mirror of
https://github.com/ppy/osu.git
synced 2025-01-28 20:32:55 +08:00
Fix incorrect positioning of ButtonSystem.
This commit is contained in:
parent
c860eb25f9
commit
997bc16d63
@ -99,8 +99,6 @@ namespace osu.Game.GameModes.Menu
|
||||
}
|
||||
};
|
||||
|
||||
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
|
||||
|
||||
buttonsPlay.Add(new Button(@"solo", @"freeplay", FontAwesome.fa_user, new Color4(102, 68, 204, 255), () => OnSolo?.Invoke(), wedge_width, Key.P));
|
||||
buttonsPlay.Add(new Button(@"multi", @"multiplayer", FontAwesome.fa_users, new Color4(94, 63, 186, 255), () => OnMulti?.Invoke(), 0, Key.M));
|
||||
buttonsPlay.Add(new Button(@"chart", @"charts", FontAwesome.fa_osu_charts, new Color4(80, 53, 160, 255), () => OnChart?.Invoke()));
|
||||
@ -114,6 +112,14 @@ namespace osu.Game.GameModes.Menu
|
||||
buttonFlow.Add(buttonsTopLevel);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
|
||||
// osuLogo.SizeForFlow relies on loading to be complete.
|
||||
buttonFlow.Position = new Vector2(wedge_width * 2 - (button_width + osuLogo.SizeForFlow / 4), 0);
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||
{
|
||||
switch (args.Key)
|
||||
|
Loading…
Reference in New Issue
Block a user