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Merge pull request #3437 from Joehuu/consistent-terminology-format
Use consistent terminology format on settings
This commit is contained in:
commit
99f25f2017
@ -45,10 +45,10 @@ namespace osu.Game.Rulesets.Osu
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public enum OsuAction
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{
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[Description("Left Button")]
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[Description("Left button")]
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LeftButton,
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[Description("Right Button")]
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[Description("Right button")]
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RightButton
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}
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}
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@ -17,13 +17,13 @@ namespace osu.Game.Rulesets.Taiko
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public enum TaikoAction
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{
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[Description("Left (Rim)")]
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[Description("Left (rim)")]
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LeftRim,
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[Description("Left (Centre)")]
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[Description("Left (centre)")]
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LeftCentre,
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[Description("Right (Centre)")]
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[Description("Right (centre)")]
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RightCentre,
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[Description("Right (Rim)")]
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[Description("Right (rim)")]
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RightRim
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}
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}
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@ -71,17 +71,17 @@ namespace osu.Game.Input.Bindings
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ToggleSettings,
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[Description("Toggle osu!direct")]
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ToggleDirect,
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[Description("Increase Volume")]
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[Description("Increase volume")]
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IncreaseVolume,
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[Description("Decrease Volume")]
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[Description("Decrease volume")]
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DecreaseVolume,
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[Description("Toggle mute")]
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ToggleMute,
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// In-Game Keybindings
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[Description("Skip Cutscene")]
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[Description("Skip cutscene")]
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SkipCutscene,
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[Description("Quick Retry (Hold)")]
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[Description("Quick retry (hold)")]
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QuickRetry,
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[Description("Take screenshot")]
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@ -19,7 +19,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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{
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new SettingsSlider<double, OffsetSlider>
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{
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LabelText = "Audio Offset",
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LabelText = "Audio offset",
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Bindable = config.GetBindable<double>(OsuSetting.AudioOffset),
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KeyboardStep = 1f
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},
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@ -18,7 +18,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
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Children = new Drawable[]
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{
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new SettingsSlider<double> { LabelText = "Master", Bindable = audio.Volume, KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Master (Window Inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Master (window inactive)", Bindable = config.GetBindable<double>(OsuSetting.VolumeInactive), KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Effect", Bindable = audio.VolumeSample, KeyboardStep = 0.01f },
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new SettingsSlider<double> { LabelText = "Music", Bindable = audio.VolumeTrack, KeyboardStep = 0.01f },
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};
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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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new SettingsButton
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{
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Text = "Key Configuration",
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Text = "Key configuration",
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Action = keyConfig.ToggleVisibility
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},
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};
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@ -26,12 +26,12 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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new SettingsCheckbox
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{
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LabelText = "Raw Input",
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LabelText = "Raw input",
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Bindable = rawInputToggle
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},
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sensitivity = new SensitivitySetting
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{
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LabelText = "Cursor Sensitivity",
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LabelText = "Cursor sensitivity",
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Bindable = config.GetBindable<double>(FrameworkSetting.CursorSensitivity)
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},
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new SettingsCheckbox
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@ -145,7 +145,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
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public event Action<DrawableHitObject, ArmedState> ApplyCustomUpdateState;
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/// <summary>
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/// Plays all the hitsounds for this <see cref="DrawableHitObject"/>.
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/// Plays all the hit sounds for this <see cref="DrawableHitObject"/>.
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/// </summary>
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public void PlaySamples() => Samples?.Play();
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@ -6,19 +6,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
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public enum ScrollingDirection
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{
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/// <summary>
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/// Hitobjects will scroll vertically from the bottom of the hitobject container.
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/// Hit objects will scroll vertically from the bottom of the hitobject container.
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/// </summary>
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Up,
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/// <summary>
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/// Hitobjects will scroll vertically from the top of the hitobject container.
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/// Hit objects will scroll vertically from the top of the hitobject container.
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/// </summary>
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Down,
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/// <summary>
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/// Hitobjects will scroll horizontally from the right of the hitobject container.
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/// Hit objects will scroll horizontally from the right of the hitobject container.
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/// </summary>
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Left,
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/// <summary>
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/// Hitobjects will scroll horizontally from the left of the hitobject container.
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/// Hit objects will scroll horizontally from the left of the hitobject container.
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/// </summary>
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Right
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}
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@ -44,7 +44,7 @@ namespace osu.Game.Screens.Edit.Components
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new OsuSpriteText
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{
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Origin = Anchor.BottomLeft,
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Text = "Playback Speed",
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Text = "Playback speed",
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RelativePositionAxes = Axes.Y,
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Y = 0.5f,
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Padding = new MarginPadding { Left = 45 }
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@ -59,8 +59,8 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Timeline
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Spacing = new Vector2(0, 4),
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Children = new[]
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{
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hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hitobjects" },
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hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hitsounds" },
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hitObjectsCheckbox = new OsuCheckbox { LabelText = "Hit objects" },
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hitSoundsCheckbox = new OsuCheckbox { LabelText = "Hit sounds" },
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waveformCheckbox = new OsuCheckbox { LabelText = "Waveform" }
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}
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}
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@ -38,7 +38,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
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},
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showStoryboardToggle = new PlayerCheckbox { LabelText = "Storyboards" },
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beatmapSkinsToggle = new PlayerCheckbox { LabelText = "Beatmap skins" },
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beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hitsounds" }
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beatmapHitsoundsToggle = new PlayerCheckbox { LabelText = "Beatmap hit sounds" }
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};
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}
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@ -21,8 +21,8 @@ namespace osu.Game.Screens.Select.Filter
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DateAdded,
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[Description("Difficulty")]
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Difficulty,
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[Description("Favorites")]
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Favorites,
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[Description("Favourites")]
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Favourites,
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[Description("Length")]
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Length,
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[Description("My Maps")]
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@ -65,7 +65,7 @@ namespace osu.Game.Screens.Select
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BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
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BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
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BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
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BeatmapOptions.AddButton(@"Edit", @"beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
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{
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ValidForResume = false;
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Push(new Editor());
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@ -204,7 +204,7 @@ namespace osu.Game.Screens.Select
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Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
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Footer.AddButton(@"options", colours.Blue, BeatmapOptions, Key.F3);
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BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
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BeatmapOptions.AddButton(@"Delete", @"all difficulties", FontAwesome.fa_trash, colours.Pink, () => delete(Beatmap.Value.BeatmapSetInfo), Key.Number4, float.MaxValue);
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}
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if (this.beatmaps == null)
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@ -41,7 +41,7 @@ namespace osu.Game.Storyboards.Drawables
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{
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base.Update();
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// TODO: this logic will need to be consolidated with other game samples like hitsounds.
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// TODO: this logic will need to be consolidated with other game samples like hit sounds.
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if (Time.Current < sample.Time)
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{
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// We've rewound before the start time of the sample
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