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Fix reversed order of sample return
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@ -28,8 +28,8 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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PlaySamples(new ISampleInfo[]
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{
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hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_WHISTLE : HitSampleInfo.HIT_FINISH),
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baseSample
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baseSample,
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hitObject.CreateHitSampleInfo(hitType == HitType.Rim ? HitSampleInfo.HIT_WHISTLE : HitSampleInfo.HIT_FINISH)
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});
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}
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else
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