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Avoid potential realm fetch after disposal in StatisticsPanel

As seen at https://github.com/ppy/osu/runs/7513799859?check_suite_focus=true.
This commit is contained in:
Dean Herbert 2022-07-26 15:12:22 +09:00
parent a7598c62ac
commit 99bdf41717

View File

@ -11,6 +11,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
@ -90,18 +91,16 @@ namespace osu.Game.Screens.Ranking.Statistics
spinner.Show();
var localCancellationSource = loadCancellation = new CancellationTokenSource();
IBeatmap playableBeatmap = null;
var workingBeatmap = beatmapManager.GetWorkingBeatmap(newScore.BeatmapInfo);
// Todo: The placement of this is temporary. Eventually we'll both generate the playable beatmap _and_ run through it in a background task to generate the hit events.
Task.Run(() =>
{
playableBeatmap = beatmapManager.GetWorkingBeatmap(newScore.BeatmapInfo).GetPlayableBeatmap(newScore.Ruleset, newScore.Mods);
}, loadCancellation.Token).ContinueWith(_ => Schedule(() =>
Task.Run(() => workingBeatmap.GetPlayableBeatmap(newScore.Ruleset, newScore.Mods), loadCancellation.Token).ContinueWith(task => Schedule(() =>
{
bool hitEventsAvailable = newScore.HitEvents.Count != 0;
Container<Drawable> container;
var statisticRows = newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, playableBeatmap);
var statisticRows = newScore.Ruleset.CreateInstance().CreateStatisticsForScore(newScore, task.GetResultSafely());
if (!hitEventsAvailable && statisticRows.SelectMany(r => r.Columns).All(c => c.RequiresHitEvents))
{