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mirror of https://github.com/ppy/osu.git synced 2024-12-13 05:22:54 +08:00

Fix legacy sprite texts not matching stable with respect to fixed width

stable's `pSpriteText` has a `TextConstantSpacing` flag, that is
selectively enabled for some usages. In particular, these are:

- mania combo counter (not yet implemented)
- taiko combo counter (not yet implemented)
- score counter
- accuracy counter
- scoreboard entries (not yet implemented)

Everything else uses non-fixed-width fonts.

Hilariously, `LegacySpinner` _tried_ to account for this by changing
`Font` to have `fixedWidth: false` specified, only to fail to notice
that `LegacySpriteText` changes `Font` in its BDL, making the property
set do precisely nothing. For this reason, attempting to set `Font`
on a `LegacySpriteText` will now throw.
This commit is contained in:
Bartłomiej Dach 2023-10-27 20:10:36 +02:00
parent c9cb0561f7
commit 99e590c8dd
No known key found for this signature in database
4 changed files with 16 additions and 3 deletions

View File

@ -87,7 +87,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Origin = Anchor.Centre,
Scale = new Vector2(SPRITE_SCALE),
Y = SPINNER_TOP_OFFSET + 299,
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
},
spmBackground = new Sprite
{
Anchor = Anchor.TopCentre,
@ -102,7 +102,7 @@ namespace osu.Game.Rulesets.Osu.Skinning.Legacy
Origin = Anchor.TopRight,
Scale = new Vector2(SPRITE_SCALE * 0.9f),
Position = new Vector2(80, 448 + spm_hide_offset),
}.With(s => s.Font = s.Font.With(fixedWidth: false)),
},
}
});
}

View File

@ -25,6 +25,7 @@ namespace osu.Game.Skinning
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
FixedWidth = true,
};
}
}

View File

@ -28,6 +28,7 @@ namespace osu.Game.Skinning
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
FixedWidth = true,
};
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Threading.Tasks;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
@ -13,6 +14,7 @@ namespace osu.Game.Skinning
public sealed partial class LegacySpriteText : OsuSpriteText
{
public Vector2? MaxSizePerGlyph { get; init; }
public bool FixedWidth { get; init; }
private readonly LegacyFont font;
@ -22,6 +24,15 @@ namespace osu.Game.Skinning
protected override char[] FixedWidthExcludeCharacters => new[] { ',', '.', '%', 'x' };
// ReSharper disable once UnusedMember.Global
// being unused is the point here
public new FontUsage Font
{
get => base.Font;
set => throw new InvalidOperationException(@"Attempting to use this setter will not work correctly. "
+ $@"Use specific init-only properties exposed by {nameof(LegacySpriteText)} instead.");
}
public LegacySpriteText(LegacyFont font)
{
this.font = font;
@ -33,7 +44,7 @@ namespace osu.Game.Skinning
[BackgroundDependencyLoader]
private void load(ISkinSource skin)
{
Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: true);
base.Font = new FontUsage(skin.GetFontPrefix(font), 1, fixedWidth: FixedWidth);
Spacing = new Vector2(-skin.GetFontOverlap(font), 0);
glyphStore = new LegacyGlyphStore(skin, MaxSizePerGlyph);