From 9a089315b8c83849ec4ff2a86e23905faaefbe19 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 22 Oct 2025 22:22:44 +0900 Subject: [PATCH] Don't block input on mouse down --- .../Matchmaking/Match/BeatmapSelect/BeatmapSelectPanel.cs | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/osu.Game/Screens/OnlinePlay/Matchmaking/Match/BeatmapSelect/BeatmapSelectPanel.cs b/osu.Game/Screens/OnlinePlay/Matchmaking/Match/BeatmapSelect/BeatmapSelectPanel.cs index ec34555009..001804a521 100644 --- a/osu.Game/Screens/OnlinePlay/Matchmaking/Match/BeatmapSelect/BeatmapSelectPanel.cs +++ b/osu.Game/Screens/OnlinePlay/Matchmaking/Match/BeatmapSelect/BeatmapSelectPanel.cs @@ -157,16 +157,14 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match.BeatmapSelect protected override void OnHoverLost(HoverLostEvent e) { base.OnHoverLost(e); + lighting.FadeOut(200); } protected override bool OnMouseDown(MouseDownEvent e) { if (AllowSelection && e.Button == MouseButton.Left) - { scaleContainer.ScaleTo(0.95f, 400, Easing.OutExpo); - return true; - } return base.OnMouseDown(e); } @@ -174,6 +172,7 @@ namespace osu.Game.Screens.OnlinePlay.Matchmaking.Match.BeatmapSelect protected override void OnMouseUp(MouseUpEvent e) { base.OnMouseUp(e); + if (e.Button == MouseButton.Left) scaleContainer.ScaleTo(1f, 500, Easing.OutElasticHalf); }