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Merge branch 'master' into new-diffcalc-osu
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osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs
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74
osu.Game.Rulesets.Osu/Mods/OsuModGrow.cs
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@ -0,0 +1,74 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.Osu.Objects.Drawables;
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namespace osu.Game.Rulesets.Osu.Mods
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{
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internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
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{
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public override string Name => "Grow";
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public override string Acronym => "GR";
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public override FontAwesome Icon => FontAwesome.fa_arrows_v;
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public override ModType Type => ModType.Fun;
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public override string Description => "Hit them at the right size!";
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public override double ScoreMultiplier => 1;
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public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
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{
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foreach (var drawable in drawables)
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{
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switch (drawable)
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{
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case DrawableSpinner _:
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continue;
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default:
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drawable.ApplyCustomUpdateState += ApplyCustomState;
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break;
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}
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}
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}
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protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state)
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{
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var h = (OsuHitObject)drawable.HitObject;
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// apply grow effect
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switch (drawable)
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{
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case DrawableSliderHead _:
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case DrawableSliderTail _:
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// special cases we should *not* be scaling.
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break;
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case DrawableSlider _:
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case DrawableHitCircle _:
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{
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using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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drawable.ScaleTo(0.5f).Then().ScaleTo(1, h.TimePreempt, Easing.OutSine);
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break;
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}
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}
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// remove approach circles
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switch (drawable)
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{
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case DrawableHitCircle circle:
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// we don't want to see the approach circle
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using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
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circle.ApproachCircle.Hide();
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break;
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}
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}
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}
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}
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@ -5,6 +5,7 @@ using System;
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
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using osuTK;
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@ -27,40 +28,58 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
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private readonly IBindable<float> scaleBindable = new Bindable<float>();
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private readonly Container explodeContainer;
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private readonly Container scaleContainer;
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public DrawableHitCircle(HitCircle h)
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: base(h)
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{
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Origin = Anchor.Centre;
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Position = HitObject.StackedPosition;
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Scale = new Vector2(h.Scale);
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InternalChildren = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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scaleContainer = new Container
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{
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Hit = () =>
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Child = explodeContainer = new Container
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{
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if (AllJudged)
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return false;
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RelativeSizeAxes = Axes.Both,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Children = new Drawable[]
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{
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glow = new GlowPiece(),
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circle = new CirclePiece
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{
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Hit = () =>
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{
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if (AllJudged)
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return false;
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UpdateResult(true);
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return true;
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},
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UpdateResult(true);
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return true;
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},
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},
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number = new NumberPiece
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{
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Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
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},
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ring = new RingPiece(),
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flash = new FlashPiece(),
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explode = new ExplodePiece(),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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Scale = new Vector2(4),
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}
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}
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}
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},
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number = new NumberPiece
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{
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Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
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},
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ring = new RingPiece(),
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flash = new FlashPiece(),
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explode = new ExplodePiece(),
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ApproachCircle = new ApproachCircle
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{
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Alpha = 0,
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Scale = new Vector2(4),
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}
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};
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//may not be so correct
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@ -72,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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scaleBindable.BindValueChanged(v => Scale = new Vector2(v));
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scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true);
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positionBindable.BindTo(HitObject.PositionBindable);
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stackHeightBindable.BindTo(HitObject.StackHeightBindable);
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@ -156,8 +175,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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circle.FadeOut();
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number.FadeOut();
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this.FadeOut(800)
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.ScaleTo(Scale * 1.5f, 400, Easing.OutQuad);
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this.FadeOut(800);
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explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
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}
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Expire();
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@ -124,6 +124,7 @@ namespace osu.Game.Rulesets.Osu
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return new Mod[] {
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new OsuModTransform(),
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new OsuModWiggle(),
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new OsuModGrow()
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};
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default:
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return new Mod[] { };
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@ -22,7 +22,8 @@ namespace osu.Game.Rulesets
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{
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AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
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foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll"))
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foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll")
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.Where(f => !Path.GetFileName(f).Contains("Tests")))
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loadRulesetFromFile(file);
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}
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@ -124,7 +125,7 @@ namespace osu.Game.Rulesets
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}
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catch (Exception e)
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{
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Logger.Error(e, "Failed to load ruleset");
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Logger.Error(e, $"Failed to load ruleset {filename}");
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}
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}
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}
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