diff --git a/osu.Game.Rulesets.Catch/Skinning/Argon/ArgonDropletPiece.cs b/osu.Game.Rulesets.Catch/Skinning/Argon/ArgonDropletPiece.cs index 63a41edaf7..267f8a06a3 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Argon/ArgonDropletPiece.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Argon/ArgonDropletPiece.cs @@ -113,7 +113,7 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon layers[i].Rotation -= (float)Clock.ElapsedFrameTime * 0.4f * rotationRandomness - // Each layer should alternate rotation direction. + // Each layer should alternate rotation speed. * (i % 2 == 1 ? 0.5f : 1); } } diff --git a/osu.Game.Rulesets.Catch/Skinning/Argon/CatchArgonSkinTransformer.cs b/osu.Game.Rulesets.Catch/Skinning/Argon/CatchArgonSkinTransformer.cs index 30542187f2..8dae0a2b78 100644 --- a/osu.Game.Rulesets.Catch/Skinning/Argon/CatchArgonSkinTransformer.cs +++ b/osu.Game.Rulesets.Catch/Skinning/Argon/CatchArgonSkinTransformer.cs @@ -17,9 +17,9 @@ namespace osu.Game.Rulesets.Catch.Skinning.Argon { switch (component) { - case CatchSkinComponent osuComponent: + case CatchSkinComponent catchComponent: // TODO: Once everything is finalised, consider throwing UnsupportedSkinComponentException on missing entries. - switch (osuComponent.Component) + switch (catchComponent.Component) { case CatchSkinComponents.HitExplosion: return new ArgonHitExplosion();