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Share logic with other rulesets (and make default)

This commit is contained in:
Dean Herbert 2019-08-28 18:12:47 +09:00
parent 9752dbf950
commit 9a98f39f06
5 changed files with 5 additions and 7 deletions

View File

@ -60,7 +60,7 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeIn(200);
protected override void UpdateInitialTransforms() => this.FadeInFromZero(200);
protected override void UpdateStateTransforms(ArmedState state)
{

View File

@ -46,8 +46,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
Anchor = Origin = e.NewValue == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre;
}
protected override void UpdateInitialTransforms() => this.FadeIn();
protected override void UpdateStateTransforms(ArmedState state)
{
switch (state)

View File

@ -36,8 +36,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
protected sealed override double InitialLifetimeOffset => HitObject.TimePreempt;
protected override void UpdateInitialTransforms() => this.FadeInFromZero();
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ?? (osuActionInputManager = GetContainingInputManager() as OsuInputManager);

View File

@ -78,8 +78,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public abstract bool OnPressed(TaikoAction action);
public virtual bool OnReleased(TaikoAction action) => false;
protected override void UpdateInitialTransforms() => this.FadeIn();
public override double LifetimeStart
{
get => base.LifetimeStart;

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.TypeExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Audio;
using osu.Game.Rulesets.Judgements;
@ -186,6 +187,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// <summary>
/// Apply (generally fade-in) transforms leading into the <see cref="HitObject"/> start time.
/// The local drawable hierarchy is recursively delayed to <see cref="LifetimeStart"/> for convenience.
///
/// By default this will fade in the object from zero with no duration.
/// </summary>
/// <remarks>
/// This is called once before every <see cref="UpdateStateTransforms"/>. This is to ensure a good state in the case
@ -193,6 +196,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </remarks>
protected virtual void UpdateInitialTransforms()
{
this.FadeInFromZero();
}
/// <summary>