NestedHitObjects.OfType<SliderTick>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
slider.NestedHitObjects.OfType<SliderRepeat>().ForEach(h => h.Position = new Vector2(h.Position.X, OsuPlayfield.BASE_SIZE.Y - h.Position.Y));
foreach (var point in slider.Path.ControlPoints)
var controlPoints = slider.Path.ControlPoints.Select(p => new PathControlPoint(p.Position.Value, p.Type.Value)).ToArray();
foreach (var point in controlPoints)
point.Position.Value = new Vector2(point.Position.Value.X, -point.Position.Value.Y);
slider.Path = new SliderPath(controlPoints, slider.Path.ExpectedDistance.Value);
}
}
}

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@ -78,7 +78,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Connections
private void bindEvents(DrawableOsuHitObject drawableObject)
{
drawableObject.HitObject.PositionBindable.BindValueChanged(_ => scheduleRefresh());
drawableObject.HitObject.DefaultsApplied += scheduleRefresh;
drawableObject.HitObject.DefaultsApplied += _ => scheduleRefresh();
}
private void scheduleRefresh()

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@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
typeof(TaikoHitTarget),
typeof(TaikoLegacyHitTarget),
typeof(PlayfieldBackgroundRight),
typeof(LegacyTaikoScroller),
}).ToList();
[Cached(typeof(IScrollingInfo))]
@ -51,6 +52,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Height = 0.6f,
}));
AddRepeatStep("change height", () => this.ChildrenOfType<TaikoPlayfield>().ForEach(p => p.Height = Math.Max(0.2f, (p.Height + 0.2f) % 1f)), 50);

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@ -0,0 +1,22 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Testing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Skinning;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
public class TestSceneTaikoScroller : TaikoSkinnableTestScene
{
public TestSceneTaikoScroller()
{
AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
}
}
}

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@ -167,13 +167,15 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
default:
{
bool isRim = samples.Any(s => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE);
bool isRimDefinition(HitSampleInfo s) => s.Name == HitSampleInfo.HIT_CLAP || s.Name == HitSampleInfo.HIT_WHISTLE;
bool isRim = samples.Any(isRimDefinition);
yield return new Hit
{
StartTime = obj.StartTime,
Type = isRim ? HitType.Rim : HitType.Centre,
Samples = obj.Samples,
Samples = samples,
IsStrong = strong
};

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@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Graphics;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Taiko.Objects.Drawables.Pieces;
@ -47,6 +49,37 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
? new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.CentreHit), _ => new CentreHitCirclePiece(), confineMode: ConfineMode.ScaleToFit)
: new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.RimHit), _ => new RimHitCirclePiece(), confineMode: ConfineMode.ScaleToFit);
protected override IEnumerable<HitSampleInfo> GetSamples()
{
// normal and claps are always handled by the drum (see DrumSampleMapping).
var samples = HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
if (HitObject.Type == HitType.Rim && HitObject.IsStrong)
{
// strong + rim always maps to whistle.
// TODO: this should really be in the legacy decoder, but can't be because legacy encoding parity would be broken.
// when we add a taiko editor, this is probably not going to play nice.
var corrected = samples.ToList();
for (var i = 0; i < corrected.Count; i++)
{
var s = corrected[i];
if (s.Name != HitSampleInfo.HIT_FINISH)
continue;
var sClone = s.Clone();
sClone.Name = HitSampleInfo.HIT_WHISTLE;
corrected[i] = sClone;
}
return corrected;
}
return samples;
}
protected override void CheckForResult(bool userTriggered, double timeOffset)
{
Debug.Assert(HitObject.HitWindows != null);

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@ -165,8 +165,8 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
return base.CreateNestedHitObject(hitObject);
}
// Normal and clap samples are handled by the drum
protected override IEnumerable<HitSampleInfo> GetSamples() => HitObject.Samples.Where(s => s.Name != HitSampleInfo.HIT_NORMAL && s.Name != HitSampleInfo.HIT_CLAP);
// Most osu!taiko hitsounds are managed by the drum (see DrumSampleMapping).
protected override IEnumerable<HitSampleInfo> GetSamples() => Enumerable.Empty<HitSampleInfo>();
protected abstract SkinnableDrawable CreateMainPiece();

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@ -0,0 +1,149 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Scoring;
using osu.Game.Screens.Play;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.Skinning
{
public class LegacyTaikoScroller : CompositeDrawable
{
public LegacyTaikoScroller()
{
RelativeSizeAxes = Axes.Both;
}
[BackgroundDependencyLoader(true)]
private void load(GameplayBeatmap gameplayBeatmap)
{
if (gameplayBeatmap != null)
((IBindable<JudgementResult>)LastResult).BindTo(gameplayBeatmap.LastJudgementResult);
}
private bool passing;
protected override void LoadComplete()
{
base.LoadComplete();
LastResult.BindValueChanged(result =>
{
var r = result.NewValue;
// always ignore hitobjects that don't affect combo (drumroll ticks etc.)
if (r?.Judgement.AffectsCombo == false)
return;
passing = r == null || r.Type > HitResult.Miss;
foreach (var sprite in InternalChildren.OfType<ScrollerSprite>())
sprite.Passing = passing;
}, true);
}
public Bindable<JudgementResult> LastResult = new Bindable<JudgementResult>();
protected override void Update()
{
base.Update();
while (true)
{
float? additiveX = null;
foreach (var sprite in InternalChildren)
{
// add the x coordinates and perform re-layout on all sprites as spacing may change with gameplay scale.
sprite.X = additiveX ??= sprite.X - (float)Time.Elapsed * 0.1f;
additiveX += sprite.DrawWidth - 1;
if (sprite.X + sprite.DrawWidth < 0)
sprite.Expire();
}
var last = InternalChildren.LastOrDefault();
// only break from this loop once we have saturated horizontal space completely.
if (last != null && last.ScreenSpaceDrawQuad.TopRight.X >= ScreenSpaceDrawQuad.TopRight.X)
break;
AddInternal(new ScrollerSprite
{
Passing = passing
});
}
}
private class ScrollerSprite : CompositeDrawable
{
private Sprite passingSprite;
private Sprite failingSprite;
private bool passing = true;
public bool Passing
{
get => passing;
set
{
if (value == passing)
return;
passing = value;
if (IsLoaded)
updatePassing();
}
}
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
FillMode = FillMode.Fit;
InternalChildren = new Drawable[]
{
passingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider") },
failingSprite = new Sprite { Texture = skin.GetTexture("taiko-slider-fail"), Alpha = 0 },
};
updatePassing();
}
protected override void Update()
{
base.Update();
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawHeight / c.Height);
}
private void updatePassing()
{
if (passing)
{
passingSprite.Show();
failingSprite.FadeOut(200);
}
else
{
failingSprite.FadeIn(200);
passingSprite.Delay(200).FadeOut();
}
}
}
}
}

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@ -85,6 +85,12 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return new LegacyHitExplosion(sprite);
return null;
case TaikoSkinComponents.TaikoScroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();
return null;
}
return source.GetDrawableComponent(component);

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@ -18,5 +18,6 @@ namespace osu.Game.Rulesets.Taiko
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGreat,
TaikoScroller
}
}

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@ -3,6 +3,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects;
@ -16,11 +17,15 @@ using osu.Game.Replays;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Skinning;
using osuTK;
namespace osu.Game.Rulesets.Taiko.UI
{
public class DrawableTaikoRuleset : DrawableScrollingRuleset<TaikoHitObject>
{
private SkinnableDrawable scroller;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
@ -36,6 +41,20 @@ namespace osu.Game.Rulesets.Taiko.UI
private void load()
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())
{
RelativeSizeAxes = Axes.X,
Depth = float.MaxValue
});
}
protected override void UpdateAfterChildren()
{
base.UpdateAfterChildren();
var playfieldScreen = Playfield.ScreenSpaceDrawQuad;
scroller.Height = ToLocalSpace(playfieldScreen.TopLeft + new Vector2(0, playfieldScreen.Height / 20)).Y;
}
public override PlayfieldAdjustmentContainer CreatePlayfieldAdjustmentContainer() => new TaikoPlayfieldAdjustmentContainer();

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@ -6,6 +6,7 @@ using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Framework.Graphics.Textures;
@ -28,14 +29,15 @@ namespace osu.Game.Tests.Beatmaps.Formats
private static IEnumerable<string> allBeatmaps => TestResources.GetStore().GetAvailableResources().Where(res => res.EndsWith(".osu"));
[TestCaseSource(nameof(allBeatmaps))]
public void TestBeatmap(string name)
public void TestEncodeDecodeStability(string name)
{
var decoded = decode(name, out var encoded);
var decoded = decodeFromLegacy(TestResources.GetStore().GetStream(name));
var decodedAfterEncode = decodeFromLegacy(encodeToLegacy(decoded));
sort(decoded);
sort(encoded);
sort(decodedAfterEncode);
Assert.That(encoded.Serialize(), Is.EqualTo(decoded.Serialize()));
Assert.That(decodedAfterEncode.Serialize(), Is.EqualTo(decoded.Serialize()));
}
private void sort(IBeatmap beatmap)
@ -48,27 +50,22 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
private IBeatmap decode(string filename, out IBeatmap encoded)
private IBeatmap decodeFromLegacy(Stream stream)
{
using (var stream = TestResources.GetStore().GetStream(filename))
using (var sr = new LineBufferedReader(stream))
{
var legacyDecoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr));
using (var ms = new MemoryStream())
using (var sw = new StreamWriter(ms))
using (var sr2 = new LineBufferedReader(ms, true))
{
new LegacyBeatmapEncoder(legacyDecoded).Encode(sw);
sw.Flush();
ms.Position = 0;
encoded = convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(sr2));
return legacyDecoded;
}
using (var reader = new LineBufferedReader(stream))
return convert(new LegacyBeatmapDecoder { ApplyOffsets = false }.Decode(reader));
}
private Stream encodeToLegacy(IBeatmap beatmap)
{
var stream = new MemoryStream();
using (var writer = new StreamWriter(stream, Encoding.UTF8, 1024, true))
new LegacyBeatmapEncoder(beatmap).Encode(writer);
stream.Position = 0;
return stream;
}
private IBeatmap convert(IBeatmap beatmap)

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@ -0,0 +1,129 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Game.Tests.NonVisual
{
[TestFixture]
public class CustomDataDirectoryTest
{
[Test]
public void TestDefaultDirectory()
{
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestDefaultDirectory)))
{
try
{
var osu = loadOsu(host);
var storage = osu.Dependencies.Get<Storage>();
string defaultStorageLocation = Path.Combine(Environment.CurrentDirectory, "headless", nameof(TestDefaultDirectory));
Assert.That(storage.GetFullPath("."), Is.EqualTo(defaultStorageLocation));
}
finally
{
host.Exit();
}
}
}
private string customPath => Path.Combine(Environment.CurrentDirectory, "custom-path");
[Test]
public void TestCustomDirectory()
{
using (var host = new HeadlessGameHost(nameof(TestCustomDirectory)))
{
string headlessPrefix = Path.Combine("headless", nameof(TestCustomDirectory));
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(headlessPrefix, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
using (var storageConfig = new StorageConfigManager(storage))
storageConfig.Set(StorageConfig.FullPath, customPath);
try
{
var osu = loadOsu(host);
// switch to DI'd storage
storage = osu.Dependencies.Get<Storage>();
Assert.That(storage.GetFullPath("."), Is.EqualTo(customPath));
}
finally
{
host.Exit();
}
}
}
[Test]
public void TestSubDirectoryLookup()
{
using (var host = new HeadlessGameHost(nameof(TestSubDirectoryLookup)))
{
string headlessPrefix = Path.Combine("headless", nameof(TestSubDirectoryLookup));
// need access before the game has constructed its own storage yet.
Storage storage = new DesktopStorage(headlessPrefix, host);
// manual cleaning so we can prepare a config file.
storage.DeleteDirectory(string.Empty);
using (var storageConfig = new StorageConfigManager(storage))
storageConfig.Set(StorageConfig.FullPath, customPath);
try
{
var osu = loadOsu(host);
// switch to DI'd storage
storage = osu.Dependencies.Get<Storage>();
string actualTestFile = Path.Combine(customPath, "rulesets", "test");
File.WriteAllText(actualTestFile, "test");
var rulesetStorage = storage.GetStorageForDirectory("rulesets");
var lookupPath = rulesetStorage.GetFiles(".").Single();
Assert.That(lookupPath, Is.EqualTo("test"));
}
finally
{
host.Exit();
}
}
}
private OsuGameBase loadOsu(GameHost host)
{
var osu = new OsuGameBase();
Task.Run(() => host.Run(osu));
waitForOrAssert(() => osu.IsLoaded, @"osu! failed to start in a reasonable amount of time");
return osu;
}
private static void waitForOrAssert(Func<bool> result, string failureMessage, int timeout = 60000)
{
Task task = Task.Run(() =>
{
while (!result()) Thread.Sleep(200);
});
Assert.IsTrue(task.Wait(timeout), failureMessage);
}
}
}

View File

@ -152,11 +152,12 @@ namespace osu.Game.Tests.Skins
}
[Test]
public void TestSetBeatmapVersionNoFallback()
public void TestSetBeatmapVersionFallsBackToUserSkin()
{
// completely ignoring beatmap versions for simplicity.
AddStep("Set user skin version 2.3", () => userSource.Configuration.LegacyVersion = 2.3m);
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = 1.7m);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.7m);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 2.3m);
}
[Test]
@ -172,7 +173,6 @@ namespace osu.Game.Tests.Skins
public void TestIniWithNoVersionFallsBackTo1()
{
AddStep("Parse skin with no version", () => userSource.Configuration = new LegacySkinDecoder().Decode(new LineBufferedReader(new MemoryStream())));
AddStep("Set beatmap skin version null", () => beatmapSource.Configuration.LegacyVersion = null);
AddAssert("Check legacy version lookup", () => requester.GetConfig<LegacySkinConfiguration.LegacySetting, decimal>(LegacySkinConfiguration.LegacySetting.Version)?.Value == 1.0m);
}

View File

@ -8,7 +8,6 @@ using Microsoft.Win32;
using osu.Framework.Allocation;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Framework.Platform.Windows;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Legacy;
@ -52,7 +51,12 @@ namespace osu.Game.Tournament.IPC
try
{
Storage = new StableStorage(host as DesktopGameHost);
var path = findStablePath();
if (string.IsNullOrEmpty(path))
return null;
Storage = new DesktopStorage(path, host as DesktopGameHost);
const string file_ipc_filename = "ipc.txt";
const string file_ipc_state_filename = "ipc-state.txt";
@ -145,17 +149,9 @@ namespace osu.Game.Tournament.IPC
return Storage;
}
/// <summary>
/// A method of accessing an osu-stable install in a controlled fashion.
/// </summary>
private class StableStorage : WindowsStorage
private string findStablePath()
{
protected override string LocateBasePath()
{
static bool checkExists(string p)
{
return File.Exists(Path.Combine(p, "ipc.txt"));
}
static bool checkExists(string p) => File.Exists(Path.Combine(p, "ipc.txt"));
string stableInstallPath = string.Empty;
@ -199,11 +195,5 @@ namespace osu.Game.Tournament.IPC
Logger.Log($"Stable path for tourney usage: {stableInstallPath}");
}
}
public StableStorage(DesktopGameHost host)
: base(string.Empty, host)
{
}
}
}
}

View File

@ -149,6 +149,11 @@ namespace osu.Game.Beatmaps
}
}
public string[] SearchableTerms => new[]
{
Version
}.Concat(Metadata?.SearchableTerms ?? Enumerable.Empty<string>()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
public override string ToString()
{
string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
@ -84,7 +85,7 @@ namespace osu.Game.Beatmaps
public IBeatmap GetPlayableBeatmap(RulesetInfo ruleset, IReadOnlyList<Mod> mods = null, TimeSpan? timeout = null)
{
using (var cancellationSource = new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10)))
using (var cancellationSource = createCancellationTokenSource(timeout))
{
mods ??= Array.Empty<Mod>();
@ -181,6 +182,15 @@ namespace osu.Game.Beatmaps
beatmapLoadTask = null;
}
private CancellationTokenSource createCancellationTokenSource(TimeSpan? timeout)
{
if (Debugger.IsAttached)
// ignore timeout when debugger is attached (may be breakpointing / debugging).
return new CancellationTokenSource();
return new CancellationTokenSource(timeout ?? TimeSpan.FromSeconds(10));
}
private Task<IBeatmap> loadBeatmapAsync() => beatmapLoadTask ??= Task.Factory.StartNew(() =>
{
// Todo: Handle cancellation during beatmap parsing

View File

@ -0,0 +1,30 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Configuration;
using osu.Framework.Platform;
namespace osu.Game.Configuration
{
public class StorageConfigManager : IniConfigManager<StorageConfig>
{
protected override string Filename => "storage.ini";
public StorageConfigManager(Storage storage)
: base(storage)
{
}
protected override void InitialiseDefaults()
{
base.InitialiseDefaults();
Set(StorageConfig.FullPath, string.Empty);
}
}
public enum StorageConfig
{
FullPath,
}
}

26
osu.Game/IO/OsuStorage.cs Normal file
View File

@ -0,0 +1,26 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Configuration;
namespace osu.Game.IO
{
public class OsuStorage : WrappedStorage
{
public OsuStorage(GameHost host)
: base(host.Storage, string.Empty)
{
var storageConfig = new StorageConfigManager(host.Storage);
var customStoragePath = storageConfig.Get<string>(StorageConfig.FullPath);
if (!string.IsNullOrEmpty(customStoragePath))
{
ChangeTargetStorage(host.GetStorage(customStoragePath));
Logger.Storage = UnderlyingStorage.GetStorageForDirectory("logs");
}
}
}
}

View File

@ -9,12 +9,12 @@ using Newtonsoft.Json.Linq;
namespace osu.Game.IO.Serialization.Converters
{
/// <summary>
/// A type of <see cref="JsonConverter"/> that serializes a <see cref="List{T}"/> alongside
/// A type of <see cref="JsonConverter"/> that serializes an <see cref="IReadOnlyList{T}"/> alongside
/// a lookup table for the types contained. The lookup table is used in deserialization to
/// reconstruct the objects with their original types.
/// </summary>
/// <typeparam name="T">The type of objects contained in the <see cref="List{T}"/> this attribute is attached to.</typeparam>
public class TypedListConverter<T> : JsonConverter
/// <typeparam name="T">The type of objects contained in the <see cref="IReadOnlyList{T}"/> this attribute is attached to.</typeparam>
public class TypedListConverter<T> : JsonConverter<IReadOnlyList<T>>
{
private readonly bool requiresTypeVersion;
@ -36,9 +36,7 @@ namespace osu.Game.IO.Serialization.Converters
this.requiresTypeVersion = requiresTypeVersion;
}
public override bool CanConvert(Type objectType) => objectType == typeof(List<T>);
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
public override IReadOnlyList<T> ReadJson(JsonReader reader, Type objectType, IReadOnlyList<T> existingValue, bool hasExistingValue, JsonSerializer serializer)
{
var list = new List<T>();
@ -59,14 +57,12 @@ namespace osu.Game.IO.Serialization.Converters
return list;
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
public override void WriteJson(JsonWriter writer, IReadOnlyList<T> value, JsonSerializer serializer)
{
var list = (IEnumerable<T>)value;
var lookupTable = new List<string>();
var objects = new List<JObject>();
foreach (var item in list)
foreach (var item in value)
{
var type = item.GetType();
var assemblyName = type.Assembly.GetName();

View File

@ -11,26 +11,22 @@ namespace osu.Game.IO.Serialization.Converters
/// <summary>
/// A type of <see cref="JsonConverter"/> that serializes only the X and Y coordinates of a <see cref="Vector2"/>.
/// </summary>
public class Vector2Converter : JsonConverter
public class Vector2Converter : JsonConverter<Vector2>
{
public override bool CanConvert(Type objectType) => objectType == typeof(Vector2);
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer)
public override Vector2 ReadJson(JsonReader reader, Type objectType, Vector2 existingValue, bool hasExistingValue, JsonSerializer serializer)
{
var obj = JObject.Load(reader);
return new Vector2((float)obj["x"], (float)obj["y"]);
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer)
public override void WriteJson(JsonWriter writer, Vector2 value, JsonSerializer serializer)
{
var vector = (Vector2)value;
writer.WriteStartObject();
writer.WritePropertyName("x");
writer.WriteValue(vector.X);
writer.WriteValue(value.X);
writer.WritePropertyName("y");
writer.WriteValue(vector.Y);
writer.WriteValue(value.Y);
writer.WriteEndObject();
}

View File

@ -0,0 +1,88 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Platform;
namespace osu.Game.IO
{
/// <summary>
/// A storage which wraps another storage and delegates implementation, potentially mutating the lookup path.
/// </summary>
public class WrappedStorage : Storage
{
protected Storage UnderlyingStorage { get; private set; }
private readonly string subPath;
public WrappedStorage(Storage underlyingStorage, string subPath = null)
: base(string.Empty)
{
ChangeTargetStorage(underlyingStorage);
this.subPath = subPath;
}
protected virtual string MutatePath(string path) => !string.IsNullOrEmpty(subPath) ? Path.Combine(subPath, path) : path;
protected void ChangeTargetStorage(Storage newStorage)
{
UnderlyingStorage = newStorage;
}
public override string GetFullPath(string path, bool createIfNotExisting = false) =>
UnderlyingStorage.GetFullPath(MutatePath(path), createIfNotExisting);
public override bool Exists(string path) =>
UnderlyingStorage.Exists(MutatePath(path));
public override bool ExistsDirectory(string path) =>
UnderlyingStorage.ExistsDirectory(MutatePath(path));
public override void DeleteDirectory(string path) =>
UnderlyingStorage.DeleteDirectory(MutatePath(path));
public override void Delete(string path) =>
UnderlyingStorage.Delete(MutatePath(path));
public override IEnumerable<string> GetDirectories(string path) =>
ToLocalRelative(UnderlyingStorage.GetDirectories(MutatePath(path)));
public IEnumerable<string> ToLocalRelative(IEnumerable<string> paths)
{
string localRoot = GetFullPath(string.Empty);
foreach (var path in paths)
yield return Path.GetRelativePath(localRoot, UnderlyingStorage.GetFullPath(path));
}
public override IEnumerable<string> GetFiles(string path, string pattern = "*") =>
ToLocalRelative(UnderlyingStorage.GetFiles(MutatePath(path), pattern));
public override Stream GetStream(string path, FileAccess access = FileAccess.Read, FileMode mode = FileMode.OpenOrCreate) =>
UnderlyingStorage.GetStream(MutatePath(path), access, mode);
public override string GetDatabaseConnectionString(string name) =>
UnderlyingStorage.GetDatabaseConnectionString(MutatePath(name));
public override void DeleteDatabase(string name) => UnderlyingStorage.DeleteDatabase(MutatePath(name));
public override void OpenInNativeExplorer() => UnderlyingStorage.OpenInNativeExplorer();
public override Storage GetStorageForDirectory(string path)
{
if (string.IsNullOrEmpty(path))
throw new ArgumentException("Must be non-null and not empty string", nameof(path));
if (!path.EndsWith(Path.DirectorySeparatorChar))
path += Path.DirectorySeparatorChar;
// create non-existing path.
GetFullPath(path, true);
return new WrappedStorage(this, path);
}
}
}

View File

@ -18,6 +18,7 @@ using osu.Game.Screens.Menu;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Development;
@ -90,13 +91,14 @@ namespace osu.Game
protected BackButton BackButton;
protected SettingsPanel Settings;
protected SettingsOverlay Settings;
private VolumeOverlay volume;
private OsuLogo osuLogo;
private MainMenu menuScreen;
[CanBeNull]
private IntroScreen introScreen;
private Bindable<int> configRuleset;
@ -767,13 +769,20 @@ namespace osu.Game
private Task asyncLoadStream;
private T loadComponentSingleFile<T>(T d, Action<T> add, bool cache = false)
/// <summary>
/// Queues loading the provided component in sequential fashion.
/// This operation is limited to a single thread to avoid saturating all cores.
/// </summary>
/// <param name="component">The component to load.</param>
/// <param name="loadCompleteAction">An action to invoke on load completion (generally to add the component to the hierarchy).</param>
/// <param name="cache">Whether to cache the component as type <typeparamref name="T"/> into the game dependencies before any scheduling.</param>
private T loadComponentSingleFile<T>(T component, Action<T> loadCompleteAction, bool cache = false)
where T : Drawable
{
if (cache)
dependencies.Cache(d);
dependencies.CacheAs(component);
if (d is OverlayContainer overlay)
if (component is OverlayContainer overlay)
overlays.Add(overlay);
// schedule is here to ensure that all component loads are done after LoadComplete is run (and thus all dependencies are cached).
@ -791,12 +800,12 @@ namespace osu.Game
try
{
Logger.Log($"Loading {d}...", level: LogLevel.Debug);
Logger.Log($"Loading {component}...", level: LogLevel.Debug);
// Since this is running in a separate thread, it is possible for OsuGame to be disposed after LoadComponentAsync has been called
// throwing an exception. To avoid this, the call is scheduled on the update thread, which does not run if IsDisposed = true
Task task = null;
var del = new ScheduledDelegate(() => task = LoadComponentAsync(d, add));
var del = new ScheduledDelegate(() => task = LoadComponentAsync(component, loadCompleteAction));
Scheduler.Add(del);
// The delegate won't complete if OsuGame has been disposed in the meantime
@ -811,7 +820,7 @@ namespace osu.Game
await task;
Logger.Log($"Loaded {d}!", level: LogLevel.Debug);
Logger.Log($"Loaded {component}!", level: LogLevel.Debug);
}
catch (OperationCanceledException)
{
@ -819,7 +828,7 @@ namespace osu.Game
});
});
return d;
return component;
}
protected override bool OnScroll(ScrollEvent e)
@ -916,7 +925,7 @@ namespace osu.Game
if (ScreenStack.CurrentScreen is Loader)
return false;
if (introScreen.DidLoadMenu && !(ScreenStack.CurrentScreen is IntroScreen))
if (introScreen?.DidLoadMenu == true && !(ScreenStack.CurrentScreen is IntroScreen))
{
Scheduler.Add(introScreen.MakeCurrent);
return true;

View File

@ -132,6 +132,8 @@ namespace osu.Game
dependencies.Cache(contextFactory = new DatabaseContextFactory(Storage));
dependencies.CacheAs(Storage);
var largeStore = new LargeTextureStore(Host.CreateTextureLoaderStore(new NamespacedResourceStore<byte[]>(Resources, @"Textures")));
largeStore.AddStore(Host.CreateTextureLoaderStore(new OnlineStore()));
dependencies.Cache(largeStore);
@ -300,8 +302,8 @@ namespace osu.Game
{
base.SetHost(host);
if (Storage == null)
Storage = host.Storage;
if (Storage == null) // may be non-null for certain tests
Storage = new OsuStorage(host);
if (LocalConfig == null)
LocalConfig = new OsuConfigManager(Storage);

View File

@ -50,13 +50,6 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, BeatmapManager beatmaps, OsuConfigManager osuConfig)
{
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "this beatmap is currently not available for download.";
return;
}
noVideoSetting = osuConfig.GetBindable<bool>(OsuSetting.PreferNoVideo);
button.Action = () =>
@ -81,6 +74,26 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
break;
}
};
State.BindValueChanged(state =>
{
switch (state.NewValue)
{
case DownloadState.LocallyAvailable:
button.Enabled.Value = true;
button.TooltipText = string.Empty;
break;
default:
if (BeatmapSet.Value?.OnlineInfo?.Availability?.DownloadDisabled ?? false)
{
button.Enabled.Value = false;
button.TooltipText = "this beatmap is currently not available for download.";
}
break;
}
}, true);
}
}
}

View File

@ -264,7 +264,7 @@ namespace osu.Game.Overlays.BeatmapSet
{
if (BeatmapSet.Value == null) return;
if (BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false)
if ((BeatmapSet.Value.OnlineInfo.Availability?.DownloadDisabled ?? false) && State.Value != DownloadState.LocallyAvailable)
{
downloadButtonsContainer.Clear();
return;

View File

@ -250,6 +250,28 @@ namespace osu.Game.Overlays.KeyBinding
finalise();
}
protected override bool OnMidiDown(MidiDownEvent e)
{
if (!HasFocus)
return false;
bindTarget.UpdateKeyCombination(KeyCombination.FromInputState(e.CurrentState));
finalise();
return true;
}
protected override void OnMidiUp(MidiUpEvent e)
{
if (!HasFocus)
{
base.OnMidiUp(e);
return;
}
finalise();
}
private void clear()
{
bindTarget.UpdateKeyCombination(InputKey.None);

View File

@ -25,6 +25,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
[Cached(typeof(DrawableHitObject))]
public abstract class DrawableHitObject : SkinReloadableDrawable
{
public event Action<DrawableHitObject> DefaultsApplied;
public readonly HitObject HitObject;
/// <summary>
@ -148,7 +150,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
samplesBindable.CollectionChanged += (_, __) => loadSamples();
updateState(ArmedState.Idle, true);
onDefaultsApplied();
apply(HitObject);
}
private void loadSamples()
@ -175,7 +177,11 @@ namespace osu.Game.Rulesets.Objects.Drawables
AddInternal(Samples);
}
private void onDefaultsApplied() => apply(HitObject);
private void onDefaultsApplied(HitObject hitObject)
{
apply(hitObject);
DefaultsApplied?.Invoke(this);
}
private void apply(HitObject hitObject)
{

View File

@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// Invoked after <see cref="ApplyDefaults"/> has completed on this <see cref="HitObject"/>.
/// </summary>
public event Action DefaultsApplied;
public event Action<HitObject> DefaultsApplied;
public readonly Bindable<double> StartTimeBindable = new BindableDouble();
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Objects
foreach (var h in nestedHitObjects)
h.ApplyDefaults(controlPointInfo, difficulty);
DefaultsApplied?.Invoke();
DefaultsApplied?.Invoke(this);
}
protected virtual void ApplyDefaultsToSelf(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)

View File

@ -3,6 +3,7 @@
using System;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Newtonsoft.Json;
namespace osu.Game.Rulesets
@ -15,7 +16,20 @@ namespace osu.Game.Rulesets
public string ShortName { get; set; }
public string InstantiationInfo { get; set; }
private string instantiationInfo;
public string InstantiationInfo
{
get => instantiationInfo;
set => instantiationInfo = abbreviateInstantiationInfo(value);
}
private string abbreviateInstantiationInfo(string value)
{
// exclude version onwards, matching only on namespace and type.
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
return string.Join(',', value.Split(',').Take(2));
}
[JsonIgnore]
public bool Available { get; set; }

View File

@ -93,7 +93,9 @@ namespace osu.Game.Rulesets
// add any other modes
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
{
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
// todo: StartsWith can be changed to Equals on 2020-11-08
// This is to give users enough time to have their database use new abbreviated info).
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
context.RulesetInfo.Add(r.RulesetInfo);
}
@ -104,13 +106,7 @@ namespace osu.Game.Rulesets
{
try
{
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
{
// for the time being, let's ignore the version being loaded.
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
asm.Version = null;
return Assembly.Load(asm);
}, null))).RulesetInfo;
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
r.Name = instanceInfo.Name;
r.ShortName = instanceInfo.ShortName;

View File

@ -487,6 +487,11 @@ namespace osu.Game.Rulesets.UI
protected virtual ResumeOverlay CreateResumeOverlay() => null;
/// <summary>
/// Whether to display gameplay overlays, such as <see cref="HUDOverlay"/> and <see cref="BreakOverlay"/>.
/// </summary>
public virtual bool AllowGameplayOverlays => true;
/// <summary>
/// Sets a replay to be used, overriding local input.
/// </summary>

View File

@ -16,17 +16,23 @@ namespace osu.Game.Rulesets.UI.Scrolling
{
private readonly IBindable<double> timeRange = new BindableDouble();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
private readonly LayoutValue initialStateCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
// Responds to changes in the layout. When the layout changes, all hit object states must be recomputed.
private readonly LayoutValue layoutCache = new LayoutValue(Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo);
// A combined cache across all hit object states to reduce per-update iterations.
// When invalidated, one or more (but not necessarily all) hitobject states must be re-validated.
private readonly Cached combinedObjCache = new Cached();
public ScrollingHitObjectContainer()
{
RelativeSizeAxes = Axes.Both;
AddLayout(initialStateCache);
AddLayout(layoutCache);
}
[BackgroundDependencyLoader]
@ -35,13 +41,14 @@ namespace osu.Game.Rulesets.UI.Scrolling
direction.BindTo(scrollingInfo.Direction);
timeRange.BindTo(scrollingInfo.TimeRange);
direction.ValueChanged += _ => initialStateCache.Invalidate();
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
direction.ValueChanged += _ => layoutCache.Invalidate();
timeRange.ValueChanged += _ => layoutCache.Invalidate();
}
public override void Add(DrawableHitObject hitObject)
{
initialStateCache.Invalidate();
combinedObjCache.Invalidate();
hitObject.DefaultsApplied += onDefaultsApplied;
base.Add(hitObject);
}
@ -51,8 +58,10 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (result)
{
initialStateCache.Invalidate();
combinedObjCache.Invalidate();
hitObjectInitialStateCache.Remove(hitObject);
hitObject.DefaultsApplied -= onDefaultsApplied;
}
return result;
@ -60,23 +69,45 @@ namespace osu.Game.Rulesets.UI.Scrolling
public override void Clear(bool disposeChildren = true)
{
foreach (var h in Objects)
h.DefaultsApplied -= onDefaultsApplied;
base.Clear(disposeChildren);
initialStateCache.Invalidate();
combinedObjCache.Invalidate();
hitObjectInitialStateCache.Clear();
}
private void onDefaultsApplied(DrawableHitObject drawableObject)
{
// The cache may not exist if the hitobject state hasn't been computed yet (e.g. if the hitobject was added + defaults applied in the same frame).
// In such a case, combinedObjCache will take care of updating the hitobject.
if (hitObjectInitialStateCache.TryGetValue(drawableObject, out var objCache))
{
combinedObjCache.Invalidate();
objCache.Invalidate();
}
}
private float scrollLength;
protected override void Update()
{
base.Update();
if (!initialStateCache.IsValid)
if (!layoutCache.IsValid)
{
foreach (var cached in hitObjectInitialStateCache.Values)
cached.Invalidate();
combinedObjCache.Invalidate();
scrollingInfo.Algorithm.Reset();
layoutCache.Validate();
}
if (!combinedObjCache.IsValid)
{
switch (direction.Value)
{
case ScrollingDirection.Up:
@ -89,15 +120,21 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
scrollingInfo.Algorithm.Reset();
foreach (var obj in Objects)
{
if (!hitObjectInitialStateCache.TryGetValue(obj, out var objCache))
objCache = hitObjectInitialStateCache[obj] = new Cached();
if (objCache.IsValid)
continue;
computeLifetimeStartRecursive(obj);
computeInitialStateRecursive(obj);
objCache.Validate();
}
initialStateCache.Validate();
combinedObjCache.Validate();
}
}
@ -109,8 +146,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
computeLifetimeStartRecursive(obj);
}
private readonly Dictionary<DrawableHitObject, Cached> hitObjectInitialStateCache = new Dictionary<DrawableHitObject, Cached>();
private double computeOriginAdjustedLifetimeStart(DrawableHitObject hitObject)
{
float originAdjustment = 0.0f;
@ -142,12 +177,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Cant use AddOnce() since the delegate is re-constructed every invocation
private void computeInitialStateRecursive(DrawableHitObject hitObject) => hitObject.Schedule(() =>
{
if (!hitObjectInitialStateCache.TryGetValue(hitObject, out var cached))
cached = hitObjectInitialStateCache[hitObject] = new Cached();
if (cached.IsValid)
return;
if (hitObject.HitObject is IHasEndTime e)
{
switch (direction.Value)
@ -171,8 +200,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Nested hitobjects don't need to scroll, but they do need accurate positions
updatePosition(obj, hitObject.HitObject.StartTime);
}
cached.Validate();
});
protected override void UpdateAfterChildrenLife()

View File

@ -4,6 +4,7 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -201,6 +202,25 @@ namespace osu.Game.Screens.Edit
updateHitObject(null, true);
}
/// <summary>
/// Clears all <see cref="HitObjects"/> from this <see cref="EditorBeatmap"/>.
/// </summary>
public void Clear()
{
var removed = HitObjects.ToList();
mutableHitObjects.Clear();
foreach (var b in startTimeBindables)
b.Value.UnbindAll();
startTimeBindables.Clear();
foreach (var h in removed)
HitObjectRemoved?.Invoke(h);
updateHitObject(null, true);
}
private void trackStartTime(HitObject hitObject)
{
startTimeBindables[hitObject] = hitObject.StartTimeBindable.GetBoundCopy();

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@ -2,10 +2,12 @@
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Play
@ -38,5 +40,11 @@ namespace osu.Game.Screens.Play
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
public IBeatmap Clone() => PlayableBeatmap.Clone();
private readonly Bindable<JudgementResult> lastJudgementResult = new Bindable<JudgementResult>();
public IBindable<JudgementResult> LastJudgementResult => lastJudgementResult;
public void ApplyResult(JudgementResult result) => lastJudgementResult.Value = result;
}
}

View File

@ -184,6 +184,13 @@ namespace osu.Game.Screens.Play
addGameplayComponents(GameplayClockContainer, Beatmap.Value, playableBeatmap);
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
if (!DrawableRuleset.AllowGameplayOverlays)
{
HUDOverlay.ShowHud.Value = false;
HUDOverlay.ShowHud.Disabled = true;
BreakOverlay.Hide();
}
DrawableRuleset.HasReplayLoaded.BindValueChanged(_ => updatePauseOnFocusLostState(), true);
// bind clock into components that require it
@ -193,6 +200,7 @@ namespace osu.Game.Screens.Play
{
HealthProcessor.ApplyResult(r);
ScoreProcessor.ApplyResult(r);
gameplayBeatmap.ApplyResult(r);
};
DrawableRuleset.OnRevertResult += r =>

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@ -2,7 +2,6 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Screens.Select.Filter;
@ -55,10 +54,7 @@ namespace osu.Game.Screens.Select.Carousel
if (match)
{
var terms = new List<string>();
terms.AddRange(Beatmap.Metadata.SearchableTerms);
terms.Add(Beatmap.Version);
var terms = Beatmap.SearchableTerms;
foreach (var criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);

View File

@ -86,7 +86,7 @@ namespace osu.Game.Screens.Select
{
base.Dispose(isDisposing);
api.Unregister(this);
api?.Unregister(this);
}
}
}

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@ -27,9 +27,11 @@ namespace osu.Game.Skinning
switch (lookup)
{
case LegacySkinConfiguration.LegacySetting s when s == LegacySkinConfiguration.LegacySetting.Version:
if (Configuration.LegacyVersion is decimal version)
return SkinUtils.As<TValue>(new Bindable<decimal>(version));
// For lookup simplicity, ignore beatmap-level versioning completely.
// If it is decided that we need this due to beatmaps somehow using it, the default (1.0 specified in LegacySkinDecoder.CreateTemplateObject)
// needs to be removed else it will cause incorrect skin behaviours. This is due to the config lookup having no context of which skin
// it should be returning the version for.
return null;
}

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@ -24,7 +24,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.502.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.511.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
<PackageReference Include="Sentry" Version="2.1.1" />
<PackageReference Include="SharpCompress" Version="0.25.0" />

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@ -70,7 +70,7 @@
<Reference Include="System.Net.Http" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.502.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.511.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
</ItemGroup>
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
@ -80,7 +80,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
<PackageReference Include="ppy.osu.Framework" Version="2020.502.0" />
<PackageReference Include="ppy.osu.Framework" Version="2020.511.0" />
<PackageReference Include="SharpCompress" Version="0.25.0" />
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />