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Merge branch 'master' into new-diffcalc-osu

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Dean Herbert 2019-02-19 15:56:12 +09:00 committed by GitHub
commit 9a60f3b0de
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4 changed files with 121 additions and 26 deletions

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@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Mods
{
internal class OsuModGrow : Mod, IApplicableToDrawableHitObjects
{
public override string Name => "Grow";
public override string Acronym => "GR";
public override FontAwesome Icon => FontAwesome.fa_arrows_v;
public override ModType Type => ModType.Fun;
public override string Description => "Hit them at the right size!";
public override double ScoreMultiplier => 1;
public void ApplyToDrawableHitObjects(IEnumerable<DrawableHitObject> drawables)
{
foreach (var drawable in drawables)
{
switch (drawable)
{
case DrawableSpinner _:
continue;
default:
drawable.ApplyCustomUpdateState += ApplyCustomState;
break;
}
}
}
protected virtual void ApplyCustomState(DrawableHitObject drawable, ArmedState state)
{
var h = (OsuHitObject)drawable.HitObject;
// apply grow effect
switch (drawable)
{
case DrawableSliderHead _:
case DrawableSliderTail _:
// special cases we should *not* be scaling.
break;
case DrawableSlider _:
case DrawableHitCircle _:
{
using (drawable.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
drawable.ScaleTo(0.5f).Then().ScaleTo(1, h.TimePreempt, Easing.OutSine);
break;
}
}
// remove approach circles
switch (drawable)
{
case DrawableHitCircle circle:
// we don't want to see the approach circle
using (circle.BeginAbsoluteSequence(h.StartTime - h.TimePreempt, true))
circle.ApproachCircle.Hide();
break;
}
}
}
}

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@ -5,6 +5,7 @@ using System;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
using osuTK;
@ -27,40 +28,58 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly Container explodeContainer;
private readonly Container scaleContainer;
public DrawableHitCircle(HitCircle h)
: base(h)
{
Origin = Anchor.Centre;
Position = HitObject.StackedPosition;
Scale = new Vector2(h.Scale);
InternalChildren = new Drawable[]
{
glow = new GlowPiece(),
circle = new CirclePiece
scaleContainer = new Container
{
Hit = () =>
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Child = explodeContainer = new Container
{
if (AllJudged)
return false;
RelativeSizeAxes = Axes.Both,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
glow = new GlowPiece(),
circle = new CirclePiece
{
Hit = () =>
{
if (AllJudged)
return false;
UpdateResult(true);
return true;
},
UpdateResult(true);
return true;
},
},
number = new NumberPiece
{
Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
},
ring = new RingPiece(),
flash = new FlashPiece(),
explode = new ExplodePiece(),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
Scale = new Vector2(4),
}
}
}
},
number = new NumberPiece
{
Text = (HitObject.IndexInCurrentCombo + 1).ToString(),
},
ring = new RingPiece(),
flash = new FlashPiece(),
explode = new ExplodePiece(),
ApproachCircle = new ApproachCircle
{
Alpha = 0,
Scale = new Vector2(4),
}
};
//may not be so correct
@ -72,7 +91,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
{
positionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
stackHeightBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
scaleBindable.BindValueChanged(v => Scale = new Vector2(v));
scaleBindable.BindValueChanged(v => scaleContainer.Scale = new Vector2(v), true);
positionBindable.BindTo(HitObject.PositionBindable);
stackHeightBindable.BindTo(HitObject.StackHeightBindable);
@ -156,8 +175,8 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
circle.FadeOut();
number.FadeOut();
this.FadeOut(800)
.ScaleTo(Scale * 1.5f, 400, Easing.OutQuad);
this.FadeOut(800);
explodeContainer.ScaleTo(1.5f, 400, Easing.OutQuad);
}
Expire();

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@ -124,6 +124,7 @@ namespace osu.Game.Rulesets.Osu
return new Mod[] {
new OsuModTransform(),
new OsuModWiggle(),
new OsuModGrow()
};
default:
return new Mod[] { };

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@ -22,7 +22,8 @@ namespace osu.Game.Rulesets
{
AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve;
foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll"))
foreach (string file in Directory.GetFiles(Environment.CurrentDirectory, $"{ruleset_library_prefix}.*.dll")
.Where(f => !Path.GetFileName(f).Contains("Tests")))
loadRulesetFromFile(file);
}
@ -124,7 +125,7 @@ namespace osu.Game.Rulesets
}
catch (Exception e)
{
Logger.Error(e, "Failed to load ruleset");
Logger.Error(e, $"Failed to load ruleset {filename}");
}
}
}