From 9a1d749020e365fe0519e5ca06a6b551370c4aa6 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Fri, 19 May 2023 14:06:53 +0900 Subject: [PATCH] Fix TestSceneDrawableTaikoMascot --- .../Skinning/TestSceneDrawableTaikoMascot.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs index e4e68c7207..dd8748f6e3 100644 --- a/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs +++ b/osu.Game.Rulesets.Taiko.Tests/Skinning/TestSceneDrawableTaikoMascot.cs @@ -91,8 +91,9 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning { prepareDrawableRulesetAndBeatmap(false); - assertStateAfterResult(new JudgementResult(new Hit(), new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); - assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle); + var hit = new Hit(); + assertStateAfterResult(new JudgementResult(hit, new TaikoJudgement()) { Type = HitResult.Great }, TaikoMascotAnimationState.Idle); + assertStateAfterResult(new JudgementResult(new Hit.StrongNestedHit(hit), new TaikoStrongJudgement()) { Type = HitResult.IgnoreMiss }, TaikoMascotAnimationState.Idle); } [Test]