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mirror of https://github.com/ppy/osu.git synced 2024-11-14 14:27:25 +08:00

Add enough test coverage

This commit is contained in:
Salman Ahmed 2024-03-10 09:01:31 +03:00
parent d039b56562
commit 99b06102b1

View File

@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq;
using System.Threading; using System.Threading;
using System.Threading.Tasks; using System.Threading.Tasks;
using NUnit.Framework; using NUnit.Framework;
@ -13,6 +14,7 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.IO.Stores; using osu.Framework.IO.Stores;
using osu.Framework.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
@ -33,7 +35,7 @@ namespace osu.Game.Tests.Visual.Gameplay
}; };
private readonly ManualClock manualClock = new ManualClock { Rate = 1, IsRunning = true }; private readonly ManualClock manualClock = new ManualClock { Rate = 1, IsRunning = true };
private bool forward; private int clockDirection;
private const string lookup_name = "hitcircleoverlay"; private const string lookup_name = "hitcircleoverlay";
private const double clock_limit = 2500; private const double clock_limit = 2500;
@ -69,28 +71,75 @@ namespace osu.Game.Tests.Visual.Gameplay
}; };
} }
[SetUp] [SetUpSteps]
public void SetUp() public void SetUpSteps()
{ {
manualClock.CurrentTime = 0; AddStep("start clock", () => clockDirection = 1);
forward = true; AddStep("pause clock", () => clockDirection = 0);
AddStep("set clock = 0", () => manualClock.CurrentTime = 0);
} }
[Test] [Test]
public void TestLoop() public void TestNormalCommandPlayback()
{ {
AddStep("create sprite", () => Child = createSprite(s => AddStep("create storyboard", () => Child = createStoryboard(s =>
{ {
var loop = s.AddLoopingGroup(500, 10); s.Commands.AddY(Easing.OutBounce, 500, 900, 100, 240);
loop.AddY(Easing.OutBounce, 0, 600, 100, 240); s.Commands.AddY(Easing.OutQuint, 1100, 1500, 240, 100);
loop.AddY(Easing.OutQuint, 800, 1200, 240, 100);
})); }));
assert(0, 100);
assert(500, 100);
assert(1000, 240);
assert(1500, 100);
assert(clock_limit, 100);
assert(1500, 100);
assert(1000, 240);
assert(500, 100);
assert(0, 100);
void assert(double time, double y)
{
AddStep($"set clock = {time}", () => manualClock.CurrentTime = time);
AddAssert($"sprite y = {y} at t = {time}", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().Y == y);
}
}
[Test]
public void TestLoopingCommandsPlayback()
{
AddStep("create storyboard", () => Child = createStoryboard(s =>
{
var loop = s.AddLoopingGroup(250, 1);
loop.AddY(Easing.OutBounce, 0, 400, 100, 240);
loop.AddY(Easing.OutQuint, 600, 1000, 240, 100);
}));
assert(0, 100);
assert(250, 100);
assert(850, 240);
assert(1250, 100);
assert(1850, 240);
assert(2250, 100);
assert(clock_limit, 100);
assert(2250, 100);
assert(1850, 240);
assert(1250, 100);
assert(850, 240);
assert(250, 100);
assert(0, 100);
void assert(double time, double y)
{
AddStep($"set clock = {time}", () => manualClock.CurrentTime = time);
AddAssert($"sprite y = {y} at t = {time}", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().Y == y);
}
} }
[Test] [Test]
public void TestLoopManyTimes() public void TestLoopManyTimes()
{ {
AddStep("create sprite", () => Child = createSprite(s => AddStep("create storyboard", () => Child = createStoryboard(s =>
{ {
var loop = s.AddLoopingGroup(500, 10000); var loop = s.AddLoopingGroup(500, 10000);
loop.AddY(Easing.OutBounce, 0, 60, 100, 240); loop.AddY(Easing.OutBounce, 0, 60, 100, 240);
@ -98,19 +147,57 @@ namespace osu.Game.Tests.Visual.Gameplay
})); }));
} }
[Test]
public void TestParameterTemporaryEffect()
{
AddStep("create storyboard", () => Child = createStoryboard(s =>
{
s.Commands.AddFlipV(Easing.None, 1000, 1500, true, false);
}));
AddAssert("sprite not flipped at t = 0", () => !this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
AddStep("set clock = 1250", () => manualClock.CurrentTime = 1250);
AddAssert("sprite flipped at t = 1250", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
AddStep("set clock = 2000", () => manualClock.CurrentTime = 2000);
AddAssert("sprite not flipped at t = 2000", () => !this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
AddStep("resume clock", () => clockDirection = 1);
}
[Test]
public void TestParameterPermanentEffect()
{
AddStep("create storyboard", () => Child = createStoryboard(s =>
{
s.Commands.AddFlipV(Easing.None, 1000, 1000, true, true);
}));
AddAssert("sprite flipped at t = 0", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
AddStep("set clock = 1250", () => manualClock.CurrentTime = 1250);
AddAssert("sprite flipped at t = 1250", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
AddStep("set clock = 2000", () => manualClock.CurrentTime = 2000);
AddAssert("sprite flipped at t = 2000", () => this.ChildrenOfType<DrawableStoryboardSprite>().Single().FlipV);
AddStep("resume clock", () => clockDirection = 1);
}
protected override void Update() protected override void Update()
{ {
base.Update(); base.Update();
if (manualClock.CurrentTime > clock_limit || manualClock.CurrentTime < 0) if (manualClock.CurrentTime > clock_limit || manualClock.CurrentTime < 0)
forward = !forward; clockDirection = -clockDirection;
manualClock.CurrentTime += Time.Elapsed * (forward ? 1 : -1); manualClock.CurrentTime += Time.Elapsed * clockDirection;
timelineText.Text = $"Time: {manualClock.CurrentTime:0}ms"; timelineText.Text = $"Time: {manualClock.CurrentTime:0}ms";
timelineMarker.X = (float)(manualClock.CurrentTime / clock_limit); timelineMarker.X = (float)(manualClock.CurrentTime / clock_limit);
} }
private DrawableStoryboard createSprite(Action<StoryboardSprite>? addCommands = null) private DrawableStoryboard createStoryboard(Action<StoryboardSprite>? addCommands = null)
{ {
var layer = storyboard.GetLayer("Background"); var layer = storyboard.GetLayer("Background");