Merge remote-tracking branch 'refs/remotes/ppy/master' into friends-sorting
@ -1,5 +1,7 @@
|
|||||||
<Project>
|
<Project>
|
||||||
<PropertyGroup>
|
<PropertyGroup>
|
||||||
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||||
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||||
<OutputPath>bin\$(Configuration)</OutputPath>
|
<OutputPath>bin\$(Configuration)</OutputPath>
|
||||||
<WarningLevel>4</WarningLevel>
|
<WarningLevel>4</WarningLevel>
|
||||||
<SchemaVersion>2.0</SchemaVersion>
|
<SchemaVersion>2.0</SchemaVersion>
|
||||||
@ -49,7 +51,6 @@
|
|||||||
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
|
<None Include="$(MSBuildThisFileDirectory)\osu.licenseheader">
|
||||||
<Link>osu.licenseheader</Link>
|
<Link>osu.licenseheader</Link>
|
||||||
</None>
|
</None>
|
||||||
<AndroidNativeLibrary Include="$(OutputPath)\**\*.so" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<Reference Include="System" />
|
<Reference Include="System" />
|
||||||
@ -60,7 +61,7 @@
|
|||||||
<Reference Include="Java.Interop" />
|
<Reference Include="Java.Interop" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.904.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.913.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.905.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2019.918.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
<wpf:ResourceDictionary xml:space="preserve" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:s="clr-namespace:System;assembly=mscorlib" xmlns:ss="urn:shemas-jetbrains-com:settings-storage-xaml" xmlns:wpf="http://schemas.microsoft.com/winfx/2006/xaml/presentation">
|
||||||
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Efnt/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Emp3/@EntryIndexedValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeInspection/ExcludedFiles/FileMasksToSkip/=_002A_002Epng/@EntryIndexedValue">True</s:Boolean>
|
||||||
@ -167,6 +167,14 @@
|
|||||||
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberNeverOverridden_002ELocal/@EntryIndexedValue">WARNING</s:String>
|
<s:String x:Key="/Default/CodeInspection/Highlighting/InspectionSeverities/=VirtualMemberNeverOverridden_002ELocal/@EntryIndexedValue">WARNING</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/CodeCleanup/Profiles/=Code_0020Cleanup_0020_0028peppy_0029/@EntryIndexedValue"><?xml version="1.0" encoding="utf-16"?><Profile name="Code Cleanup (peppy)"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>True</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSShortenReferences>True</CSShortenReferences><CSReformatCode>True</CSReformatCode><CSUpdateFileHeader>True</CSUpdateFileHeader><CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /><XAMLCollapseEmptyTags>False</XAMLCollapseEmptyTags><CSFixBuiltinTypeReferences>True</CSFixBuiltinTypeReferences><CSArrangeQualifiers>True</CSArrangeQualifiers></Profile></s:String>
|
<s:String x:Key="/Default/CodeStyle/CodeCleanup/Profiles/=Code_0020Cleanup_0020_0028peppy_0029/@EntryIndexedValue"><?xml version="1.0" encoding="utf-16"?><Profile name="Code Cleanup (peppy)"><CSArrangeThisQualifier>True</CSArrangeThisQualifier><CSUseVar><BehavourStyle>CAN_CHANGE_TO_EXPLICIT</BehavourStyle><LocalVariableStyle>ALWAYS_EXPLICIT</LocalVariableStyle><ForeachVariableStyle>ALWAYS_EXPLICIT</ForeachVariableStyle></CSUseVar><CSOptimizeUsings><OptimizeUsings>True</OptimizeUsings><EmbraceInRegion>False</EmbraceInRegion><RegionName></RegionName></CSOptimizeUsings><CSShortenReferences>True</CSShortenReferences><CSReformatCode>True</CSReformatCode><CSUpdateFileHeader>True</CSUpdateFileHeader><CSCodeStyleAttributes ArrangeTypeAccessModifier="False" ArrangeTypeMemberAccessModifier="False" SortModifiers="True" RemoveRedundantParentheses="True" AddMissingParentheses="False" ArrangeBraces="False" ArrangeAttributes="False" ArrangeArgumentsStyle="False" /><XAMLCollapseEmptyTags>False</XAMLCollapseEmptyTags><CSFixBuiltinTypeReferences>True</CSFixBuiltinTypeReferences><CSArrangeQualifiers>True</CSArrangeQualifiers></Profile></s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/CodeCleanup/RecentlyUsedProfile/@EntryValue">Code Cleanup (peppy)</s:String>
|
<s:String x:Key="/Default/CodeStyle/CodeCleanup/RecentlyUsedProfile/@EntryValue">Code Cleanup (peppy)</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_FOR/@EntryValue">Required</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_FOREACH/@EntryValue">Required</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/BRACES_FOR_WHILE/@EntryValue">Required</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/DEFAULT_INTERNAL_MODIFIER/@EntryValue">Explicit</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/LOCAL_FUNCTION_BODY/@EntryValue">ExpressionBody</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/METHOD_OR_OPERATOR_BODY/@EntryValue">ExpressionBody</s:String>
|
||||||
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpCodeStyle/USE_HEURISTICS_FOR_BODY_STYLE/@EntryValue">True</s:Boolean>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ACCESSOR_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_LINQ_QUERY/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_LINQ_QUERY/@EntryValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_CALLS_CHAIN/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_CALLS_CHAIN/@EntryValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_EXTENDS_LIST/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTILINE_EXTENDS_LIST/@EntryValue">True</s:Boolean>
|
||||||
@ -176,12 +184,22 @@
|
|||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_CONSTRAINS/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_CONSTRAINS/@EntryValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ALIGN_MULTLINE_TYPE_PARAMETER_LIST/@EntryValue">True</s:Boolean>
|
||||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/ANONYMOUS_METHOD_DECLARATION_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||||
|
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/BLANK_LINES_BEFORE_BLOCK_STATEMENTS/@EntryValue">1</s:Int64>
|
||||||
|
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/BLANK_LINES_BEFORE_CASE/@EntryValue">1</s:Int64>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/CASE_BLOCK_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/EMPTY_BLOCK_STYLE/@EntryValue">MULTILINE</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/INITIALIZER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||||
|
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_CODE/@EntryValue">1</s:Int64>
|
||||||
|
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/KEEP_BLANK_LINES_IN_DECLARATIONS/@EntryValue">1</s:Int64>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/LINE_FEED_AT_FILE_END/@EntryValue">True</s:Boolean>
|
||||||
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/OTHER_BRACES/@EntryValue">NEXT_LINE</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSORHOLDER_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ACCESSOR_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||||
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_CATCH_ON_NEW_LINE/@EntryValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_CONSTRUCTOR_INITIALIZER_ON_SAME_LINE/@EntryValue">False</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_CONSTRUCTOR_INITIALIZER_ON_SAME_LINE/@EntryValue">False</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_ELSE_ON_NEW_LINE/@EntryValue">True</s:Boolean>
|
||||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_FIELD_ATTRIBUTE_ON_SAME_LINE_EX/@EntryValue">NEVER</s:String>
|
||||||
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/PLACE_WHILE_ON_NEW_LINE/@EntryValue">False</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AFTER_TYPECAST_PARENTHESES/@EntryValue">False</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AROUND_MULTIPLICATIVE_OP/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_AROUND_MULTIPLICATIVE_OP/@EntryValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_BEFORE_SIZEOF_PARENTHESES/@EntryValue">False</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_BEFORE_SIZEOF_PARENTHESES/@EntryValue">False</s:Boolean>
|
||||||
@ -189,6 +207,7 @@
|
|||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHIN_SINGLE_LINE_ARRAY_INITIALIZER_BRACES/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHIN_SINGLE_LINE_ARRAY_INITIALIZER_BRACES/@EntryValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHING_EMPTY_BRACES/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/SPACE_WITHING_EMPTY_BRACES/@EntryValue">True</s:Boolean>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/STICK_COMMENT/@EntryValue">False</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/STICK_COMMENT/@EntryValue">False</s:Boolean>
|
||||||
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_AFTER_DECLARATION_LPAR/@EntryValue">False</s:Boolean>
|
||||||
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_ARRAY_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
|
<s:String x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_ARRAY_INITIALIZER_STYLE/@EntryValue">CHOP_IF_LONG</s:String>
|
||||||
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_BINARY_OPSIGN/@EntryValue">True</s:Boolean>
|
<s:Boolean x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_BEFORE_BINARY_OPSIGN/@EntryValue">True</s:Boolean>
|
||||||
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">200</s:Int64>
|
<s:Int64 x:Key="/Default/CodeStyle/CodeFormatting/CSharpFormat/WRAP_LIMIT/@EntryValue">200</s:Int64>
|
||||||
|
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps.Legacy;
|
||||||
|
using osu.Game.Rulesets.Catch.Mods;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Catch.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class CatchLegacyModConversionTest : LegacyModConversionTest
|
||||||
|
{
|
||||||
|
[TestCase(LegacyMods.Easy, new[] { typeof(CatchModEasy) })]
|
||||||
|
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(CatchModHardRock), typeof(CatchModDoubleTime) })]
|
||||||
|
[TestCase(LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore, new[] { typeof(CatchModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(CatchModFlashlight), typeof(CatchModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect, new[] { typeof(CatchModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(CatchModSuddenDeath) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(CatchModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(CatchModDoubleTime), typeof(CatchModPerfect) })]
|
||||||
|
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||||
|
|
||||||
|
protected override Ruleset CreateRuleset() => new CatchRuleset();
|
||||||
|
}
|
||||||
|
}
|
@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool Autoplay => true;
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestHyperDash()
|
public void TestHyperDash()
|
||||||
{
|
{
|
||||||
|
@ -46,6 +46,11 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||||
yield return new CatchModDoubleTime();
|
yield return new CatchModDoubleTime();
|
||||||
|
|
||||||
|
if (mods.HasFlag(LegacyMods.Perfect))
|
||||||
|
yield return new CatchModPerfect();
|
||||||
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||||
|
yield return new CatchModSuddenDeath();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||||
yield return new CatchModAutoplay();
|
yield return new CatchModAutoplay();
|
||||||
|
|
||||||
@ -67,14 +72,8 @@ namespace osu.Game.Rulesets.Catch
|
|||||||
if (mods.HasFlag(LegacyMods.NoFail))
|
if (mods.HasFlag(LegacyMods.NoFail))
|
||||||
yield return new CatchModNoFail();
|
yield return new CatchModNoFail();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Perfect))
|
|
||||||
yield return new CatchModPerfect();
|
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Relax))
|
if (mods.HasFlag(LegacyMods.Relax))
|
||||||
yield return new CatchModRelax();
|
yield return new CatchModRelax();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
|
||||||
yield return new CatchModSuddenDeath();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||||
|
@ -50,6 +50,10 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
|
|
||||||
public Func<CatchHitObject, bool> CheckPosition;
|
public Func<CatchHitObject, bool> CheckPosition;
|
||||||
|
|
||||||
|
public bool IsOnPlate;
|
||||||
|
|
||||||
|
public override bool RemoveWhenNotAlive => IsOnPlate;
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
if (CheckPosition == null) return;
|
if (CheckPosition == null) return;
|
||||||
@ -71,11 +75,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
|
|||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out).Expire();
|
this.FadeOut(250).RotateTo(Rotation * 2, 250, Easing.Out);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
this.FadeOut().Expire();
|
this.FadeOut();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -27,6 +27,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
|
|
||||||
protected Replay Replay;
|
protected Replay Replay;
|
||||||
|
|
||||||
|
private CatchReplayFrame currentFrame;
|
||||||
|
|
||||||
public override Replay Generate()
|
public override Replay Generate()
|
||||||
{
|
{
|
||||||
// todo: add support for HT DT
|
// todo: add support for HT DT
|
||||||
@ -35,9 +37,6 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
float lastPosition = 0.5f;
|
float lastPosition = 0.5f;
|
||||||
double lastTime = 0;
|
double lastTime = 0;
|
||||||
|
|
||||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
|
||||||
Replay.Frames.Add(new CatchReplayFrame(-100000, lastPosition));
|
|
||||||
|
|
||||||
void moveToNext(CatchHitObject h)
|
void moveToNext(CatchHitObject h)
|
||||||
{
|
{
|
||||||
float positionChange = Math.Abs(lastPosition - h.X);
|
float positionChange = Math.Abs(lastPosition - h.X);
|
||||||
@ -58,18 +57,18 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
{
|
{
|
||||||
//we are already in the correct range.
|
//we are already in the correct range.
|
||||||
lastTime = h.StartTime;
|
lastTime = h.StartTime;
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, lastPosition));
|
addFrame(h.StartTime, lastPosition);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (impossibleJump)
|
if (impossibleJump)
|
||||||
{
|
{
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
addFrame(h.StartTime, h.X);
|
||||||
}
|
}
|
||||||
else if (h.HyperDash)
|
else if (h.HyperDash)
|
||||||
{
|
{
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable, lastPosition));
|
addFrame(h.StartTime - timeAvailable, lastPosition);
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
addFrame(h.StartTime, h.X);
|
||||||
}
|
}
|
||||||
else if (dashRequired)
|
else if (dashRequired)
|
||||||
{
|
{
|
||||||
@ -81,16 +80,16 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
||||||
|
|
||||||
//dash movement
|
//dash movement
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + 1, lastPosition, true));
|
addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition));
|
addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
addFrame(h.StartTime, h.X);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
double timeBefore = positionChange / movement_speed;
|
double timeBefore = positionChange / movement_speed;
|
||||||
|
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime - timeBefore, lastPosition));
|
addFrame(h.StartTime - timeBefore, lastPosition);
|
||||||
Replay.Frames.Add(new CatchReplayFrame(h.StartTime, h.X));
|
addFrame(h.StartTime, h.X);
|
||||||
}
|
}
|
||||||
|
|
||||||
lastTime = h.StartTime;
|
lastTime = h.StartTime;
|
||||||
@ -122,5 +121,16 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
|
|
||||||
return Replay;
|
return Replay;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void addFrame(double time, float? position = null, bool dashing = false)
|
||||||
|
{
|
||||||
|
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||||
|
if (Replay.Frames.Count == 0)
|
||||||
|
Replay.Frames.Add(new CatchReplayFrame(time - 1, position, false, null));
|
||||||
|
|
||||||
|
var last = currentFrame;
|
||||||
|
currentFrame = new CatchReplayFrame(time, position, dashing, last);
|
||||||
|
Replay.Frames.Add(currentFrame);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Input.StateChanges;
|
using osu.Framework.Input.StateChanges;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Replays;
|
using osu.Game.Replays;
|
||||||
@ -17,7 +18,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool IsImportant(CatchReplayFrame frame) => frame.Position > 0;
|
protected override bool IsImportant(CatchReplayFrame frame) => frame.Actions.Any();
|
||||||
|
|
||||||
protected float? Position
|
protected float? Position
|
||||||
{
|
{
|
||||||
@ -38,21 +39,11 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
{
|
{
|
||||||
if (!Position.HasValue) return new List<IInput>();
|
if (!Position.HasValue) return new List<IInput>();
|
||||||
|
|
||||||
var actions = new List<CatchAction>();
|
|
||||||
|
|
||||||
if (CurrentFrame.Dashing)
|
|
||||||
actions.Add(CatchAction.Dash);
|
|
||||||
|
|
||||||
if (Position.Value > CurrentFrame.Position)
|
|
||||||
actions.Add(CatchAction.MoveRight);
|
|
||||||
else if (Position.Value < CurrentFrame.Position)
|
|
||||||
actions.Add(CatchAction.MoveLeft);
|
|
||||||
|
|
||||||
return new List<IInput>
|
return new List<IInput>
|
||||||
{
|
{
|
||||||
new CatchReplayState
|
new CatchReplayState
|
||||||
{
|
{
|
||||||
PressedActions = actions,
|
PressedActions = CurrentFrame?.Actions ?? new List<CatchAction>(),
|
||||||
CatcherX = Position.Value
|
CatcherX = Position.Value
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Replays.Legacy;
|
using osu.Game.Replays.Legacy;
|
||||||
using osu.Game.Rulesets.Catch.UI;
|
using osu.Game.Rulesets.Catch.UI;
|
||||||
@ -11,6 +12,8 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
{
|
{
|
||||||
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
public class CatchReplayFrame : ReplayFrame, IConvertibleReplayFrame
|
||||||
{
|
{
|
||||||
|
public List<CatchAction> Actions = new List<CatchAction>();
|
||||||
|
|
||||||
public float Position;
|
public float Position;
|
||||||
public bool Dashing;
|
public bool Dashing;
|
||||||
|
|
||||||
@ -18,17 +21,40 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public CatchReplayFrame(double time, float? position = null, bool dashing = false)
|
public CatchReplayFrame(double time, float? position = null, bool dashing = false, CatchReplayFrame lastFrame = null)
|
||||||
: base(time)
|
: base(time)
|
||||||
{
|
{
|
||||||
Position = position ?? -1;
|
Position = position ?? -1;
|
||||||
Dashing = dashing;
|
Dashing = dashing;
|
||||||
|
|
||||||
|
if (Dashing)
|
||||||
|
Actions.Add(CatchAction.Dash);
|
||||||
|
|
||||||
|
if (lastFrame != null)
|
||||||
|
{
|
||||||
|
if (Position > lastFrame.Position)
|
||||||
|
lastFrame.Actions.Add(CatchAction.MoveRight);
|
||||||
|
else if (Position < lastFrame.Position)
|
||||||
|
lastFrame.Actions.Add(CatchAction.MoveLeft);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||||
{
|
{
|
||||||
Position = legacyFrame.Position.X / CatchPlayfield.BASE_WIDTH;
|
Position = currentFrame.Position.X / CatchPlayfield.BASE_WIDTH;
|
||||||
Dashing = legacyFrame.ButtonState == ReplayButtonState.Left1;
|
Dashing = currentFrame.ButtonState == ReplayButtonState.Left1;
|
||||||
|
|
||||||
|
if (Dashing)
|
||||||
|
Actions.Add(CatchAction.Dash);
|
||||||
|
|
||||||
|
// this probably needs some cross-checking with osu-stable to ensure it is actually correct.
|
||||||
|
if (lastFrame is CatchReplayFrame lastCatchFrame)
|
||||||
|
{
|
||||||
|
if (Position > lastCatchFrame.Position)
|
||||||
|
lastCatchFrame.Actions.Add(CatchAction.MoveRight);
|
||||||
|
else if (Position < lastCatchFrame.Position)
|
||||||
|
Actions.Add(CatchAction.MoveLeft);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -69,10 +69,12 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
caughtFruit.RelativePositionAxes = Axes.None;
|
caughtFruit.RelativePositionAxes = Axes.None;
|
||||||
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
|
caughtFruit.Position = new Vector2(MovableCatcher.ToLocalSpace(fruit.ScreenSpaceDrawQuad.Centre).X - MovableCatcher.DrawSize.X / 2, 0);
|
||||||
|
caughtFruit.IsOnPlate = true;
|
||||||
|
|
||||||
caughtFruit.Anchor = Anchor.TopCentre;
|
caughtFruit.Anchor = Anchor.TopCentre;
|
||||||
caughtFruit.Origin = Anchor.Centre;
|
caughtFruit.Origin = Anchor.Centre;
|
||||||
caughtFruit.Scale *= 0.7f;
|
caughtFruit.Scale *= 0.7f;
|
||||||
|
caughtFruit.LifetimeStart = caughtFruit.HitObject.StartTime;
|
||||||
caughtFruit.LifetimeEnd = double.MaxValue;
|
caughtFruit.LifetimeEnd = double.MaxValue;
|
||||||
|
|
||||||
MovableCatcher.Add(caughtFruit);
|
MovableCatcher.Add(caughtFruit);
|
||||||
@ -205,7 +207,8 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
AdditiveTarget.Add(additive);
|
AdditiveTarget.Add(additive);
|
||||||
|
|
||||||
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint).Expire();
|
additive.FadeTo(0.4f).FadeOut(800, Easing.OutQuint);
|
||||||
|
additive.Expire(true);
|
||||||
|
|
||||||
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
Scheduler.AddDelayed(beginTrail, HyperDashing ? 25 : 50);
|
||||||
}
|
}
|
||||||
@ -300,6 +303,7 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
{
|
{
|
||||||
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
this.FadeColour(Color4.White, hyper_dash_transition_length, Easing.OutQuint);
|
||||||
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
this.FadeTo(1, hyper_dash_transition_length, Easing.OutQuint);
|
||||||
|
Trail &= Dashing;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
@ -406,6 +410,9 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
|
|
||||||
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
f.MoveToY(f.Y + 75, 750, Easing.InSine);
|
||||||
f.FadeOut(750);
|
f.FadeOut(750);
|
||||||
|
|
||||||
|
// todo: this shouldn't exist once DrawableHitObject's ClearTransformsAfter overrides are repaired.
|
||||||
|
f.LifetimeStart = Time.Current;
|
||||||
f.Expire();
|
f.Expire();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -436,10 +443,13 @@ namespace osu.Game.Rulesets.Catch.UI
|
|||||||
ExplodingFruitTarget.Add(fruit);
|
ExplodingFruitTarget.Add(fruit);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fruit.ClearTransforms();
|
||||||
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
|
fruit.MoveToY(fruit.Y - 50, 250, Easing.OutSine).Then().MoveToY(fruit.Y + 50, 500, Easing.InSine);
|
||||||
fruit.MoveToX(fruit.X + originalX * 6, 1000);
|
fruit.MoveToX(fruit.X + originalX * 6, 1000);
|
||||||
fruit.FadeOut(750);
|
fruit.FadeOut(750);
|
||||||
|
|
||||||
|
// todo: this shouldn't exist once DrawableHitObject's ClearTransformsAfter overrides are repaired.
|
||||||
|
fruit.LifetimeStart = Time.Current;
|
||||||
fruit.Expire();
|
fruit.Expire();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,30 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps.Legacy;
|
||||||
|
using osu.Game.Rulesets.Mania.Mods;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class ManiaLegacyModConversionTest : LegacyModConversionTest
|
||||||
|
{
|
||||||
|
[TestCase(LegacyMods.Easy, new[] { typeof(ManiaModEasy) })]
|
||||||
|
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(ManiaModHardRock), typeof(ManiaModDoubleTime) })]
|
||||||
|
[TestCase(LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore, new[] { typeof(ManiaModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(ManiaModFlashlight), typeof(ManiaModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect, new[] { typeof(ManiaModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(ManiaModSuddenDeath) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(ManiaModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(ManiaModDoubleTime), typeof(ManiaModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.Random | LegacyMods.SuddenDeath, new[] { typeof(ManiaModRandom), typeof(ManiaModSuddenDeath) })]
|
||||||
|
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||||
|
|
||||||
|
protected override Ruleset CreateRuleset() => new ManiaRuleset();
|
||||||
|
}
|
||||||
|
}
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Replays;
|
using osu.Game.Rulesets.Mania.Replays;
|
||||||
@ -12,8 +13,14 @@ using osu.Game.Tests.Visual;
|
|||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
|
[HeadlessTest]
|
||||||
public class TestSceneAutoGeneration : OsuTestScene
|
public class TestSceneAutoGeneration : OsuTestScene
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The number of frames which are generated at the start of a replay regardless of hitobject content.
|
||||||
|
/// </summary>
|
||||||
|
private const int frame_offset = 1;
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestSingleNote()
|
public void TestSingleNote()
|
||||||
{
|
{
|
||||||
@ -26,11 +33,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -47,11 +54,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Special1), "Special1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Special1), "Special1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Special1), "Special1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Special1), "Special1 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -67,11 +74,11 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -89,11 +96,13 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 3, "Replay must have 3 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 2, "Replay must have 3 frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect hit time");
|
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect release time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect hit time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect release time");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
|
||||||
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||||
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -110,15 +119,15 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||||
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[2].Time, "Incorrect first note release time");
|
Assert.AreEqual(1000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 1].Time, "Incorrect first note release time");
|
||||||
Assert.AreEqual(2000, generated.Frames[3].Time, "Incorrect second note hit time");
|
Assert.AreEqual(2000, generated.Frames[frame_offset + 2].Time, "Incorrect second note hit time");
|
||||||
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
|
Assert.AreEqual(2000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -137,16 +146,16 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 5, "Replay must have 5 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 4, "Replay must have 4 generated frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect first note release time");
|
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect first note release time");
|
||||||
Assert.AreEqual(2000, generated.Frames[2].Time, "Incorrect second note hit time");
|
Assert.AreEqual(2000, generated.Frames[frame_offset + 1].Time, "Incorrect second note hit time");
|
||||||
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[4].Time, "Incorrect second note release time");
|
Assert.AreEqual(4000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 3].Time, "Incorrect second note release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1, ManiaAction.Key2), "Key1 & Key2 have not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key1), "Key1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key1), "Key1 has not been released");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has been released");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has been released");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[4], ManiaAction.Key2), "Key2 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 3], ManiaAction.Key2), "Key2 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
@ -164,14 +173,14 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
var generated = new ManiaAutoGenerator(beatmap).Generate();
|
||||||
|
|
||||||
Assert.IsTrue(generated.Frames.Count == 4, "Replay must have 4 frames");
|
Assert.IsTrue(generated.Frames.Count == frame_offset + 3, "Replay must have 3 generated frames");
|
||||||
Assert.AreEqual(1000, generated.Frames[1].Time, "Incorrect first note hit time");
|
Assert.AreEqual(1000, generated.Frames[frame_offset].Time, "Incorrect first note hit time");
|
||||||
Assert.AreEqual(3000, generated.Frames[2].Time, "Incorrect second note press time + first note release time");
|
Assert.AreEqual(3000, generated.Frames[frame_offset + 1].Time, "Incorrect second note press time + first note release time");
|
||||||
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[3].Time, "Incorrect second note release time");
|
Assert.AreEqual(3000 + ManiaAutoGenerator.RELEASE_DELAY, generated.Frames[frame_offset + 2].Time, "Incorrect second note release time");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[1], ManiaAction.Key1), "Key1 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset], ManiaAction.Key1), "Key1 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[2], ManiaAction.Key1), "Key1 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key1), "Key1 has not been released");
|
||||||
Assert.IsTrue(checkContains(generated.Frames[2], ManiaAction.Key2), "Key2 has not been pressed");
|
Assert.IsTrue(checkContains(generated.Frames[frame_offset + 1], ManiaAction.Key2), "Key2 has not been pressed");
|
||||||
Assert.IsFalse(checkContains(generated.Frames[3], ManiaAction.Key2), "Key2 has not been released");
|
Assert.IsFalse(checkContains(generated.Frames[frame_offset + 2], ManiaAction.Key2), "Key2 has not been released");
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
|
private bool checkContains(ReplayFrame frame, params ManiaAction[] actions) => actions.All(action => ((ManiaReplayFrame)frame).Actions.Contains(action));
|
||||||
|
62
osu.Game.Rulesets.Mania.Tests/TestSceneHitExplosion.cs
Normal file
@ -0,0 +1,62 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneHitExplosion : OsuTestScene
|
||||||
|
{
|
||||||
|
private ScrollingTestContainer scrolling;
|
||||||
|
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(DrawableNote),
|
||||||
|
typeof(DrawableManiaHitObject),
|
||||||
|
};
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
Child = scrolling = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativePositionAxes = Axes.Y,
|
||||||
|
Y = -0.25f,
|
||||||
|
Size = new Vector2(Column.COLUMN_WIDTH, NotePiece.NOTE_HEIGHT),
|
||||||
|
};
|
||||||
|
|
||||||
|
int runcount = 0;
|
||||||
|
|
||||||
|
AddRepeatStep("explode", () =>
|
||||||
|
{
|
||||||
|
runcount++;
|
||||||
|
|
||||||
|
if (runcount % 15 > 12)
|
||||||
|
return;
|
||||||
|
|
||||||
|
scrolling.AddRange(new Drawable[]
|
||||||
|
{
|
||||||
|
new HitExplosion((runcount / 15) % 2 == 0 ? new Color4(94, 0, 57, 255) : new Color4(6, 84, 0, 255), runcount % 6 != 0)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}, 100);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,4 +1,4 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
@ -11,6 +11,7 @@ using osu.Framework.Extensions.Color4Extensions;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -40,6 +41,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
{
|
{
|
||||||
Child = new FillFlowContainer
|
Child = new FillFlowContainer
|
||||||
{
|
{
|
||||||
|
Clock = new FramedClock(new ManualClock()),
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
AutoSizeAxes = Axes.Both,
|
AutoSizeAxes = Axes.Both,
|
||||||
@ -62,7 +64,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
|
private Drawable createNoteDisplay(ScrollingDirection direction, int identifier, out DrawableNote hitObject)
|
||||||
{
|
{
|
||||||
var note = new Note { StartTime = 999999999 };
|
var note = new Note { StartTime = 0 };
|
||||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
return new ScrollingTestContainer(direction)
|
return new ScrollingTestContainer(direction)
|
||||||
@ -77,7 +79,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
|
|
||||||
private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
|
private Drawable createHoldNoteDisplay(ScrollingDirection direction, int identifier, out DrawableHoldNote hitObject)
|
||||||
{
|
{
|
||||||
var note = new HoldNote { StartTime = 999999999, Duration = 5000 };
|
var note = new HoldNote { StartTime = 0, Duration = 5000 };
|
||||||
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
||||||
return new ScrollingTestContainer(direction)
|
return new ScrollingTestContainer(direction)
|
||||||
@ -133,7 +135,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Width = 1.25f,
|
Width = 1.25f,
|
||||||
Colour = Color4.Black.Opacity(0.5f)
|
Colour = Color4.Green.Opacity(0.5f)
|
||||||
},
|
},
|
||||||
content = new Container { RelativeSizeAxes = Axes.Both }
|
content = new Container { RelativeSizeAxes = Axes.Both }
|
||||||
}
|
}
|
||||||
|
@ -15,6 +15,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osu.Game.Tests.Visual;
|
using osu.Game.Tests.Visual;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -114,8 +115,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
var obj = new BarLine
|
var obj = new BarLine
|
||||||
{
|
{
|
||||||
StartTime = Time.Current + 2000,
|
StartTime = Time.Current + 2000,
|
||||||
ControlPoint = new TimingControlPoint(),
|
Major = major,
|
||||||
BeatIndex = major ? 0 : 1
|
|
||||||
};
|
};
|
||||||
|
|
||||||
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
obj.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Mania.Configuration
|
|||||||
{
|
{
|
||||||
base.InitialiseDefaults();
|
base.InitialiseDefaults();
|
||||||
|
|
||||||
Set(ManiaRulesetSetting.ScrollTime, 2250.0, 50.0, 10000.0, 50.0);
|
Set(ManiaRulesetSetting.ScrollTime, 1500.0, 50.0, 5000.0, 50.0);
|
||||||
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
Set(ManiaRulesetSetting.ScrollDirection, ManiaScrollingDirection.Down);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -46,6 +46,11 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||||
yield return new ManiaModDoubleTime();
|
yield return new ManiaModDoubleTime();
|
||||||
|
|
||||||
|
if (mods.HasFlag(LegacyMods.Perfect))
|
||||||
|
yield return new ManiaModPerfect();
|
||||||
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||||
|
yield return new ManiaModSuddenDeath();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||||
yield return new ManiaModAutoplay();
|
yield return new ManiaModAutoplay();
|
||||||
|
|
||||||
@ -97,14 +102,8 @@ namespace osu.Game.Rulesets.Mania
|
|||||||
if (mods.HasFlag(LegacyMods.NoFail))
|
if (mods.HasFlag(LegacyMods.NoFail))
|
||||||
yield return new ManiaModNoFail();
|
yield return new ManiaModNoFail();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Perfect))
|
|
||||||
yield return new ManiaModPerfect();
|
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Random))
|
if (mods.HasFlag(LegacyMods.Random))
|
||||||
yield return new ManiaModRandom();
|
yield return new ManiaModRandom();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
|
||||||
yield return new ManiaModSuddenDeath();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||||
|
@ -1,21 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects
|
|
||||||
{
|
|
||||||
public class BarLine : ManiaHitObject
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// The control point which this bar line is part of.
|
|
||||||
/// </summary>
|
|
||||||
public TimingControlPoint ControlPoint;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The index of the beat which this bar line represents within the control point.
|
|
||||||
/// This is a "major" bar line if <see cref="BeatIndex"/> % <see cref="TimingControlPoint.TimeSignature"/> == 0.
|
|
||||||
/// </summary>
|
|
||||||
public int BeatIndex;
|
|
||||||
}
|
|
||||||
}
|
|
@ -4,6 +4,7 @@
|
|||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
|
|
||||||
@ -13,7 +14,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
/// Visualises a <see cref="BarLine"/>. Although this derives DrawableManiaHitObject,
|
||||||
/// this does not handle input/sound like a normal hit object.
|
/// this does not handle input/sound like a normal hit object.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawableBarLine : DrawableManiaHitObject<BarLine>
|
public class DrawableBarLine : DrawableHitObject<BarLine>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Height of major bar line triangles.
|
/// Height of major bar line triangles.
|
||||||
@ -40,9 +41,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
Colour = new Color4(255, 204, 33, 255),
|
Colour = new Color4(255, 204, 33, 255),
|
||||||
});
|
});
|
||||||
|
|
||||||
bool isMajor = barLine.BeatIndex % (int)barLine.ControlPoint.TimeSignature == 0;
|
if (barLine.Major)
|
||||||
|
|
||||||
if (isMajor)
|
|
||||||
{
|
{
|
||||||
AddInternal(new EquilateralTriangle
|
AddInternal(new EquilateralTriangle
|
||||||
{
|
{
|
||||||
@ -65,10 +64,14 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!isMajor && barLine.BeatIndex % 2 == 1)
|
if (!barLine.Major)
|
||||||
Alpha = 0.2f;
|
Alpha = 0.2f;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void UpdateInitialTransforms()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
protected override void UpdateStateTransforms(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -51,11 +51,11 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
this.FadeOut(150, Easing.In).Expire();
|
this.FadeOut(150, Easing.In);
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
this.FadeOut(150, Easing.OutQuint).Expire();
|
this.FadeOut(150, Easing.OutQuint);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
public class DrawableNote : DrawableManiaHitObject<Note>, IKeyBindingHandler<ManiaAction>
|
||||||
{
|
{
|
||||||
|
public const float CORNER_RADIUS = NotePiece.NOTE_HEIGHT / 2;
|
||||||
|
|
||||||
private readonly NotePiece headPiece;
|
private readonly NotePiece headPiece;
|
||||||
|
|
||||||
public DrawableNote(Note hitObject)
|
public DrawableNote(Note hitObject)
|
||||||
@ -38,7 +40,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
|
|||||||
EdgeEffect = new EdgeEffectParameters
|
EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
{
|
||||||
Type = EdgeEffectType.Glow,
|
Type = EdgeEffectType.Glow,
|
||||||
Colour = colour.NewValue.Lighten(1f).Opacity(0.6f),
|
Colour = colour.NewValue.Lighten(1f).Opacity(0.2f),
|
||||||
Radius = 10,
|
Radius = 10,
|
||||||
};
|
};
|
||||||
}, true);
|
}, true);
|
||||||
|
@ -18,8 +18,7 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
internal class NotePiece : Container, IHasAccentColour
|
internal class NotePiece : Container, IHasAccentColour
|
||||||
{
|
{
|
||||||
public const float NOTE_HEIGHT = 10;
|
public const float NOTE_HEIGHT = 12;
|
||||||
private const float head_colour_height = 6;
|
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
@ -39,8 +38,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
|||||||
colouredBox = new Box
|
colouredBox = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = head_colour_height,
|
Height = NOTE_HEIGHT / 2,
|
||||||
Alpha = 0.2f
|
Alpha = 0.1f
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -47,9 +47,6 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
|
|
||||||
public override Replay Generate()
|
public override Replay Generate()
|
||||||
{
|
{
|
||||||
// Todo: Realistically this shouldn't be needed, but the first frame is skipped with the way replays are currently handled
|
|
||||||
Replay.Frames.Add(new ManiaReplayFrame(-100000, 0));
|
|
||||||
|
|
||||||
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
var pointGroups = generateActionPoints().GroupBy(a => a.Time).OrderBy(g => g.First().Time);
|
||||||
|
|
||||||
var actions = new List<ManiaAction>();
|
var actions = new List<ManiaAction>();
|
||||||
@ -70,6 +67,10 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// todo: can be removed once FramedReplayInputHandler correctly handles rewinding before first frame.
|
||||||
|
if (Replay.Frames.Count == 0)
|
||||||
|
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time - 1));
|
||||||
|
|
||||||
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
Replay.Frames.Add(new ManiaReplayFrame(group.First().Time, actions.ToArray()));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -24,7 +24,7 @@ namespace osu.Game.Rulesets.Mania.Replays
|
|||||||
Actions.AddRange(actions);
|
Actions.AddRange(actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||||
{
|
{
|
||||||
// We don't need to fully convert, just create the converter
|
// We don't need to fully convert, just create the converter
|
||||||
var converter = new ManiaBeatmapConverter(beatmap);
|
var converter = new ManiaBeatmapConverter(beatmap);
|
||||||
|
@ -1,4 +1,4 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
@ -11,6 +11,8 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Mania.UI.Components;
|
using osu.Game.Rulesets.Mania.UI.Components;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -19,7 +21,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||||
{
|
{
|
||||||
private const float column_width = 45;
|
public const float COLUMN_WIDTH = 80;
|
||||||
private const float special_column_width = 70;
|
private const float special_column_width = 70;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -41,10 +43,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
Index = index;
|
Index = index;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Y;
|
RelativeSizeAxes = Axes.Y;
|
||||||
Width = column_width;
|
Width = COLUMN_WIDTH;
|
||||||
|
|
||||||
Masking = true;
|
|
||||||
CornerRadius = 5;
|
|
||||||
|
|
||||||
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
background = new ColumnBackground { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
@ -67,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
explosionContainer = new Container
|
explosionContainer = new Container
|
||||||
{
|
{
|
||||||
Name = "Hit explosions",
|
Name = "Hit explosions",
|
||||||
RelativeSizeAxes = Axes.Both
|
RelativeSizeAxes = Axes.Both,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -90,6 +89,12 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
Bottom = dir.NewValue == ScrollingDirection.Down ? ManiaStage.HIT_TARGET_POSITION : 0,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
explosionContainer.Padding = new MarginPadding
|
||||||
|
{
|
||||||
|
Top = dir.NewValue == ScrollingDirection.Up ? NotePiece.NOTE_HEIGHT / 2 : 0,
|
||||||
|
Bottom = dir.NewValue == ScrollingDirection.Down ? NotePiece.NOTE_HEIGHT / 2 : 0
|
||||||
|
};
|
||||||
|
|
||||||
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
keyArea.Anchor = keyArea.Origin = dir.NewValue == ScrollingDirection.Up ? Anchor.TopLeft : Anchor.BottomLeft;
|
||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
@ -108,7 +113,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
isSpecial = value;
|
isSpecial = value;
|
||||||
|
|
||||||
Width = isSpecial ? special_column_width : column_width;
|
Width = isSpecial ? special_column_width : COLUMN_WIDTH;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -163,9 +168,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
if (!result.IsHit || !judgedObject.DisplayResult || !DisplayJudgements.Value)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
explosionContainer.Add(new HitExplosion(judgedObject)
|
explosionContainer.Add(new HitExplosion(judgedObject.AccentColour.Value, judgedObject is DrawableHoldNoteTick)
|
||||||
{
|
{
|
||||||
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre,
|
||||||
|
Origin = Anchor.Centre
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -35,7 +35,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
{
|
{
|
||||||
Name = "Background",
|
Name = "Background",
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Alpha = 0.3f
|
|
||||||
},
|
},
|
||||||
backgroundOverlay = new Box
|
backgroundOverlay = new Box
|
||||||
{
|
{
|
||||||
@ -82,7 +81,7 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
if (!IsLoaded)
|
if (!IsLoaded)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
background.Colour = AccentColour;
|
background.Colour = AccentColour.Darken(5);
|
||||||
|
|
||||||
var brightPoint = AccentColour.Opacity(0.6f);
|
var brightPoint = AccentColour.Opacity(0.6f);
|
||||||
var dimPoint = AccentColour.Opacity(0);
|
var dimPoint = AccentColour.Opacity(0);
|
||||||
|
@ -9,6 +9,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osuTK.Graphics;
|
using osuTK.Graphics;
|
||||||
@ -17,7 +18,6 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
{
|
{
|
||||||
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
|
public class ColumnHitObjectArea : CompositeDrawable, IHasAccentColour
|
||||||
{
|
{
|
||||||
private const float hit_target_height = 10;
|
|
||||||
private const float hit_target_bar_height = 2;
|
private const float hit_target_bar_height = 2;
|
||||||
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
@ -32,7 +32,8 @@ namespace osu.Game.Rulesets.Mania.UI.Components
|
|||||||
hitTargetBar = new Box
|
hitTargetBar = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = hit_target_height,
|
Height = NotePiece.NOTE_HEIGHT,
|
||||||
|
Alpha = 0.6f,
|
||||||
Colour = Color4.Black
|
Colour = Color4.Black
|
||||||
},
|
},
|
||||||
hitTargetLine = new Container
|
hitTargetLine = new Container
|
||||||
|
@ -2,14 +2,11 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Framework.MathUtils;
|
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
|
||||||
using osu.Game.Input.Handlers;
|
using osu.Game.Input.Handlers;
|
||||||
using osu.Game.Replays;
|
using osu.Game.Replays;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
@ -19,8 +16,8 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|||||||
using osu.Game.Rulesets.Mania.Replays;
|
using osu.Game.Rulesets.Mania.Replays;
|
||||||
using osu.Game.Rulesets.Mania.Scoring;
|
using osu.Game.Rulesets.Mania.Scoring;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
@ -45,33 +42,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
public DrawableManiaRuleset(Ruleset ruleset, IWorkingBeatmap beatmap, IReadOnlyList<Mod> mods)
|
||||||
: base(ruleset, beatmap, mods)
|
: base(ruleset, beatmap, mods)
|
||||||
{
|
{
|
||||||
// Generate the bar lines
|
BarLines = new BarLineGenerator(Beatmap).BarLines;
|
||||||
double lastObjectTime = (Objects.LastOrDefault() as IHasEndTime)?.EndTime ?? Objects.LastOrDefault()?.StartTime ?? double.MaxValue;
|
|
||||||
|
|
||||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints;
|
|
||||||
var barLines = new List<BarLine>();
|
|
||||||
|
|
||||||
for (int i = 0; i < timingPoints.Count; i++)
|
|
||||||
{
|
|
||||||
TimingControlPoint point = timingPoints[i];
|
|
||||||
|
|
||||||
// Stop on the beat before the next timing point, or if there is no next timing point stop slightly past the last object
|
|
||||||
double endTime = i < timingPoints.Count - 1 ? timingPoints[i + 1].Time - point.BeatLength : lastObjectTime + point.BeatLength * (int)point.TimeSignature;
|
|
||||||
|
|
||||||
int index = 0;
|
|
||||||
|
|
||||||
for (double t = timingPoints[i].Time; Precision.DefinitelyBigger(endTime, t); t += point.BeatLength, index++)
|
|
||||||
{
|
|
||||||
barLines.Add(new BarLine
|
|
||||||
{
|
|
||||||
StartTime = t,
|
|
||||||
ControlPoint = point,
|
|
||||||
BeatIndex = index
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
BarLines = barLines;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -1,16 +1,14 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osuTK.Graphics;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Effects;
|
using osu.Framework.Graphics.Effects;
|
||||||
using osu.Framework.Graphics.Shapes;
|
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
@ -18,51 +16,112 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
{
|
{
|
||||||
public override bool RemoveWhenNotAlive => true;
|
public override bool RemoveWhenNotAlive => true;
|
||||||
|
|
||||||
private readonly CircularContainer circle;
|
private readonly CircularContainer largeFaint;
|
||||||
|
private readonly CircularContainer mainGlow1;
|
||||||
|
|
||||||
public HitExplosion(DrawableHitObject judgedObject)
|
public HitExplosion(Color4 objectColour, bool isSmall = false)
|
||||||
{
|
{
|
||||||
bool isTick = judgedObject is DrawableHoldNoteTick;
|
|
||||||
|
|
||||||
Origin = Anchor.Centre;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
Y = NotePiece.NOTE_HEIGHT / 2;
|
|
||||||
Height = NotePiece.NOTE_HEIGHT;
|
Height = NotePiece.NOTE_HEIGHT;
|
||||||
|
|
||||||
// scale roughly in-line with visual appearance of notes
|
// scale roughly in-line with visual appearance of notes
|
||||||
Scale = new Vector2(isTick ? 0.4f : 0.8f);
|
Scale = new Vector2(1f, 0.6f);
|
||||||
|
|
||||||
InternalChild = circle = new CircularContainer
|
if (isSmall)
|
||||||
|
Scale *= 0.5f;
|
||||||
|
|
||||||
|
const float angle_variangle = 15; // should be less than 45
|
||||||
|
|
||||||
|
const float roundness = 80;
|
||||||
|
|
||||||
|
const float initial_height = 10;
|
||||||
|
|
||||||
|
var colour = Interpolation.ValueAt(0.4f, objectColour, Color4.White, 0, 1);
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
largeFaint = new CircularContainer
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
// we want our size to be very small so the glow dominates it.
|
// we want our size to be very small so the glow dominates it.
|
||||||
Size = new Vector2(0.1f),
|
Size = new Vector2(0.8f),
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
EdgeEffect = new EdgeEffectParameters
|
EdgeEffect = new EdgeEffectParameters
|
||||||
{
|
{
|
||||||
Type = EdgeEffectType.Glow,
|
Type = EdgeEffectType.Glow,
|
||||||
Colour = Interpolation.ValueAt(0.1f, judgedObject.AccentColour.Value, Color4.White, 0, 1),
|
Colour = Interpolation.ValueAt(0.1f, objectColour, Color4.White, 0, 1).Opacity(0.3f),
|
||||||
Radius = 100,
|
Roundness = 160,
|
||||||
|
Radius = 200,
|
||||||
},
|
},
|
||||||
Child = new Box
|
},
|
||||||
|
mainGlow1 = new CircularContainer
|
||||||
{
|
{
|
||||||
Alpha = 0,
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
AlwaysPresent = true
|
Masking = true,
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = Interpolation.ValueAt(0.6f, objectColour, Color4.White, 0, 1),
|
||||||
|
Roundness = 20,
|
||||||
|
Radius = 50,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Size = new Vector2(0.01f, initial_height),
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = colour,
|
||||||
|
Roundness = roundness,
|
||||||
|
Radius = 40,
|
||||||
|
},
|
||||||
|
},
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Masking = true,
|
||||||
|
Size = new Vector2(0.01f, initial_height),
|
||||||
|
Blending = BlendingParameters.Additive,
|
||||||
|
Rotation = RNG.NextSingle(-angle_variangle, angle_variangle),
|
||||||
|
EdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Glow,
|
||||||
|
Colour = colour,
|
||||||
|
Roundness = roundness,
|
||||||
|
Radius = 40,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
|
const double duration = 200;
|
||||||
|
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
circle.ResizeTo(circle.Size * new Vector2(4, 20), 1000, Easing.OutQuint);
|
largeFaint
|
||||||
this.FadeIn(16).Then().FadeOut(500, Easing.OutQuint);
|
.ResizeTo(largeFaint.Size * new Vector2(5, 1), duration, Easing.OutQuint)
|
||||||
|
.FadeOut(duration * 2);
|
||||||
|
|
||||||
|
mainGlow1.ScaleTo(1.4f, duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
this.FadeOut(duration, Easing.Out);
|
||||||
Expire(true);
|
Expire(true);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
|
@ -12,6 +12,7 @@ using osu.Game.Rulesets.Judgements;
|
|||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
30
osu.Game.Rulesets.Osu.Tests/OsuLegacyModConversionTest.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps.Legacy;
|
||||||
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class OsuLegacyModConversionTest : LegacyModConversionTest
|
||||||
|
{
|
||||||
|
[TestCase(LegacyMods.Easy, new[] { typeof(OsuModEasy) })]
|
||||||
|
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(OsuModHardRock), typeof(OsuModDoubleTime) })]
|
||||||
|
[TestCase(LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore, new[] { typeof(OsuModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(OsuModFlashlight), typeof(OsuModFlashlight) })]
|
||||||
|
[TestCase(LegacyMods.Perfect, new[] { typeof(OsuModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(OsuModSuddenDeath) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(OsuModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(OsuModDoubleTime), typeof(OsuModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.SpunOut | LegacyMods.Easy, new[] { typeof(OsuModSpunOut), typeof(OsuModEasy) })]
|
||||||
|
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||||
|
|
||||||
|
protected override Ruleset CreateRuleset() => new OsuRuleset();
|
||||||
|
}
|
||||||
|
}
|
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 27 KiB |
Before Width: | Height: | Size: 7.5 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 30 KiB |
Before Width: | Height: | Size: 21 KiB |
Before Width: | Height: | Size: 36 KiB |
Before Width: | Height: | Size: 39 KiB |
Before Width: | Height: | Size: 28 KiB |
Before Width: | Height: | Size: 25 KiB |
Before Width: | Height: | Size: 7.6 KiB |
Before Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 18 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 16 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 17 KiB |
Before Width: | Height: | Size: 17 KiB |
@ -26,12 +26,12 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio)
|
private void load(AudioManager audio, SkinManager skinManager)
|
||||||
{
|
{
|
||||||
var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
|
var dllStore = new DllResourceStore("osu.Game.Rulesets.Osu.Tests.dll");
|
||||||
|
|
||||||
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
metricsSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/metrics_skin"), audio, true);
|
||||||
defaultSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/default_skin"), audio, false);
|
defaultSkin = skinManager.GetSkin(DefaultLegacySkin.Info);
|
||||||
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
specialSkin = new TestLegacySkin(new SkinInfo(), new NamespacedResourceStore<byte[]>(dllStore, "Resources/special_skin"), audio, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
128
osu.Game.Rulesets.Osu.Tests/TestSceneCursorTrail.cs
Normal file
@ -0,0 +1,128 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
|
using osu.Framework.Testing.Input;
|
||||||
|
using osu.Game.Audio;
|
||||||
|
using osu.Game.Rulesets.Osu.Skinning;
|
||||||
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
|
{
|
||||||
|
public class TestSceneCursorTrail : OsuTestScene
|
||||||
|
{
|
||||||
|
[Test]
|
||||||
|
public void TestSmoothCursorTrail()
|
||||||
|
{
|
||||||
|
Container scalingContainer = null;
|
||||||
|
|
||||||
|
createTest(() => scalingContainer = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = new CursorTrail()
|
||||||
|
});
|
||||||
|
|
||||||
|
AddStep("set large scale", () => scalingContainer.Scale = new Vector2(10));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLegacySmoothCursorTrail()
|
||||||
|
{
|
||||||
|
createTest(() => new LegacySkinContainer(false)
|
||||||
|
{
|
||||||
|
Child = new LegacyCursorTrail()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLegacyDisjointCursorTrail()
|
||||||
|
{
|
||||||
|
createTest(() => new LegacySkinContainer(true)
|
||||||
|
{
|
||||||
|
Child = new LegacyCursorTrail()
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void createTest(Func<Drawable> createContent) => AddStep("create trail", () =>
|
||||||
|
{
|
||||||
|
Clear();
|
||||||
|
|
||||||
|
Add(new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Size = new Vector2(0.8f),
|
||||||
|
Child = new MovingCursorInputManager { Child = createContent?.Invoke() }
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
[Cached(typeof(ISkinSource))]
|
||||||
|
private class LegacySkinContainer : Container, ISkinSource
|
||||||
|
{
|
||||||
|
private readonly bool disjoint;
|
||||||
|
|
||||||
|
public LegacySkinContainer(bool disjoint)
|
||||||
|
{
|
||||||
|
this.disjoint = disjoint;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
|
public Drawable GetDrawableComponent(ISkinComponent component) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public Texture GetTexture(string componentName)
|
||||||
|
{
|
||||||
|
switch (componentName)
|
||||||
|
{
|
||||||
|
case "cursortrail":
|
||||||
|
var tex = new Texture(Texture.WhitePixel.TextureGL);
|
||||||
|
|
||||||
|
if (disjoint)
|
||||||
|
tex.ScaleAdjust = 1 / 25f;
|
||||||
|
return tex;
|
||||||
|
|
||||||
|
case "cursormiddle":
|
||||||
|
return disjoint ? null : Texture.WhitePixel;
|
||||||
|
}
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public SampleChannel GetSample(ISampleInfo sampleInfo) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public IBindable<TValue> GetConfig<TLookup, TValue>(TLookup lookup) => throw new NotImplementedException();
|
||||||
|
|
||||||
|
public event Action SourceChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class MovingCursorInputManager : ManualInputManager
|
||||||
|
{
|
||||||
|
public MovingCursorInputManager()
|
||||||
|
{
|
||||||
|
UseParentInput = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
const double spin_duration = 1000;
|
||||||
|
double currentTime = Time.Current;
|
||||||
|
|
||||||
|
double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
|
||||||
|
Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
|
||||||
|
|
||||||
|
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -6,23 +6,68 @@ using System.Collections.Generic;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Testing.Input;
|
||||||
using osu.Game.Rulesets.Osu.UI.Cursor;
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.Tests
|
namespace osu.Game.Rulesets.Osu.Tests
|
||||||
{
|
{
|
||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneGameplayCursor : SkinnableTestScene
|
public class TestSceneGameplayCursor : SkinnableTestScene
|
||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(CursorTrail) };
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(OsuCursorContainer),
|
||||||
|
typeof(CursorTrail)
|
||||||
|
};
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
SetContents(() => new OsuCursorContainer
|
SetContents(() => new MovingCursorInputManager
|
||||||
|
{
|
||||||
|
Child = new ClickingCursorContainer
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Masking = true,
|
Masking = true,
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class ClickingCursorContainer : OsuCursorContainer
|
||||||
|
{
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
double currentTime = Time.Current;
|
||||||
|
|
||||||
|
if (((int)(currentTime / 1000)) % 2 == 0)
|
||||||
|
OnPressed(OsuAction.LeftButton);
|
||||||
|
else
|
||||||
|
OnReleased(OsuAction.LeftButton);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class MovingCursorInputManager : ManualInputManager
|
||||||
|
{
|
||||||
|
public MovingCursorInputManager()
|
||||||
|
{
|
||||||
|
UseParentInput = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
const double spin_duration = 5000;
|
||||||
|
double currentTime = Time.Current;
|
||||||
|
|
||||||
|
double angle = (currentTime % spin_duration) / spin_duration * 2 * Math.PI;
|
||||||
|
Vector2 rPos = new Vector2((float)Math.Cos(angle), (float)Math.Sin(angle));
|
||||||
|
|
||||||
|
MoveMouseTo(ToScreenSpace(DrawSize / 2 + DrawSize / 3 * rPos));
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -29,6 +29,7 @@ namespace osu.Game.Rulesets.Osu.Tests
|
|||||||
};
|
};
|
||||||
|
|
||||||
for (int i = 0; i < 512; i++)
|
for (int i = 0; i < 512; i++)
|
||||||
|
if (i % 32 < 20)
|
||||||
beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
|
beatmap.HitObjects.Add(new HitCircle { Position = new Vector2(256, 192), StartTime = i * 100 });
|
||||||
|
|
||||||
return beatmap;
|
return beatmap;
|
||||||
|
@ -86,6 +86,26 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
AccentColour.BindValueChanged(accent => ApproachCircle.Colour = accent.NewValue, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override double LifetimeStart
|
||||||
|
{
|
||||||
|
get => base.LifetimeStart;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
base.LifetimeStart = value;
|
||||||
|
ApproachCircle.LifetimeStart = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public override double LifetimeEnd
|
||||||
|
{
|
||||||
|
get => base.LifetimeEnd;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
base.LifetimeEnd = value;
|
||||||
|
ApproachCircle.LifetimeEnd = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
protected override void CheckForResult(bool userTriggered, double timeOffset)
|
||||||
{
|
{
|
||||||
Debug.Assert(HitObject.HitWindows != null);
|
Debug.Assert(HitObject.HitWindows != null);
|
||||||
@ -122,6 +142,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateStateTransforms(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
|
||||||
Debug.Assert(HitObject.HitWindows != null);
|
Debug.Assert(HitObject.HitWindows != null);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
@ -132,22 +154,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
Expire(true);
|
Expire(true);
|
||||||
|
|
||||||
hitArea.HitAction = null;
|
hitArea.HitAction = null;
|
||||||
|
|
||||||
// override lifetime end as FadeIn may have been changed externally, causing out expiration to be too early.
|
|
||||||
LifetimeEnd = HitObject.StartTime + HitObject.HitWindows.WindowFor(HitResult.Miss);
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
ApproachCircle.FadeOut(50);
|
ApproachCircle.FadeOut(50);
|
||||||
this.FadeOut(100);
|
this.FadeOut(100);
|
||||||
Expire();
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
ApproachCircle.FadeOut(50);
|
ApproachCircle.FadeOut(50);
|
||||||
|
|
||||||
// todo: temporary / arbitrary
|
// todo: temporary / arbitrary
|
||||||
this.Delay(800).Expire();
|
this.Delay(800).FadeOut();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -41,6 +41,19 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
|
||||||
|
|
||||||
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
|
{
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case ArmedState.Idle:
|
||||||
|
// Manually set to reduce the number of future alive objects to a bare minimum.
|
||||||
|
LifetimeStart = HitObject.StartTime - HitObject.TimePreempt;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
protected override JudgementResult CreateResult(Judgement judgement) => new OsuJudgementResult(HitObject, judgement);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -74,6 +74,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateStateTransforms(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
|
@ -202,6 +202,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateStateTransforms(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
|
||||||
Ball.FadeIn();
|
Ball.FadeIn();
|
||||||
Ball.ScaleTo(HitObject.Scale);
|
Ball.ScaleTo(HitObject.Scale);
|
||||||
|
|
||||||
@ -219,10 +221,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.FadeOut(fade_out_time, Easing.OutQuint).Expire();
|
this.FadeOut(fade_out_time, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
Expire(true);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
|
public Drawable ProxiedLayer => HeadCircle.ApproachCircle;
|
||||||
|
@ -75,6 +75,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateStateTransforms(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
case ArmedState.Idle:
|
||||||
|
@ -215,14 +215,12 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
|
|
||||||
protected override void UpdateStateTransforms(ArmedState state)
|
protected override void UpdateStateTransforms(ArmedState state)
|
||||||
{
|
{
|
||||||
|
base.UpdateStateTransforms(state);
|
||||||
|
|
||||||
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
|
var sequence = this.Delay(Spinner.Duration).FadeOut(160);
|
||||||
|
|
||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Idle:
|
|
||||||
Expire(true);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
sequence.ScaleTo(Scale * 1.2f, 320, Easing.Out);
|
||||||
break;
|
break;
|
||||||
@ -231,8 +229,6 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
|||||||
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
sequence.ScaleTo(Scale * 0.8f, 320, Easing.In);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
Expire();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -52,6 +52,11 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||||
yield return new OsuModDoubleTime();
|
yield return new OsuModDoubleTime();
|
||||||
|
|
||||||
|
if (mods.HasFlag(LegacyMods.Perfect))
|
||||||
|
yield return new OsuModPerfect();
|
||||||
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||||
|
yield return new OsuModSuddenDeath();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Autopilot))
|
if (mods.HasFlag(LegacyMods.Autopilot))
|
||||||
yield return new OsuModAutopilot();
|
yield return new OsuModAutopilot();
|
||||||
|
|
||||||
@ -76,18 +81,12 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
if (mods.HasFlag(LegacyMods.NoFail))
|
if (mods.HasFlag(LegacyMods.NoFail))
|
||||||
yield return new OsuModNoFail();
|
yield return new OsuModNoFail();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Perfect))
|
|
||||||
yield return new OsuModPerfect();
|
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Relax))
|
if (mods.HasFlag(LegacyMods.Relax))
|
||||||
yield return new OsuModRelax();
|
yield return new OsuModRelax();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.SpunOut))
|
if (mods.HasFlag(LegacyMods.SpunOut))
|
||||||
yield return new OsuModSpunOut();
|
yield return new OsuModSpunOut();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
|
||||||
yield return new OsuModSuddenDeath();
|
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Target))
|
if (mods.HasFlag(LegacyMods.Target))
|
||||||
yield return new OsuModTarget();
|
yield return new OsuModTarget();
|
||||||
|
|
||||||
|
@ -8,6 +8,7 @@ namespace osu.Game.Rulesets.Osu
|
|||||||
HitCircle,
|
HitCircle,
|
||||||
FollowPoint,
|
FollowPoint,
|
||||||
Cursor,
|
Cursor,
|
||||||
|
CursorTrail,
|
||||||
SliderScorePoint,
|
SliderScorePoint,
|
||||||
ApproachCircle,
|
ApproachCircle,
|
||||||
ReverseArrow,
|
ReverseArrow,
|
||||||
|
@ -26,11 +26,11 @@ namespace osu.Game.Rulesets.Osu.Replays
|
|||||||
Actions.AddRange(actions);
|
Actions.AddRange(actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||||
{
|
{
|
||||||
Position = legacyFrame.Position;
|
Position = currentFrame.Position;
|
||||||
if (legacyFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
|
if (currentFrame.MouseLeft) Actions.Add(OsuAction.LeftButton);
|
||||||
if (legacyFrame.MouseRight) Actions.Add(OsuAction.RightButton);
|
if (currentFrame.MouseRight) Actions.Add(OsuAction.RightButton);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
55
osu.Game.Rulesets.Osu/Skinning/LegacyCursorTrail.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Rulesets.Osu.UI.Cursor;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Osu.Skinning
|
||||||
|
{
|
||||||
|
public class LegacyCursorTrail : CursorTrail
|
||||||
|
{
|
||||||
|
private const double disjoint_trail_time_separation = 1000 / 60.0;
|
||||||
|
|
||||||
|
private bool disjointTrail;
|
||||||
|
private double lastTrailTime;
|
||||||
|
|
||||||
|
public LegacyCursorTrail()
|
||||||
|
{
|
||||||
|
Blending = BlendingParameters.Additive;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(ISkinSource skin)
|
||||||
|
{
|
||||||
|
Texture = skin.GetTexture("cursortrail");
|
||||||
|
disjointTrail = skin.GetTexture("cursormiddle") == null;
|
||||||
|
|
||||||
|
if (Texture != null)
|
||||||
|
{
|
||||||
|
// stable "magic ratio". see OsuPlayfieldAdjustmentContainer for full explanation.
|
||||||
|
Texture.ScaleAdjust *= 1.6f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override double FadeDuration => disjointTrail ? 150 : 500;
|
||||||
|
|
||||||
|
protected override bool InterpolateMovements => !disjointTrail;
|
||||||
|
|
||||||
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
|
{
|
||||||
|
if (!disjointTrail)
|
||||||
|
return base.OnMouseMove(e);
|
||||||
|
|
||||||
|
if (Time.Current - lastTrailTime >= disjoint_trail_time_separation)
|
||||||
|
{
|
||||||
|
lastTrailTime = Time.Current;
|
||||||
|
return base.OnMouseMove(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -45,6 +45,9 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
switch (osuComponent.Component)
|
switch (osuComponent.Component)
|
||||||
{
|
{
|
||||||
|
case OsuSkinComponents.FollowPoint:
|
||||||
|
return this.GetAnimation(component.LookupName, true, false);
|
||||||
|
|
||||||
case OsuSkinComponents.SliderFollowCircle:
|
case OsuSkinComponents.SliderFollowCircle:
|
||||||
return this.GetAnimation("sliderfollowcircle", true, true);
|
return this.GetAnimation("sliderfollowcircle", true, true);
|
||||||
|
|
||||||
@ -78,17 +81,23 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
|
|
||||||
return null;
|
return null;
|
||||||
|
|
||||||
|
case OsuSkinComponents.CursorTrail:
|
||||||
|
if (source.GetTexture("cursortrail") != null)
|
||||||
|
return new LegacyCursorTrail();
|
||||||
|
|
||||||
|
return null;
|
||||||
|
|
||||||
case OsuSkinComponents.HitCircleText:
|
case OsuSkinComponents.HitCircleText:
|
||||||
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCircleFont)?.Value ?? "default";
|
var font = GetConfig<OsuSkinConfiguration, string>(OsuSkinConfiguration.HitCirclePrefix)?.Value ?? "default";
|
||||||
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
|
var overlap = GetConfig<OsuSkinConfiguration, float>(OsuSkinConfiguration.HitCircleOverlap)?.Value ?? 0;
|
||||||
|
|
||||||
return !hasFont(font)
|
return !hasFont(font)
|
||||||
? null
|
? null
|
||||||
: new LegacySpriteText(source, font)
|
: new LegacySpriteText(source, font)
|
||||||
{
|
{
|
||||||
// Spacing value was reverse-engineered from the ratio of the rendered sprite size in the visual inspector vs the actual texture size
|
// stable applies a blanket 0.8x scale to hitcircle fonts
|
||||||
Scale = new Vector2(0.96f),
|
Scale = new Vector2(0.8f),
|
||||||
Spacing = new Vector2(-overlap * 0.89f, 0)
|
Spacing = new Vector2(-overlap, 0)
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5,7 +5,7 @@ namespace osu.Game.Rulesets.Osu.Skinning
|
|||||||
{
|
{
|
||||||
public enum OsuSkinConfiguration
|
public enum OsuSkinConfiguration
|
||||||
{
|
{
|
||||||
HitCircleFont,
|
HitCirclePrefix,
|
||||||
HitCircleOverlap,
|
HitCircleOverlap,
|
||||||
SliderBorderSize,
|
SliderBorderSize,
|
||||||
SliderPathRadius,
|
SliderPathRadius,
|
||||||
|
@ -5,6 +5,7 @@ using System;
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Runtime.InteropServices;
|
using System.Runtime.InteropServices;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Caching;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Batches;
|
using osu.Framework.Graphics.Batches;
|
||||||
using osu.Framework.Graphics.OpenGL.Vertices;
|
using osu.Framework.Graphics.OpenGL.Vertices;
|
||||||
@ -20,30 +21,15 @@ using osuTK.Graphics.ES30;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||||
{
|
{
|
||||||
internal class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
|
public class CursorTrail : Drawable, IRequireHighFrequencyMousePosition
|
||||||
{
|
{
|
||||||
private int currentIndex;
|
|
||||||
|
|
||||||
private IShader shader;
|
|
||||||
private Texture texture;
|
|
||||||
|
|
||||||
private Vector2 size => texture.Size * Scale;
|
|
||||||
|
|
||||||
private double timeOffset;
|
|
||||||
|
|
||||||
private float time;
|
|
||||||
|
|
||||||
public override bool IsPresent => true;
|
|
||||||
|
|
||||||
private const int max_sprites = 2048;
|
private const int max_sprites = 2048;
|
||||||
|
|
||||||
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
private readonly TrailPart[] parts = new TrailPart[max_sprites];
|
||||||
|
private int currentIndex;
|
||||||
private Vector2? lastPosition;
|
private IShader shader;
|
||||||
|
private double timeOffset;
|
||||||
private readonly InputResampler resampler = new InputResampler();
|
private float time;
|
||||||
|
|
||||||
protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
|
|
||||||
|
|
||||||
public CursorTrail()
|
public CursorTrail()
|
||||||
{
|
{
|
||||||
@ -60,14 +46,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(ShaderManager shaders, TextureStore textures)
|
private void load(ShaderManager shaders)
|
||||||
{
|
{
|
||||||
shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
|
shader = shaders.Load(@"CursorTrail", FragmentShaderDescriptor.TEXTURE);
|
||||||
texture = textures.Get(@"Cursor/cursortrail");
|
|
||||||
Scale = new Vector2(1 / texture.ScaleAdjust);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -76,6 +58,42 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
resetTime();
|
resetTime();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Texture texture = Texture.WhitePixel;
|
||||||
|
|
||||||
|
public Texture Texture
|
||||||
|
{
|
||||||
|
get => texture;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (texture == value)
|
||||||
|
return;
|
||||||
|
|
||||||
|
texture = value;
|
||||||
|
Invalidate(Invalidation.DrawNode);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private readonly Cached<Vector2> partSizeCache = new Cached<Vector2>();
|
||||||
|
|
||||||
|
private Vector2 partSize => partSizeCache.IsValid
|
||||||
|
? partSizeCache.Value
|
||||||
|
: (partSizeCache.Value = new Vector2(Texture.DisplayWidth, Texture.DisplayHeight) * DrawInfo.Matrix.ExtractScale().Xy);
|
||||||
|
|
||||||
|
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||||
|
{
|
||||||
|
if ((invalidation & (Invalidation.DrawInfo | Invalidation.RequiredParentSizeToFit | Invalidation.Presence)) > 0)
|
||||||
|
partSizeCache.Invalidate();
|
||||||
|
|
||||||
|
return base.Invalidate(invalidation, source, shallPropagate);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The amount of time to fade the cursor trail pieces.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual double FadeDuration => 300;
|
||||||
|
|
||||||
|
public override bool IsPresent => true;
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
{
|
{
|
||||||
base.Update();
|
base.Update();
|
||||||
@ -84,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
const int fade_clock_reset_threshold = 1000000;
|
const int fade_clock_reset_threshold = 1000000;
|
||||||
|
|
||||||
time = (float)(Time.Current - timeOffset) / 300f;
|
time = (float)((Time.Current - timeOffset) / FadeDuration);
|
||||||
if (time > fade_clock_reset_threshold)
|
if (time > fade_clock_reset_threshold)
|
||||||
resetTime();
|
resetTime();
|
||||||
}
|
}
|
||||||
@ -101,6 +119,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
timeOffset = Time.Current;
|
timeOffset = Time.Current;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether to interpolate mouse movements and add trail pieces at intermediate points.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual bool InterpolateMovements => true;
|
||||||
|
|
||||||
|
private Vector2? lastPosition;
|
||||||
|
private readonly InputResampler resampler = new InputResampler();
|
||||||
|
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
protected override bool OnMouseMove(MouseMoveEvent e)
|
||||||
{
|
{
|
||||||
Vector2 pos = e.ScreenSpaceMousePosition;
|
Vector2 pos = e.ScreenSpaceMousePosition;
|
||||||
@ -116,33 +144,43 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
{
|
{
|
||||||
Trace.Assert(lastPosition.HasValue);
|
Trace.Assert(lastPosition.HasValue);
|
||||||
|
|
||||||
|
if (InterpolateMovements)
|
||||||
|
{
|
||||||
// ReSharper disable once PossibleInvalidOperationException
|
// ReSharper disable once PossibleInvalidOperationException
|
||||||
Vector2 pos1 = lastPosition.Value;
|
Vector2 pos1 = lastPosition.Value;
|
||||||
Vector2 diff = pos2 - pos1;
|
Vector2 diff = pos2 - pos1;
|
||||||
float distance = diff.Length;
|
float distance = diff.Length;
|
||||||
Vector2 direction = diff / distance;
|
Vector2 direction = diff / distance;
|
||||||
|
|
||||||
float interval = size.X / 2 * 0.9f;
|
float interval = partSize.X / 2.5f;
|
||||||
|
|
||||||
for (float d = interval; d < distance; d += interval)
|
for (float d = interval; d < distance; d += interval)
|
||||||
{
|
{
|
||||||
lastPosition = pos1 + direction * d;
|
lastPosition = pos1 + direction * d;
|
||||||
addPosition(lastPosition.Value);
|
addPart(lastPosition.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
lastPosition = pos2;
|
||||||
|
addPart(lastPosition.Value);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
return base.OnMouseMove(e);
|
return base.OnMouseMove(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addPosition(Vector2 pos)
|
private void addPart(Vector2 screenSpacePosition)
|
||||||
{
|
{
|
||||||
parts[currentIndex].Position = pos;
|
parts[currentIndex].Position = screenSpacePosition;
|
||||||
parts[currentIndex].Time = time;
|
parts[currentIndex].Time = time;
|
||||||
++parts[currentIndex].InvalidationID;
|
++parts[currentIndex].InvalidationID;
|
||||||
|
|
||||||
currentIndex = (currentIndex + 1) % max_sprites;
|
currentIndex = (currentIndex + 1) % max_sprites;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override DrawNode CreateDrawNode() => new TrailDrawNode(this);
|
||||||
|
|
||||||
private struct TrailPart
|
private struct TrailPart
|
||||||
{
|
{
|
||||||
public Vector2 Position;
|
public Vector2 Position;
|
||||||
@ -177,7 +215,7 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
shader = Source.shader;
|
shader = Source.shader;
|
||||||
texture = Source.texture;
|
texture = Source.texture;
|
||||||
size = Source.size;
|
size = Source.partSize;
|
||||||
time = Source.time;
|
time = Source.time;
|
||||||
|
|
||||||
for (int i = 0; i < Source.parts.Length; ++i)
|
for (int i = 0; i < Source.parts.Length; ++i)
|
||||||
|
@ -6,9 +6,12 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Bindables;
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Textures;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Osu.Configuration;
|
using osu.Game.Rulesets.Osu.Configuration;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Skinning;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
namespace osu.Game.Rulesets.Osu.UI.Cursor
|
||||||
{
|
{
|
||||||
@ -22,17 +25,14 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
|
|
||||||
private readonly Bindable<bool> showTrail = new Bindable<bool>(true);
|
private readonly Bindable<bool> showTrail = new Bindable<bool>(true);
|
||||||
|
|
||||||
private readonly CursorTrail cursorTrail;
|
private readonly Drawable cursorTrail;
|
||||||
|
|
||||||
public OsuCursorContainer()
|
public OsuCursorContainer()
|
||||||
{
|
{
|
||||||
InternalChild = fadeContainer = new Container
|
InternalChild = fadeContainer = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Children = new Drawable[]
|
Child = cursorTrail = new SkinnableDrawable(new OsuSkinComponent(OsuSkinComponents.CursorTrail), _ => new DefaultCursorTrail(), confineMode: ConfineMode.NoScaling)
|
||||||
{
|
|
||||||
cursorTrail = new CursorTrail { Depth = 1 }
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -98,5 +98,15 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
fadeContainer.FadeTo(0.05f, 450, Easing.OutQuint);
|
||||||
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
ActiveCursor.ScaleTo(0.8f, 450, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class DefaultCursorTrail : CursorTrail
|
||||||
|
{
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(TextureStore textures)
|
||||||
|
{
|
||||||
|
Texture = textures.Get(@"Cursor/cursortrail");
|
||||||
|
Scale = new Vector2(1 / Texture.ScaleAdjust);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -70,13 +70,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
base.Add(h);
|
base.Add(h);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addApproachCircleProxy(Drawable d)
|
private void addApproachCircleProxy(Drawable d) => approachCircles.Add(d.CreateProxy());
|
||||||
{
|
|
||||||
var proxy = d.CreateProxy();
|
|
||||||
proxy.LifetimeStart = d.LifetimeStart;
|
|
||||||
proxy.LifetimeEnd = d.LifetimeEnd;
|
|
||||||
approachCircles.Add(proxy);
|
|
||||||
}
|
|
||||||
|
|
||||||
public override void PostProcess()
|
public override void PostProcess()
|
||||||
{
|
{
|
||||||
|
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Beatmaps.Legacy;
|
||||||
|
using osu.Game.Rulesets.Taiko.Mods;
|
||||||
|
using osu.Game.Tests.Beatmaps;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Taiko.Tests
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TaikoLegacyModConversionTest : LegacyModConversionTest
|
||||||
|
{
|
||||||
|
[TestCase(LegacyMods.Easy, new[] { typeof(TaikoModEasy) })]
|
||||||
|
[TestCase(LegacyMods.HardRock | LegacyMods.DoubleTime, new[] { typeof(TaikoModHardRock), typeof(TaikoModDoubleTime) })]
|
||||||
|
[TestCase(LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore, new[] { typeof(TaikoModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Flashlight | LegacyMods.Nightcore | LegacyMods.DoubleTime, new[] { typeof(TaikoModFlashlight), typeof(TaikoModNightcore) })]
|
||||||
|
[TestCase(LegacyMods.Perfect, new[] { typeof(TaikoModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.SuddenDeath, new[] { typeof(TaikoModSuddenDeath) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath, new[] { typeof(TaikoModPerfect) })]
|
||||||
|
[TestCase(LegacyMods.Perfect | LegacyMods.SuddenDeath | LegacyMods.DoubleTime, new[] { typeof(TaikoModDoubleTime), typeof(TaikoModPerfect) })]
|
||||||
|
public new void Test(LegacyMods legacyMods, Type[] expectedMods) => base.Test(legacyMods, expectedMods);
|
||||||
|
|
||||||
|
protected override Ruleset CreateRuleset() => new TaikoRuleset();
|
||||||
|
}
|
||||||
|
}
|
@ -1,9 +0,0 @@
|
|||||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
|
||||||
// See the LICENCE file in the repository root for full licence text.
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects
|
|
||||||
{
|
|
||||||
public class BarLine : TaikoHitObject
|
|
||||||
{
|
|
||||||
}
|
|
||||||
}
|
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
@ -11,7 +12,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
|
/// A line that scrolls alongside hit objects in the playfield and visualises control points.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class DrawableBarLine : DrawableHitObject<TaikoHitObject>
|
public class DrawableBarLine : DrawableHitObject<HitObject>
|
||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The width of the line tracker.
|
/// The width of the line tracker.
|
||||||
|
@ -5,6 +5,7 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
||||||
{
|
{
|
||||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
this.Delay(HitObject.Duration).FadeOut(100).Expire();
|
this.Delay(HitObject.Duration).FadeOut(100);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -44,7 +44,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
switch (state)
|
switch (state)
|
||||||
{
|
{
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
this.ScaleTo(0, 100, Easing.OutQuint).Expire();
|
this.ScaleTo(0, 100, Easing.OutQuint);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -105,12 +105,10 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
validActionPressed = false;
|
validActionPressed = false;
|
||||||
|
|
||||||
UnproxyContent();
|
UnproxyContent();
|
||||||
this.Delay(HitObject.HitWindows.WindowFor(HitResult.Miss)).Expire();
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Miss:
|
case ArmedState.Miss:
|
||||||
this.FadeOut(100)
|
this.FadeOut(100);
|
||||||
.Expire();
|
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case ArmedState.Hit:
|
case ArmedState.Hit:
|
||||||
@ -129,9 +127,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
.Then()
|
.Then()
|
||||||
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
.MoveToY(gravity_travel_height * 2, gravity_time * 2, Easing.In);
|
||||||
|
|
||||||
this.FadeOut(800)
|
this.FadeOut(800);
|
||||||
.Expire();
|
|
||||||
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -208,8 +208,6 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
|
|||||||
{
|
{
|
||||||
this.FadeOut(transition_duration, Easing.Out);
|
this.FadeOut(transition_duration, Easing.Out);
|
||||||
bodyContainer.ScaleTo(1.4f, transition_duration);
|
bodyContainer.ScaleTo(1.4f, transition_duration);
|
||||||
|
|
||||||
Expire();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
|
@ -23,12 +23,12 @@ namespace osu.Game.Rulesets.Taiko.Replays
|
|||||||
Actions.AddRange(actions);
|
Actions.AddRange(actions);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void ConvertFrom(LegacyReplayFrame legacyFrame, IBeatmap beatmap)
|
public void ConvertFrom(LegacyReplayFrame currentFrame, IBeatmap beatmap, ReplayFrame lastFrame = null)
|
||||||
{
|
{
|
||||||
if (legacyFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
|
if (currentFrame.MouseRight1) Actions.Add(TaikoAction.LeftRim);
|
||||||
if (legacyFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
|
if (currentFrame.MouseRight2) Actions.Add(TaikoAction.RightRim);
|
||||||
if (legacyFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
|
if (currentFrame.MouseLeft1) Actions.Add(TaikoAction.LeftCentre);
|
||||||
if (legacyFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
|
if (currentFrame.MouseLeft2) Actions.Add(TaikoAction.RightCentre);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -45,6 +45,11 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
else if (mods.HasFlag(LegacyMods.DoubleTime))
|
||||||
yield return new TaikoModDoubleTime();
|
yield return new TaikoModDoubleTime();
|
||||||
|
|
||||||
|
if (mods.HasFlag(LegacyMods.Perfect))
|
||||||
|
yield return new TaikoModPerfect();
|
||||||
|
else if (mods.HasFlag(LegacyMods.SuddenDeath))
|
||||||
|
yield return new TaikoModSuddenDeath();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Autoplay))
|
if (mods.HasFlag(LegacyMods.Autoplay))
|
||||||
yield return new TaikoModAutoplay();
|
yield return new TaikoModAutoplay();
|
||||||
|
|
||||||
@ -66,14 +71,8 @@ namespace osu.Game.Rulesets.Taiko
|
|||||||
if (mods.HasFlag(LegacyMods.NoFail))
|
if (mods.HasFlag(LegacyMods.NoFail))
|
||||||
yield return new TaikoModNoFail();
|
yield return new TaikoModNoFail();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Perfect))
|
|
||||||
yield return new TaikoModPerfect();
|
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.Relax))
|
if (mods.HasFlag(LegacyMods.Relax))
|
||||||
yield return new TaikoModRelax();
|
yield return new TaikoModRelax();
|
||||||
|
|
||||||
if (mods.HasFlag(LegacyMods.SuddenDeath))
|
|
||||||
yield return new TaikoModSuddenDeath();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IEnumerable<Mod> GetModsFor(ModType type)
|
public override IEnumerable<Mod> GetModsFor(ModType type)
|
||||||
|
@ -5,19 +5,18 @@ using System.Collections.Generic;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.Taiko.Objects;
|
using osu.Game.Rulesets.Taiko.Objects;
|
||||||
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
using osu.Game.Rulesets.Taiko.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Taiko.Scoring;
|
using osu.Game.Rulesets.Taiko.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Rulesets.Taiko.Replays;
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Input.Handlers;
|
using osu.Game.Input.Handlers;
|
||||||
using osu.Game.Replays;
|
using osu.Game.Replays;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Taiko.UI
|
namespace osu.Game.Rulesets.Taiko.UI
|
||||||
@ -38,49 +37,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
loadBarLines();
|
new BarLineGenerator(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
|
||||||
}
|
|
||||||
|
|
||||||
private void loadBarLines()
|
|
||||||
{
|
|
||||||
TaikoHitObject lastObject = Beatmap.HitObjects[Beatmap.HitObjects.Count - 1];
|
|
||||||
double lastHitTime = 1 + ((lastObject as IHasEndTime)?.EndTime ?? lastObject.StartTime);
|
|
||||||
|
|
||||||
var timingPoints = Beatmap.ControlPointInfo.TimingPoints.ToList();
|
|
||||||
|
|
||||||
if (timingPoints.Count == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
int currentIndex = 0;
|
|
||||||
int currentBeat = 0;
|
|
||||||
double time = timingPoints[currentIndex].Time;
|
|
||||||
|
|
||||||
while (time <= lastHitTime)
|
|
||||||
{
|
|
||||||
int nextIndex = currentIndex + 1;
|
|
||||||
|
|
||||||
if (nextIndex < timingPoints.Count && time > timingPoints[nextIndex].Time)
|
|
||||||
{
|
|
||||||
currentIndex = nextIndex;
|
|
||||||
time = timingPoints[currentIndex].Time;
|
|
||||||
currentBeat = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
var currentPoint = timingPoints[currentIndex];
|
|
||||||
|
|
||||||
var barLine = new BarLine
|
|
||||||
{
|
|
||||||
StartTime = time,
|
|
||||||
};
|
|
||||||
|
|
||||||
barLine.ApplyDefaults(Beatmap.ControlPointInfo, Beatmap.BeatmapInfo.BaseDifficulty);
|
|
||||||
|
|
||||||
bool isMajor = currentBeat % (int)currentPoint.TimeSignature == 0;
|
|
||||||
Playfield.Add(isMajor ? new DrawableBarLineMajor(barLine) : new DrawableBarLine(barLine));
|
|
||||||
|
|
||||||
time += currentPoint.BeatLength * (int)currentPoint.TimeSignature;
|
|
||||||
currentBeat++;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
public override ScoreProcessor CreateScoreProcessor() => new TaikoScoreProcessor(this);
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Rulesets.Scoring;
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
@ -12,6 +13,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
[Description("Player instantiated with an autoplay mod.")]
|
[Description("Player instantiated with an autoplay mod.")]
|
||||||
public class TestSceneAutoplay : AllPlayersTestScene
|
public class TestSceneAutoplay : AllPlayersTestScene
|
||||||
{
|
{
|
||||||
|
private ClockBackedTestWorkingBeatmap.TrackVirtualManual track;
|
||||||
|
|
||||||
protected override Player CreatePlayer(Ruleset ruleset)
|
protected override Player CreatePlayer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
Mods.Value = Mods.Value.Concat(new[] { ruleset.GetAutoplayMod() }).ToArray();
|
||||||
@ -21,7 +24,18 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
protected override void AddCheckSteps()
|
protected override void AddCheckSteps()
|
||||||
{
|
{
|
||||||
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
AddUntilStep("score above zero", () => ((ScoreAccessiblePlayer)Player).ScoreProcessor.TotalScore.Value > 0);
|
||||||
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 0));
|
AddUntilStep("key counter counted keys", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.Any(kc => kc.CountPresses > 2));
|
||||||
|
AddStep("rewind", () => track.Seek(-10000));
|
||||||
|
AddUntilStep("key counter reset", () => ((ScoreAccessiblePlayer)Player).HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap)
|
||||||
|
{
|
||||||
|
var working = base.CreateWorkingBeatmap(beatmap);
|
||||||
|
|
||||||
|
track = (ClockBackedTestWorkingBeatmap.TrackVirtualManual)working.Track;
|
||||||
|
|
||||||
|
return working;
|
||||||
}
|
}
|
||||||
|
|
||||||
private class ScoreAccessiblePlayer : TestPlayer
|
private class ScoreAccessiblePlayer : TestPlayer
|
||||||
@ -29,6 +43,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||||
|
|
||||||
|
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||||
|
|
||||||
public ScoreAccessiblePlayer()
|
public ScoreAccessiblePlayer()
|
||||||
: base(false, false)
|
: base(false, false)
|
||||||
{
|
{
|
||||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets;
|
|||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Objects;
|
using osu.Game.Rulesets.Osu.Objects;
|
||||||
|
using osu.Game.Rulesets.Scoring;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -47,9 +48,11 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
AddUntilStep("wait for track to start running", () => track.IsRunning);
|
||||||
addSeekStep(3000);
|
addSeekStep(3000);
|
||||||
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
|
AddAssert("all judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => h.Judged));
|
||||||
|
AddUntilStep("key counter counted keys", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses >= 7));
|
||||||
AddStep("clear results", () => player.AppliedResults.Clear());
|
AddStep("clear results", () => player.AppliedResults.Clear());
|
||||||
addSeekStep(0);
|
addSeekStep(0);
|
||||||
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
|
AddAssert("none judged", () => player.DrawableRuleset.Playfield.AllHitObjects.All(h => !h.Judged));
|
||||||
|
AddUntilStep("key counters reset", () => player.HUDOverlay.KeyCounter.Children.All(kc => kc.CountPresses == 0));
|
||||||
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
|
AddAssert("no results triggered", () => player.AppliedResults.Count == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -90,6 +93,10 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
{
|
{
|
||||||
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
|
public readonly List<JudgementResult> AppliedResults = new List<JudgementResult>();
|
||||||
|
|
||||||
|
public new ScoreProcessor ScoreProcessor => base.ScoreProcessor;
|
||||||
|
|
||||||
|
public new HUDOverlay HUDOverlay => base.HUDOverlay;
|
||||||
|
|
||||||
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
public new GameplayClockContainer GameplayClockContainer => base.GameplayClockContainer;
|
||||||
|
|
||||||
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
public new DrawableRuleset DrawableRuleset => base.DrawableRuleset;
|
||||||
|
@ -7,7 +7,6 @@ using System.Linq;
|
|||||||
using NUnit.Framework;
|
using NUnit.Framework;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Framework.Timing;
|
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
@ -25,14 +24,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
|
|
||||||
public TestSceneKeyCounter()
|
public TestSceneKeyCounter()
|
||||||
{
|
{
|
||||||
KeyCounterKeyboard rewindTestKeyCounterKeyboard;
|
KeyCounterKeyboard testCounter;
|
||||||
|
|
||||||
KeyCounterDisplay kc = new KeyCounterDisplay
|
KeyCounterDisplay kc = new KeyCounterDisplay
|
||||||
{
|
{
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Children = new KeyCounter[]
|
Children = new KeyCounter[]
|
||||||
{
|
{
|
||||||
rewindTestKeyCounterKeyboard = new KeyCounterKeyboard(Key.X),
|
testCounter = new KeyCounterKeyboard(Key.X),
|
||||||
new KeyCounterKeyboard(Key.X),
|
new KeyCounterKeyboard(Key.X),
|
||||||
new KeyCounterMouse(MouseButton.Left),
|
new KeyCounterMouse(MouseButton.Left),
|
||||||
new KeyCounterMouse(MouseButton.Right),
|
new KeyCounterMouse(MouseButton.Right),
|
||||||
@ -44,10 +44,8 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
Key key = (Key)((int)Key.A + RNG.Next(26));
|
Key key = (Key)((int)Key.A + RNG.Next(26));
|
||||||
kc.Add(new KeyCounterKeyboard(key));
|
kc.Add(new KeyCounterKeyboard(key));
|
||||||
});
|
});
|
||||||
AddSliderStep("Fade time", 0, 200, 50, v => kc.FadeTime = v);
|
|
||||||
|
|
||||||
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
|
Key testKey = ((KeyCounterKeyboard)kc.Children.First()).Key;
|
||||||
double time1 = 0;
|
|
||||||
|
|
||||||
AddStep($"Press {testKey} key", () =>
|
AddStep($"Press {testKey} key", () =>
|
||||||
{
|
{
|
||||||
@ -55,48 +53,17 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
InputManager.ReleaseKey(testKey);
|
InputManager.ReleaseKey(testKey);
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 1);
|
||||||
|
|
||||||
AddStep($"Press {testKey} key", () =>
|
AddStep($"Press {testKey} key", () =>
|
||||||
{
|
{
|
||||||
InputManager.PressKey(testKey);
|
InputManager.PressKey(testKey);
|
||||||
InputManager.ReleaseKey(testKey);
|
InputManager.ReleaseKey(testKey);
|
||||||
time1 = Clock.CurrentTime;
|
|
||||||
});
|
});
|
||||||
|
|
||||||
AddAssert($"Check {testKey} counter after keypress", () => rewindTestKeyCounterKeyboard.CountPresses == 2);
|
AddAssert($"Check {testKey} counter after keypress", () => testCounter.CountPresses == 2);
|
||||||
|
|
||||||
IFrameBasedClock oldClock = null;
|
|
||||||
|
|
||||||
AddStep($"Rewind {testKey} counter once", () =>
|
|
||||||
{
|
|
||||||
oldClock = rewindTestKeyCounterKeyboard.Clock;
|
|
||||||
rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(time1 - 10));
|
|
||||||
});
|
|
||||||
|
|
||||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 1);
|
|
||||||
|
|
||||||
AddStep($"Rewind {testKey} counter to zero", () => rewindTestKeyCounterKeyboard.Clock = new FramedOffsetClock(new FixedClock(0)));
|
|
||||||
|
|
||||||
AddAssert($"Check {testKey} counter after rewind", () => rewindTestKeyCounterKeyboard.CountPresses == 0);
|
|
||||||
|
|
||||||
AddStep("Restore clock", () => rewindTestKeyCounterKeyboard.Clock = oldClock);
|
|
||||||
|
|
||||||
Add(kc);
|
Add(kc);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class FixedClock : IClock
|
|
||||||
{
|
|
||||||
private readonly double time;
|
|
||||||
|
|
||||||
public FixedClock(double time)
|
|
||||||
{
|
|
||||||
this.time = time;
|
|
||||||
}
|
|
||||||
|
|
||||||
public double CurrentTime => time;
|
|
||||||
public double Rate => 1;
|
|
||||||
public bool IsRunning => false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -160,6 +160,15 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
exitAndConfirm();
|
exitAndConfirm();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestRestartAfterResume()
|
||||||
|
{
|
||||||
|
pauseAndConfirm();
|
||||||
|
resumeAndConfirm();
|
||||||
|
restart();
|
||||||
|
confirmExited();
|
||||||
|
}
|
||||||
|
|
||||||
private void pauseAndConfirm()
|
private void pauseAndConfirm()
|
||||||
{
|
{
|
||||||
pause();
|
pause();
|
||||||
@ -198,6 +207,7 @@ namespace osu.Game.Tests.Visual.Gameplay
|
|||||||
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
|
AddUntilStep("player exited", () => !Player.IsCurrentScreen());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void restart() => AddStep("restart", () => Player.Restart());
|
||||||
private void pause() => AddStep("pause", () => Player.Pause());
|
private void pause() => AddStep("pause", () => Player.Pause());
|
||||||
private void resume() => AddStep("resume", () => Player.Resume());
|
private void resume() => AddStep("resume", () => Player.Resume());
|
||||||
|
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Online.API;
|
|
||||||
using osu.Game.Screens.Menu;
|
using osu.Game.Screens.Menu;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
@ -11,17 +10,17 @@ namespace osu.Game.Tests.Visual.Menus
|
|||||||
public class TestSceneDisclaimer : ScreenTestScene
|
public class TestSceneDisclaimer : ScreenTestScene
|
||||||
{
|
{
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IAPIProvider api)
|
private void load()
|
||||||
{
|
{
|
||||||
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
AddStep("load disclaimer", () => LoadScreen(new Disclaimer()));
|
||||||
|
|
||||||
AddStep("toggle support", () =>
|
AddStep("toggle support", () =>
|
||||||
{
|
{
|
||||||
api.LocalUser.Value = new User
|
API.LocalUser.Value = new User
|
||||||
{
|
{
|
||||||
Username = api.LocalUser.Value.Username,
|
Username = API.LocalUser.Value.Username,
|
||||||
Id = api.LocalUser.Value.Id,
|
Id = API.LocalUser.Value.Id,
|
||||||
IsSupporter = !api.LocalUser.Value.IsSupporter,
|
IsSupporter = !API.LocalUser.Value.IsSupporter,
|
||||||
};
|
};
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
{
|
{
|
||||||
public class TestSceneMatchLeaderboard : MultiplayerTestScene
|
public class TestSceneMatchLeaderboard : MultiplayerTestScene
|
||||||
{
|
{
|
||||||
protected override bool RequiresAPIAccess => true;
|
protected override bool UseOnlineAPI => true;
|
||||||
|
|
||||||
public TestSceneMatchLeaderboard()
|
public TestSceneMatchLeaderboard()
|
||||||
{
|
{
|
||||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneMultiScreen : ScreenTestScene
|
public class TestSceneMultiScreen : ScreenTestScene
|
||||||
{
|
{
|
||||||
protected override bool RequiresAPIAccess => true;
|
protected override bool UseOnlineAPI => true;
|
||||||
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
|
@ -4,9 +4,9 @@
|
|||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Bindables;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Online.API;
|
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.AccountCreation;
|
using osu.Game.Overlays.AccountCreation;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
@ -27,6 +27,8 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
|
|
||||||
private readonly Container userPanelArea;
|
private readonly Container userPanelArea;
|
||||||
|
|
||||||
|
private Bindable<User> localUser;
|
||||||
|
|
||||||
public TestSceneAccountCreationOverlay()
|
public TestSceneAccountCreationOverlay()
|
||||||
{
|
{
|
||||||
AccountCreationOverlay accountCreation;
|
AccountCreationOverlay accountCreation;
|
||||||
@ -47,12 +49,14 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(IAPIProvider api)
|
private void load()
|
||||||
{
|
{
|
||||||
api.Logout();
|
API.Logout();
|
||||||
api.LocalUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
|
|
||||||
|
|
||||||
AddStep("logout", api.Logout);
|
localUser = API.LocalUser.GetBoundCopy();
|
||||||
|
localUser.BindValueChanged(user => { userPanelArea.Child = new UserPanel(user.NewValue) { Width = 200 }; }, true);
|
||||||
|
|
||||||
|
AddStep("logout", API.Logout);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
typeof(BeatmapAvailability),
|
typeof(BeatmapAvailability),
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override bool RequiresAPIAccess => true;
|
protected override bool UseOnlineAPI => true;
|
||||||
|
|
||||||
private RulesetInfo taikoRuleset;
|
private RulesetInfo taikoRuleset;
|
||||||
private RulesetInfo maniaRuleset;
|
private RulesetInfo maniaRuleset;
|
||||||
|
@ -27,7 +27,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
typeof(Comments),
|
typeof(Comments),
|
||||||
};
|
};
|
||||||
|
|
||||||
protected override bool RequiresAPIAccess => true;
|
protected override bool UseOnlineAPI => true;
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
|
108
osu.Game.Tests/Visual/Online/TestSceneChatLineTruncation.cs
Normal file
@ -0,0 +1,108 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
using osu.Game.Overlays.Chat;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Online
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneChatLineTruncation : OsuTestScene
|
||||||
|
{
|
||||||
|
private readonly TestChatLineContainer textContainer;
|
||||||
|
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(ChatLine),
|
||||||
|
typeof(Message),
|
||||||
|
typeof(LinkFlowContainer),
|
||||||
|
typeof(MessageFormatter)
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestSceneChatLineTruncation()
|
||||||
|
{
|
||||||
|
Add(textContainer = new TestChatLineContainer
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding { Left = 20, Right = 20 },
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Direction = FillDirection.Vertical,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
testFormatting();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void clear() => AddStep("clear messages", textContainer.Clear);
|
||||||
|
|
||||||
|
private void addMessageWithChecks(string text, bool isAction = false, bool isImportant = false, string username = null)
|
||||||
|
{
|
||||||
|
int index = textContainer.Count + 1;
|
||||||
|
var newLine = new ChatLine(new DummyMessage(text, isAction, isImportant, index, username));
|
||||||
|
textContainer.Add(newLine);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void testFormatting()
|
||||||
|
{
|
||||||
|
for (int a = 0; a < 25; a++)
|
||||||
|
addMessageWithChecks($"Wide {a} character username.", username: new string('w', a));
|
||||||
|
addMessageWithChecks("Short name with spaces.", username: "sho rt name");
|
||||||
|
addMessageWithChecks("Long name with spaces.", username: "long name with s p a c e s");
|
||||||
|
}
|
||||||
|
|
||||||
|
private class DummyMessage : Message
|
||||||
|
{
|
||||||
|
private static long messageCounter;
|
||||||
|
|
||||||
|
internal static readonly User TEST_SENDER_BACKGROUND = new User
|
||||||
|
{
|
||||||
|
Username = @"i-am-important",
|
||||||
|
Id = 42,
|
||||||
|
Colour = "#250cc9",
|
||||||
|
};
|
||||||
|
|
||||||
|
internal static readonly User TEST_SENDER = new User
|
||||||
|
{
|
||||||
|
Username = @"Somebody",
|
||||||
|
Id = 1,
|
||||||
|
};
|
||||||
|
|
||||||
|
public new DateTimeOffset Timestamp = DateTimeOffset.Now;
|
||||||
|
|
||||||
|
public DummyMessage(string text, bool isAction = false, bool isImportant = false, int number = 0, string username = null)
|
||||||
|
: base(messageCounter++)
|
||||||
|
{
|
||||||
|
Content = text;
|
||||||
|
IsAction = isAction;
|
||||||
|
Sender = new User
|
||||||
|
{
|
||||||
|
Username = username ?? $"user {number}",
|
||||||
|
Id = number,
|
||||||
|
Colour = isImportant ? "#250cc9" : null,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestChatLineContainer : FillFlowContainer<ChatLine>
|
||||||
|
{
|
||||||
|
protected override int Compare(Drawable x, Drawable y)
|
||||||
|
{
|
||||||
|
var xC = (ChatLine)x;
|
||||||
|
var yC = (ChatLine)y;
|
||||||
|
|
||||||
|
return xC.Message.CompareTo(yC.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -13,7 +13,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
{
|
{
|
||||||
private DirectOverlay direct;
|
private DirectOverlay direct;
|
||||||
|
|
||||||
protected override bool RequiresAPIAccess => true;
|
protected override bool UseOnlineAPI => true;
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
|
@ -17,7 +17,7 @@ namespace osu.Game.Tests.Visual.Online
|
|||||||
[TestFixture]
|
[TestFixture]
|
||||||
public class TestSceneHistoricalSection : OsuTestScene
|
public class TestSceneHistoricalSection : OsuTestScene
|
||||||
{
|
{
|
||||||
protected override bool RequiresAPIAccess => true;
|
protected override bool UseOnlineAPI => true;
|
||||||
|
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[]
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
|
@ -0,0 +1,65 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Overlays.Rankings;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using osuTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Online
|
||||||
|
{
|
||||||
|
public class TestSceneRankingsDismissableFlag : OsuTestScene
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(DismissableFlag),
|
||||||
|
};
|
||||||
|
|
||||||
|
public TestSceneRankingsDismissableFlag()
|
||||||
|
{
|
||||||
|
DismissableFlag flag;
|
||||||
|
SpriteText text;
|
||||||
|
|
||||||
|
var countryA = new Country
|
||||||
|
{
|
||||||
|
FlagName = "BY",
|
||||||
|
FullName = "Belarus"
|
||||||
|
};
|
||||||
|
|
||||||
|
var countryB = new Country
|
||||||
|
{
|
||||||
|
FlagName = "US",
|
||||||
|
FullName = "United States"
|
||||||
|
};
|
||||||
|
|
||||||
|
AddRange(new Drawable[]
|
||||||
|
{
|
||||||
|
flag = new DismissableFlag
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(30, 20),
|
||||||
|
Country = countryA,
|
||||||
|
},
|
||||||
|
text = new SpriteText
|
||||||
|
{
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Text = "Invoked",
|
||||||
|
Font = OsuFont.GetFont(size: 30),
|
||||||
|
Alpha = 0,
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
flag.Action += () => text.FadeIn().Then().FadeOut(1000, Easing.OutQuint);
|
||||||
|
|
||||||
|
AddStep("Trigger click", () => flag.Click());
|
||||||
|
AddStep("Change to country 2", () => flag.Country = countryB);
|
||||||
|
AddStep("Change to country 1", () => flag.Country = countryA);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|