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Ensure other lists are cleared when realm is reset
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@ -280,6 +280,8 @@ namespace osu.Game.Screens.Select
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{
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{
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realmBeatmapSets.Clear();
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realmBeatmapSets.Clear();
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realmBeatmapSets.AddRange(sender.Select(r => r.ID));
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realmBeatmapSets.AddRange(sender.Select(r => r.ID));
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setsRequiringRemoval.Clear();
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setsRequiringUpdate.Clear();
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loadBeatmapSets(sender);
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loadBeatmapSets(sender);
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}
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}
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