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Merge pull request #29970 from bdach/volume-aware-sample-equality-pitfall
Fix argon volume-aware hitsounds not correctly playing immediately after object placement
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commit
9a39b80a4d
@ -0,0 +1,27 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Audio;
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using osu.Game.Rulesets.Taiko.Skinning.Argon;
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namespace osu.Game.Rulesets.Taiko.Tests
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{
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[TestFixture]
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public class VolumeAwareHitSampleInfoTest
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{
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[Test]
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public void TestVolumeAwareHitSampleInfoIsNotEqualToItsUnderlyingSample(
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[Values(HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP)]
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string sample,
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[Values(HitSampleInfo.BANK_NORMAL, HitSampleInfo.BANK_SOFT)]
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string bank,
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[Values(30, 70, 100)] int volume)
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{
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var underlyingSample = new HitSampleInfo(sample, bank, volume: volume);
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var volumeAwareSample = new VolumeAwareHitSampleInfo(underlyingSample);
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Assert.That(underlyingSample, Is.Not.EqualTo(volumeAwareSample));
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}
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}
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}
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using osu.Game.Audio;
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@ -48,5 +49,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
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return originalBank;
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}
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}
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public override bool Equals(HitSampleInfo? other) => other is VolumeAwareHitSampleInfo && base.Equals(other);
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/// <remarks>
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/// <para>
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/// This override attempts to match the <see cref="Equals"/> override above, but in theory it is not strictly necessary.
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/// Recall that <see cref="GetHashCode"/> <a href="https://learn.microsoft.com/en-us/dotnet/api/system.object.gethashcode?view=net-8.0#notes-to-inheritors">must meet the following requirements</a>:
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/// </para>
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/// <para>
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/// "If two objects compare as equal, the <see cref="GetHashCode"/> method for each object must return the same value.
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/// However, if two objects do not compare as equal, <see cref="GetHashCode"/> methods for the two objects do not have to return different values."
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/// </para>
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/// <para>
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/// Making this override combine the value generated by the base <see cref="GetHashCode"/> implementation with a constant means
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/// that <see cref="HitSampleInfo"/> and <see cref="VolumeAwareHitSampleInfo"/> instances which have the same values of their members
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/// will not have equal hash codes, which is slightly more efficient when these objects are used as dictionary keys.
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/// </para>
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/// </remarks>
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public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), 1);
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}
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}
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@ -96,7 +96,7 @@ namespace osu.Game.Audio
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public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
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=> new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume));
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public bool Equals(HitSampleInfo? other)
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public virtual bool Equals(HitSampleInfo? other)
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=> other != null && Name == other.Name && Bank == other.Bank && Suffix == other.Suffix;
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public override bool Equals(object? obj)
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