diff --git a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs index e430616d54..be250f3b80 100644 --- a/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs +++ b/osu.Game.Rulesets.Taiko/Difficulty/TaikoPerformanceCalculator.cs @@ -119,7 +119,7 @@ namespace osu.Game.Rulesets.Taiko.Difficulty /// /// Estimates the player's tap deviation based on the OD, number of objects, and number of 300s, 100s, and misses, /// assuming the player's mean hit error is 0. The estimation is consistent in that two SS scores on the same map with the same settings - /// will always return the same deviation. See: https://www.desmos.com/calculator/qlr946netu + /// will always return the same deviation. See: https://www.desmos.com/calculator/x3mvtir093 /// private double? computeEstimatedUr(ScoreInfo score, TaikoDifficultyAttributes attributes) {