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Merge pull request #16443 from nekodex/fail-volume-dip

Add volume dip to track during fail sequence
This commit is contained in:
Dean Herbert 2022-01-14 12:31:22 +09:00 committed by GitHub
commit 9936cdbd65
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 7 additions and 3 deletions

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@ -51,7 +51,7 @@
<Reference Include="Java.Interop" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.109.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.114.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2022.111.0" />
</ItemGroup>
<ItemGroup Label="Transitive Dependencies">

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@ -36,6 +36,7 @@ namespace osu.Game.Screens.Play
private readonly DrawableRuleset drawableRuleset;
private readonly BindableDouble trackFreq = new BindableDouble(1);
private readonly BindableDouble volumeAdjustment = new BindableDouble(0.5);
private Container filters;
@ -125,6 +126,7 @@ namespace osu.Game.Screens.Play
failSample.Play();
track.AddAdjustment(AdjustableProperty.Frequency, trackFreq);
track.AddAdjustment(AdjustableProperty.Volume, volumeAdjustment);
applyToPlayfield(drawableRuleset.Playfield);
drawableRuleset.Playfield.HitObjectContainer.FadeOut(duration / 2);
@ -154,6 +156,8 @@ namespace osu.Game.Screens.Play
if (resetTrackFrequency)
track?.RemoveAdjustment(AdjustableProperty.Frequency, trackFreq);
track?.RemoveAdjustment(AdjustableProperty.Volume, volumeAdjustment);
if (filters.Parent == null)
return;

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@ -37,7 +37,7 @@
</PackageReference>
<PackageReference Include="Realm" Version="10.7.1" />
<PackageReference Include="ppy.osu.Framework" Version="2022.111.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.109.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.114.0" />
<PackageReference Include="Sentry" Version="3.12.1" />
<PackageReference Include="SharpCompress" Version="0.30.1" />
<PackageReference Include="NUnit" Version="3.13.2" />

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@ -61,7 +61,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="ppy.osu.Framework.iOS" Version="2022.111.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.109.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2022.114.0" />
</ItemGroup>
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
<PropertyGroup>