diff --git a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs index 819b0cbc6c..1a427d5f5d 100644 --- a/osu.Game/Skinning/Editor/SkinEditorOverlay.cs +++ b/osu.Game/Skinning/Editor/SkinEditorOverlay.cs @@ -63,26 +63,22 @@ namespace osu.Game.Skinning.Editor } var editor = new SkinEditor(); + editor.State.BindValueChanged(visibility => updateComponentVisibility()); skinEditor = editor; - // Schedule ensures that if `Show` is called before this overlay is loaded, - // it will not throw (LoadComponentAsync requires the load target to be in a loaded state). - Schedule(() => + if (editor != skinEditor) + return; + + LoadComponentAsync(editor, _ => { if (editor != skinEditor) return; - LoadComponentAsync(editor, _ => - { - if (editor != skinEditor) - return; + AddInternal(editor); - AddInternal(editor); - - SetTarget(lastTargetScreen); - }); + SetTarget(lastTargetScreen); }); }