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Merge branch 'master' into cancel-request-on-disposal
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commit
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@ -57,6 +57,10 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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s.Process(h);
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}
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// The peak strain will not be saved for the last section in the above loop
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foreach (Skill s in skills)
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s.SaveCurrentPeak();
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double aimRating = Math.Sqrt(skills[0].DifficultyValue()) * difficulty_multiplier;
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double speedRating = Math.Sqrt(skills[1].DifficultyValue()) * difficulty_multiplier;
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double starRating = aimRating + speedRating + Math.Abs(aimRating - speedRating) / 2;
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@ -28,6 +28,8 @@ namespace osu.Game.Graphics.Containers
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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private readonly Container sizableContainer;
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private Drawable backgroundLayer;
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@ -41,7 +43,7 @@ namespace osu.Game.Graphics.Containers
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this.targetMode = targetMode;
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RelativeSizeAxes = Axes.Both;
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InternalChild = sizableContainer = new Container
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InternalChild = sizableContainer = new AlwaysInputContainer
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{
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RelativeSizeAxes = Axes.Both,
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RelativePositionAxes = Axes.Both,
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@ -55,6 +57,8 @@ namespace osu.Game.Graphics.Containers
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private readonly bool applyUIScale;
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private Bindable<float> uiScale;
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public ScalingDrawSizePreservingFillContainer(bool applyUIScale)
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{
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this.applyUIScale = applyUIScale;
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@ -143,5 +147,15 @@ namespace osu.Game.Graphics.Containers
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sizableContainer.MoveTo(targetPosition, 500, Easing.OutQuart);
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sizableContainer.ResizeTo(targetSize, 500, Easing.OutQuart).OnComplete(_ => { sizableContainer.Masking = requiresMasking; });
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}
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private class AlwaysInputContainer : Container
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{
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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public AlwaysInputContainer()
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{
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RelativeSizeAxes = Axes.Both;
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}
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}
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}
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}
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@ -2,10 +2,14 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Framework.Threading;
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using osu.Game.Graphics.Backgrounds;
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using osu.Game.Online.API;
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using osu.Game.Skinning;
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using osu.Game.Users;
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namespace osu.Game.Screens.Backgrounds
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{
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@ -16,11 +20,21 @@ namespace osu.Game.Screens.Backgrounds
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private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
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private Bindable<User> user;
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private Bindable<Skin> skin;
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[BackgroundDependencyLoader]
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private void load()
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private void load(IAPIProvider api, SkinManager skinManager)
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{
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user = api.LocalUser.GetBoundCopy();
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skin = skinManager.CurrentSkin.GetBoundCopy();
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user.ValueChanged += _ => Next();
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skin.ValueChanged += _ => Next();
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currentDisplay = RNG.Next(0, background_count);
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display(new Background(backgroundName));
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Next();
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}
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private void display(Background newBackground)
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@ -39,8 +53,33 @@ namespace osu.Game.Screens.Backgrounds
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nextTask?.Cancel();
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nextTask = Scheduler.AddDelayed(() =>
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{
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LoadComponentAsync(new Background(backgroundName) { Depth = currentDisplay }, display);
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Background background;
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if (user.Value?.IsSupporter ?? false)
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background = new SkinnedBackground(skin.Value, backgroundName);
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else
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background = new Background(backgroundName);
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background.Depth = currentDisplay;
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LoadComponentAsync(background, display);
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}, 100);
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}
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private class SkinnedBackground : Background
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{
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private readonly Skin skin;
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public SkinnedBackground(Skin skin, string fallbackTextureName) : base(fallbackTextureName)
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{
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this.skin = skin;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Sprite.Texture = skin.GetTexture("menu-background") ?? Sprite.Texture;
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}
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}
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}
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}
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