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Make selectedHitObjects into a HashSet for quick Contains checks
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@ -3,6 +3,7 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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@ -27,7 +28,7 @@ namespace osu.Game.Rulesets.Edit.Layers.Selection
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private SelectionBox selectionBox;
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private SelectionBox selectionBox;
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private CaptureBox captureBox;
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private CaptureBox captureBox;
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private readonly List<DrawableHitObject> selectedHitObjects = new List<DrawableHitObject>();
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private readonly HashSet<DrawableHitObject> selectedHitObjects = new HashSet<DrawableHitObject>();
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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{
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