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Automatically mark the currently selected match as stsrated on entering gameplay screen
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@ -35,7 +35,9 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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private void load(LadderInfo ladder)
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private void load(LadderInfo ladder)
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{
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{
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currentMatch.BindTo(ladder.CurrentMatch);
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currentMatch.BindTo(ladder.CurrentMatch);
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currentMatch.BindValueChanged(matchChanged, true);
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currentMatch.BindValueChanged(matchChanged);
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updateMatch();
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}
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}
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private void matchChanged(ValueChangedEvent<TournamentMatch> match)
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private void matchChanged(ValueChangedEvent<TournamentMatch> match)
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@ -43,10 +45,19 @@ namespace osu.Game.Tournament.Screens.Gameplay.Components
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currentTeamScore.UnbindBindings();
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currentTeamScore.UnbindBindings();
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currentTeam.UnbindBindings();
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currentTeam.UnbindBindings();
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if (match.NewValue != null)
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Scheduler.AddOnce(updateMatch);
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}
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private void updateMatch()
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{
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var match = currentMatch.Value;
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if (match != null)
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{
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{
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currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1Score : match.NewValue.Team2Score);
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match.StartMatch();
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currentTeam.BindTo(teamColour == TeamColour.Red ? match.NewValue.Team1 : match.NewValue.Team2);
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currentTeamScore.BindTo(teamColour == TeamColour.Red ? match.Team1Score : match.Team2Score);
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currentTeam.BindTo(teamColour == TeamColour.Red ? match.Team1 : match.Team2);
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}
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}
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// team may change to same team, which means score is not in a good state.
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// team may change to same team, which means score is not in a good state.
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