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Fix incorrect handling of StartChatRequest
in websocket chat client
Fixes this happening on staging: [network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connected! [network] 2024-01-29 17:48:24 [verbose]: WebSocketNotificationsClientConnector connect attempt failed: Can't use WaitSafely from inside an async operation. I'm not sure how I ever allowed that `.WaitSafely()` to be there. It did feel rather dangerous but then I must have forgotten and never noticed it failing. Which is weird because you'd think that would be caught by testing that chat isn't working but I'm pretty sure that I tested that chat *was* indeed working. Anyway now that entire flow is replaced by something that should hopefully be somewhat more sane? It has a whole retry flow with logging now which should be more robust than what was there previously (failing to start to listen to chat events killing the entire websocket connection for very little good reason).
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parent
16c06169ed
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@ -5,9 +5,10 @@ using System;
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using System.Collections.Concurrent;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Threading;
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using System.Threading.Tasks;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Logging;
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using osu.Framework.Logging;
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using osu.Game.Online.API;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests;
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@ -26,22 +27,50 @@ namespace osu.Game.Online.Chat
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private readonly INotificationsClient client;
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private readonly INotificationsClient client;
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private readonly ConcurrentDictionary<long, Channel> channelsMap = new ConcurrentDictionary<long, Channel>();
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private readonly ConcurrentDictionary<long, Channel> channelsMap = new ConcurrentDictionary<long, Channel>();
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private CancellationTokenSource? chatStartCancellationSource;
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public WebSocketChatClient(IAPIProvider api)
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public WebSocketChatClient(IAPIProvider api)
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{
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{
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this.api = api;
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this.api = api;
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client = api.NotificationsClient;
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client = api.NotificationsClient;
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client.IsConnected.BindValueChanged(start, true);
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client.IsConnected.BindValueChanged(onConnectedChanged, true);
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}
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}
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private void start(ValueChangedEvent<bool> connected)
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private void onConnectedChanged(ValueChangedEvent<bool> connected)
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{
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if (connected.NewValue)
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{
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{
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if (!connected.NewValue)
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return;
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client.MessageReceived += onMessageReceived;
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client.MessageReceived += onMessageReceived;
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client.SendAsync(new StartChatRequest()).WaitSafely();
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attemptToStartChat();
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RequestPresence();
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RequestPresence();
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}
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}
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else
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chatStartCancellationSource?.Cancel();
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}
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private void attemptToStartChat()
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{
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chatStartCancellationSource?.Cancel();
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chatStartCancellationSource = new CancellationTokenSource();
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Task.Factory.StartNew(async () =>
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{
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while (!chatStartCancellationSource.IsCancellationRequested)
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{
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try
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{
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await client.SendAsync(new StartChatRequest()).ConfigureAwait(false);
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Logger.Log(@"Now listening to websocket chat messages.", LoggingTarget.Network);
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chatStartCancellationSource.Cancel();
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}
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catch (Exception ex)
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{
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Logger.Log($@"Could not start listening to websocket chat messages: {ex}", LoggingTarget.Network);
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await Task.Delay(5000).ConfigureAwait(false);
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}
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}
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}, chatStartCancellationSource.Token);
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}
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public void RequestPresence()
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public void RequestPresence()
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{
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{
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@ -137,7 +166,7 @@ namespace osu.Game.Online.Chat
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public void Dispose()
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public void Dispose()
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{
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{
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client.IsConnected.ValueChanged -= start;
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client.IsConnected.ValueChanged -= onConnectedChanged;
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client.MessageReceived -= onMessageReceived;
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client.MessageReceived -= onMessageReceived;
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}
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}
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}
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}
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