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Move gradient to be part of the background for now
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parent
58fb0c042b
commit
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@ -3,10 +3,14 @@
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using System.Threading;
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using System.Threading;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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#nullable enable
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#nullable enable
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@ -20,6 +24,12 @@ namespace osu.Game.Screens.OnlinePlay.Components
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protected OnlinePlayBackgroundScreen()
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protected OnlinePlayBackgroundScreen()
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: base(false)
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: base(false)
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{
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{
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AddInternal(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Depth = float.MinValue,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.9f), Color4.Black.Opacity(0.6f))
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});
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}
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}
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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@ -1,26 +1,12 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osuTK.Graphics;
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namespace osu.Game.Screens.OnlinePlay
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namespace osu.Game.Screens.OnlinePlay
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{
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{
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public class OnlinePlaySubScreenStack : OsuScreenStack
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public class OnlinePlaySubScreenStack : OsuScreenStack
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{
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{
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public OnlinePlaySubScreenStack()
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{
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AddInternal(new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = ColourInfo.GradientVertical(Color4.Black.Opacity(0.9f), Color4.Black.Opacity(0.6f))
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});
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}
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protected override void ScreenChanged(IScreen prev, IScreen next)
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protected override void ScreenChanged(IScreen prev, IScreen next)
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{
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{
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base.ScreenChanged(prev, next);
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base.ScreenChanged(prev, next);
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