From 9936ec579fbac00fec0f94684d470d28e2d35da1 Mon Sep 17 00:00:00 2001 From: OliBomby Date: Wed, 9 Oct 2024 23:31:12 +0200 Subject: [PATCH] Fix isSplittable depending on unreliable order of path control point pieces --- .../Blueprints/Sliders/Components/PathControlPointVisualiser.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs index 239bd1100a..70ccbdfdc4 100644 --- a/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs +++ b/osu.Game.Rulesets.Osu/Edit/Blueprints/Sliders/Components/PathControlPointVisualiser.cs @@ -178,7 +178,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components private bool isSplittable(PathControlPointPiece p) => // A hit object can only be split on control points which connect two different path segments. - p.ControlPoint.Type.HasValue && p != Pieces.FirstOrDefault() && p != Pieces.LastOrDefault(); + p.ControlPoint.Type.HasValue && p.ControlPoint != controlPoints.FirstOrDefault() && p.ControlPoint != controlPoints.LastOrDefault(); private void onControlPointsChanged(object sender, NotifyCollectionChangedEventArgs e) {