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Add note about AlwaysPresent requirement
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@ -16,6 +16,7 @@ namespace osu.Game.Rulesets.Mods
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{
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{
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drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
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drawableRuleset.SetReplayScore(CreateReplayScore(drawableRuleset.Beatmap));
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// AlwaysPresent required for hitsounds
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drawableRuleset.Playfield.AlwaysPresent = true;
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drawableRuleset.Playfield.AlwaysPresent = true;
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drawableRuleset.Playfield.Hide();
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drawableRuleset.Playfield.Hide();
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}
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}
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