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Use more consistent way of closing overlay
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@ -641,7 +641,7 @@ namespace osu.Game.Overlays.Mods
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// If nothing is selected, it should exit the dialog (a bit weird, but this is the expectation from stable).
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if (string.IsNullOrEmpty(SearchTerm))
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{
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Hide();
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hideOverlay(true);
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return true;
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}
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