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mirror of https://github.com/ppy/osu.git synced 2025-02-20 00:12:55 +08:00

Fix SkinEditor's initial target not being a Screen

This commit is contained in:
Dean Herbert 2022-03-15 18:00:32 +09:00
parent 7e8aa77b2b
commit 99e3161cf0
2 changed files with 21 additions and 11 deletions

View File

@ -3,7 +3,6 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Specialized;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -49,16 +48,20 @@ namespace osu.Game.Skinning.Editor
private EditorToolboxGroup settingsToolbox; private EditorToolboxGroup settingsToolbox;
public SkinEditor()
{
}
public SkinEditor(Drawable targetScreen) public SkinEditor(Drawable targetScreen)
{ {
RelativeSizeAxes = Axes.Both;
UpdateTargetScreen(targetScreen); UpdateTargetScreen(targetScreen);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
RelativeSizeAxes = Axes.Both;
InternalChild = new OsuContextMenuContainer InternalChild = new OsuContextMenuContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -155,7 +158,7 @@ namespace osu.Game.Skinning.Editor
Scheduler.AddOnce(skinChanged); Scheduler.AddOnce(skinChanged);
}, true); }, true);
SelectedComponents.BindCollectionChanged(selectionChanged); SelectedComponents.BindCollectionChanged((_, __) => Scheduler.AddOnce(populateSettings), true);
} }
public void UpdateTargetScreen(Drawable targetScreen) public void UpdateTargetScreen(Drawable targetScreen)
@ -163,6 +166,7 @@ namespace osu.Game.Skinning.Editor
this.targetScreen = targetScreen; this.targetScreen = targetScreen;
SelectedComponents.Clear(); SelectedComponents.Clear();
Scheduler.AddOnce(loadBlueprintContainer); Scheduler.AddOnce(loadBlueprintContainer);
void loadBlueprintContainer() void loadBlueprintContainer()
@ -224,7 +228,7 @@ namespace osu.Game.Skinning.Editor
SelectedComponents.Add(component); SelectedComponents.Add(component);
} }
private void selectionChanged(object sender, NotifyCollectionChangedEventArgs e) private void populateSettings()
{ {
settingsToolbox.Clear(); settingsToolbox.Clear();

View File

@ -21,16 +21,18 @@ namespace osu.Game.Skinning.Editor
/// </summary> /// </summary>
public class SkinEditorOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction> public class SkinEditorOverlay : CompositeDrawable, IKeyBindingHandler<GlobalAction>
{ {
private readonly ScalingContainer target; private readonly ScalingContainer scalingContainer;
[CanBeNull] [CanBeNull]
private SkinEditor skinEditor; private SkinEditor skinEditor;
public const float VISIBLE_TARGET_SCALE = 0.8f; public const float VISIBLE_TARGET_SCALE = 0.8f;
public SkinEditorOverlay(ScalingContainer target) private Screen lastTargetScreen;
public SkinEditorOverlay(ScalingContainer scalingContainer)
{ {
this.target = target; this.scalingContainer = scalingContainer;
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
} }
@ -77,7 +79,7 @@ namespace osu.Game.Skinning.Editor
return; return;
} }
var editor = new SkinEditor(target); var editor = new SkinEditor();
editor.State.BindValueChanged(editorVisibilityChanged); editor.State.BindValueChanged(editorVisibilityChanged);
skinEditor = editor; skinEditor = editor;
@ -95,6 +97,8 @@ namespace osu.Game.Skinning.Editor
return; return;
AddInternal(editor); AddInternal(editor);
SetTarget(lastTargetScreen);
}); });
}); });
} }
@ -105,11 +109,11 @@ namespace osu.Game.Skinning.Editor
if (visibility.NewValue == Visibility.Visible) if (visibility.NewValue == Visibility.Visible)
{ {
target.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true); scalingContainer.SetCustomRect(new RectangleF(toolbar_padding_requirement, 0.1f, 0.8f - toolbar_padding_requirement, 0.7f), true);
} }
else else
{ {
target.SetCustomRect(null); scalingContainer.SetCustomRect(null);
} }
} }
@ -122,6 +126,8 @@ namespace osu.Game.Skinning.Editor
/// </summary> /// </summary>
public void SetTarget(Screen screen) public void SetTarget(Screen screen)
{ {
lastTargetScreen = screen;
if (skinEditor == null) return; if (skinEditor == null) return;
skinEditor.Save(); skinEditor.Save();