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Make test actually test things
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@ -29,6 +29,7 @@ using osu.Game.Screens.Play;
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using osu.Game.Screens.Play.PlayerSettings;
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using osu.Game.Utils;
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using osuTK.Input;
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using SkipOverlay = osu.Game.Screens.Play.SkipOverlay;
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namespace osu.Game.Tests.Visual.Gameplay
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{
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@ -98,7 +99,13 @@ namespace osu.Game.Tests.Visual.Gameplay
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private void prepareBeatmap()
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{
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var workingBeatmap = CreateWorkingBeatmap(new OsuRuleset().RulesetInfo);
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// Add intro time to test quick retry skipping (TestQuickRetry).
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workingBeatmap.BeatmapInfo.AudioLeadIn = 60000;
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// Turn on epilepsy warning to test warning display (TestEpilepsyWarning).
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workingBeatmap.BeatmapInfo.EpilepsyWarning = epilepsyWarning;
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Beatmap.Value = workingBeatmap;
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foreach (var mod in SelectedMods.Value.OfType<IApplicableToTrack>())
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@ -356,17 +363,32 @@ namespace osu.Game.Tests.Visual.Gameplay
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[Test]
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public void TestQuickRetry()
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{
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TestPlayer getCurrentPlayer() => loader.CurrentPlayer as TestPlayer;
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bool checkSkipButtonVisible() => player.ChildrenOfType<SkipOverlay>().FirstOrDefault()?.IsButtonVisible == true;
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TestPlayer previousPlayer = null;
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AddStep("load dummy beatmap", () => resetPlayer(false));
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AddUntilStep("wait for current", () => player.IsCurrentScreen());
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AddStep("Restart map normally", () => player.Restart());
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AddUntilStep("wait for current", () => player.IsCurrentScreen());
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AddUntilStep("wait for current", () => getCurrentPlayer()?.IsCurrentScreen() == true);
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AddStep("store previous player", () => previousPlayer = getCurrentPlayer());
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AddStep("Restart map with quick retry hotkey", () =>
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{
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InputManager.UseParentInput = true;
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InputManager.PressKey(Key.Tilde);
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});
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AddStep("Restart map normally", () => getCurrentPlayer().Restart());
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AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true);
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AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
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AddStep("store previous player", () => previousPlayer = getCurrentPlayer());
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AddUntilStep("skip button visible", checkSkipButtonVisible);
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AddStep("press quick retry key", () => InputManager.PressKey(Key.Tilde));
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AddUntilStep("restart completed", () => getCurrentPlayer() != null && getCurrentPlayer() != previousPlayer);
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AddStep("release quick retry key", () => InputManager.ReleaseKey(Key.Tilde));
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AddUntilStep("wait for load", () => getCurrentPlayer()?.LoadedBeatmapSuccessfully == true);
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AddUntilStep("time reached zero", () => getCurrentPlayer()?.GameplayClockContainer.CurrentTime > 0);
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AddUntilStep("skip button not visible", () => !checkSkipButtonVisible());
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}
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private EpilepsyWarning getWarning() => loader.ChildrenOfType<EpilepsyWarning>().SingleOrDefault();
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@ -46,6 +46,8 @@ namespace osu.Game.Screens.Play
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[Resolved]
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private IGameplayClock gameplayClock { get; set; }
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internal bool IsButtonVisible => fadeContainer.State == Visibility.Visible && buttonContainer.State.Value == Visibility.Visible;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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/// <summary>
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