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Merge pull request #29970 from bdach/volume-aware-sample-equality-pitfall

Fix argon volume-aware hitsounds not correctly playing immediately after object placement
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Dean Herbert 2024-09-27 16:38:35 +09:00 committed by GitHub
commit 9a39b80a4d
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3 changed files with 48 additions and 1 deletions

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@ -0,0 +1,27 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Audio;
using osu.Game.Rulesets.Taiko.Skinning.Argon;
namespace osu.Game.Rulesets.Taiko.Tests
{
[TestFixture]
public class VolumeAwareHitSampleInfoTest
{
[Test]
public void TestVolumeAwareHitSampleInfoIsNotEqualToItsUnderlyingSample(
[Values(HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_CLAP)]
string sample,
[Values(HitSampleInfo.BANK_NORMAL, HitSampleInfo.BANK_SOFT)]
string bank,
[Values(30, 70, 100)] int volume)
{
var underlyingSample = new HitSampleInfo(sample, bank, volume: volume);
var volumeAwareSample = new VolumeAwareHitSampleInfo(underlyingSample);
Assert.That(underlyingSample, Is.Not.EqualTo(volumeAwareSample));
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using osu.Game.Audio; using osu.Game.Audio;
@ -48,5 +49,24 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Argon
return originalBank; return originalBank;
} }
} }
public override bool Equals(HitSampleInfo? other) => other is VolumeAwareHitSampleInfo && base.Equals(other);
/// <remarks>
/// <para>
/// This override attempts to match the <see cref="Equals"/> override above, but in theory it is not strictly necessary.
/// Recall that <see cref="GetHashCode"/> <a href="https://learn.microsoft.com/en-us/dotnet/api/system.object.gethashcode?view=net-8.0#notes-to-inheritors">must meet the following requirements</a>:
/// </para>
/// <para>
/// "If two objects compare as equal, the <see cref="GetHashCode"/> method for each object must return the same value.
/// However, if two objects do not compare as equal, <see cref="GetHashCode"/> methods for the two objects do not have to return different values."
/// </para>
/// <para>
/// Making this override combine the value generated by the base <see cref="GetHashCode"/> implementation with a constant means
/// that <see cref="HitSampleInfo"/> and <see cref="VolumeAwareHitSampleInfo"/> instances which have the same values of their members
/// will not have equal hash codes, which is slightly more efficient when these objects are used as dictionary keys.
/// </para>
/// </remarks>
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), 1);
} }
} }

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@ -96,7 +96,7 @@ namespace osu.Game.Audio
public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default) public virtual HitSampleInfo With(Optional<string> newName = default, Optional<string> newBank = default, Optional<string?> newSuffix = default, Optional<int> newVolume = default)
=> new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume)); => new HitSampleInfo(newName.GetOr(Name), newBank.GetOr(Bank), newSuffix.GetOr(Suffix), newVolume.GetOr(Volume));
public bool Equals(HitSampleInfo? other) public virtual bool Equals(HitSampleInfo? other)
=> other != null && Name == other.Name && Bank == other.Bank && Suffix == other.Suffix; => other != null && Name == other.Name && Bank == other.Bank && Suffix == other.Suffix;
public override bool Equals(object? obj) public override bool Equals(object? obj)